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Gardevoir

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About Gardevoir

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  1. Gardevoir

    The Ultimate Doom II : Doom II levels reimagined

    Could be that they're replacing SS Nazis, the mapset uses those with a combination of dehacked to add a bonus zombie variant into some levels. Gameplay mods are not recommended unless you make a patch to replace the SS Nazi with something like a shotgunner or chaingunner to balance things out. There are several switches you need to press that open several doors in the teleport maze, like 3 or 4 before you can reach the blue key. They are supposed to be confusing and open random areas within the maze, if you walk through it counterclockwise the teleporters won't work so you can explore those freely and try to find em all.
  2. Gardevoir

    The Ultimate Doom II : Doom II levels reimagined

    The first few maps were made as a practice before this level set became a real thing and were some of my earlier levels as well. The mapset will feature levels from 3 different mappers, including me and I'm aware that the original maps stand out since they were designed as standalone levels. The least I can do is make them look better, which I already started to work on and been improving on them slightly every time I puke out another version for testing, but the general idea is that the levels are much bigger and have more things to shoot at. I'll take this criticism into account while trying to change them even more for the future release. Maps 01-16 were all made by me, starting all the way back in like 2014. It's easy to tell how much I've improved by now. I'll try to make them more unique in the future. This mapset is definitely not for everyone and will feature a lot of grind, but the best I can do is create better setpieces and maybe reduce the amount of meatshield to fight against in the earlier levels until bigger guns are introduced. Some people like em, some don't, but maps 01-03 definitely feel dated even for me now, so thank you for pointing it out and please give the rest if the level set another try! I promise it will be worth the time unless you prefer shorter levels that are less exploration based.
  3. Gardevoir

    The Ultimate Doom II : Doom II levels reimagined

    Sorry for constantly taking hiatuses from working on this mapset (and doom maps in general) but thank you a lot for the positive feedback! I'll keep it up and try to up the quality for all of the future hell-themed maps since in my opinion, they're some of the worse looking levels in the original set... hence why it's been taking a while for me to finish anything, haha... but yeah, once I'm done working on my other hobbies (fighting game tool-assisted playthroughs been my most recent passion) I'll be more than happy to provide more levels soon and eventually finish this set in this or next year.
  4. Gardevoir

    The Ultimate Doom II : Doom II levels reimagined

    Because it's Gotcha and it's a surprising trap! It can be completely skipped too if you prefer. I guess the map still needs a bit of work but at least that encounter can be done from pistol start now so I'm glad.
  5. Gardevoir

    The Ultimate Doom II : Doom II levels reimagined

    It's been a while. Hey! I finished another map for this project and like 4 more are on the way! Map20 is ready for testing if anyone wants to give it a try. Enjoy and expect more updates soon as I really want to get this project finished as quick as possible! [DOWNLOAD]
  6. Hey man, remember that 2013 shitty map contest you had back in the day? Do you have a copy of that megawad somewhere around? Both links seen on this page are broken.

    1. Gardevoir

      Gardevoir

      I should have them on my old pc but I currently don't have the access to it due to not having a working monitor. Once I get that figured out I'll get a working link.

    2. Gardevoir

      Gardevoir

      I believe this might be the one. There was another shitty map contest compilation that I may upload as well.

      smcpack.zip

    3. NiTROACTiVE

      NiTROACTiVE

      @Gardevoir I'm sure that's the one too, as I believe I remember seeing my map in the compilation WAD. Thanks.

  7. Here's my submission. Enjoy! (I think I made it too hard on UV but that's just how I like it.) Map name: Repugnant Surprises Par Time: 4:00 Build time: 12 hours Music: "The Dave D. Taylor Blues" from Doom II Edit: File updated. Isolation-Gardevoir-Repugnant-Surprises.zip
  8. Gardevoir

    The Ultimate Doom II : Doom II levels reimagined

    Thanks for the feedback! The bug on Map13's something I fixed quite a while ago but I keep forgetting to keep the links updated. There's a big bugfix coming soon, possibly with new level(s) included. Sorry for the recent lack of upgrades and making this project seem pretty dead, been just busy with life and doing other things, but I'll try to push this to a final release as fast as I can.
  9. Gardevoir

    The Ultimate Doom II : Doom II levels reimagined

    The only entities edited in DeHackEd are SS Nazi (new monster), Commander Keen (new monster), Cyberdemon (uses KeenDie for special triggers) and some corpse actors (edited to use other sprites) from what I remember, the rest should be fine.
  10. Gardevoir

    The Ultimate Doom II : Doom II levels reimagined

    Read the sentence at the end of the first post.
  11. Gardevoir

    The Ultimate Doom II : Doom II levels reimagined

    A new version is out! Still no new maps though, unfortunately. It includes some quality of life improvements on maps 03, 06, 18 and 19 (possibly more). Some encounters were rebalanced or the areas changed slightly for better pacing. Map19 received some changes in terms of item placement. While I'm working on 3 new maps at the same time, Guardsoul decided to begin work on a new level as well. There are two new finished maps made by another guest mapper that I might release soon but they require some polishing and testing first. [Download]
  12. Gardevoir

    The Ultimate Doom II : Doom II levels reimagined

    Progress is slow as I'm working on several maps at the same time right now. I've been running out of ideas for the current levels or they simply didn't look that good to me so I had to redo some stuff, plus I have a lot on my head right now. I could post some screenshots but I think I'd rather just wait with that until I release these maps. As much as I'd love to work on this as much as I can, it's hard to come up with good results and I've been trying to really up the quality for the final levels.
  13. Gardevoir

    The Ultimate Doom II : Doom II levels reimagined

    It's still a WIP so I will try to make things more suitable for easier difficulty settings. Don't worry, I really appreciate feedback like this and map06 has already seen several changes in terms of difficulty. (That map just isn't that great overall \o/) Could you specify which area seems difficult in particular?
  14. Gardevoir

    The Ultimate Doom II : Doom II levels reimagined

    Difficulty settings are implemented. The levels are big and full of monsters no matter which difficulty you play on, though there's a pretty clear difference between all difficulty settings.
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