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Gardevoir

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About Gardevoir

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  1. Gardevoir

    The Ultimate Doom II : Doom II levels remade

    I realized that perhaps I could bump this topic a bit. Some time ago I released an update featuring Map31, many prboom exclusive bugs fixed, no more bleeding textures and some balance changes and I forgot to post about it here, so here you go. https://www.dropbox.com/s/sc0l375onl2a6hf/ultdoom2-dv2.83.wad?dl=1 Also here are some WIP screenshots of maps 20 and 21:
  2. Gardevoir

    The Ultimate Doom II : Doom II levels remade

    Long time no see everyone! Map19's complete and I should have more time to work on this project now. The aim is to finish it this year, though, with the seemingly increasing map size with each next level, that might prove to be quite difficult. After Map20 I might cut the map sizes a bit if you guys won't mind, though I hope they will be as good as they were up to this point. Still, if you wanna help me playtest the levels, grab the latest version and give em a try! Any help and feedback is appreciated! Some screenshots:
  3. Gardevoir

    The Ultimate Doom II : Doom II levels remade

    Glad you're enjoying the levels! Now, as to the issues you've found, I plan on fixing all bleeding textures later on, I'm aware of most of them and they do happen on some levels. The Lost Souls on map05 are intentionally inside of each other (a dumb reference to the original map) and uh... the sector 309 lift bug might be caused by a PassThru trigger, though I'm not 100% sure. It happens very rarely but I've seen this bug once before. I switched the order of actions on the PassThru trigger so it hopefully shouldn't happen anymore, and if it still does I'll find some workaround later. A small update on the mapset itself, it's not dead but my life's been quite busy. Slowly working on maps 19 and 31 right now, they're more than halfway done. Hopefully, I can finish this project by the end of 2018, but that depends on my future schedules.
  4. Gardevoir

    Thoughts on HDOOM?

    I wish that an update appears soon, this mod is pure gold and deserves everyone's attention, HDoomguy is the master of the pixels. All I want tho is more Cacodemon girl plz.
  5. Gardevoir

    The Ultimate Doom II : Doom II levels remade

    After a few days of testing, I've altered several things and fixed a lot of bugs related to the maps excluding Map25 and 26 which might be unplayable in PRBoom as of now, those will be patched in future releases. As I found out recently through pure accident, testing maps exclusively with ZDoom is a bad idea when you do maps for Boom, and thus some maps had line actions that would not trigger properly in game. Pretty much all of them should be fixed by now, but if you run into any problems while playing, please report any bugs. Here is the updated version, enjoy! Edit: I found a big bug on Map18 that would prevent players from progressing further into the map. Here's a hotfix, sorry for trouble. [DOWNLOAD]
  6. Gardevoir

    The Ultimate Doom II : Doom II levels remade

    And here it is folks! Map15 added, some other maps slightly rebalanced and there are a few other things and edits in too. Now that I finally got some time to work on this again I'll try to make as much progress as possible. Enjoy! Updated link in first post. Also a note for everyone playing with gameplay mods because I still see people having trouble with this! This wad uses SS Nazi replacements as a new enemy made in dehacked. If you can't wait for me to make a 'dehacked-free' version of the wad which I'd release after the entire thing's complete so that it works flawlessly with any gameplay mods, the best way to workaround enemies with glitchy graphics is to open the wad file and remove the Dehacked file inside of it entirely, alongside the new SS Nazi sprites. If any glitches still occur, I'm afraid I cannot help with that. Sorry for the inconvenience. Edit: Whoops, I didn't notice a single PRBoom exclusive bug on Map15. If you stumbled upon a door that doesn't want to open, please redownload the file.
  7. Gardevoir

    The Ultimate Doom II : Doom II levels remade

    Download link to the latest version should be working in the first post now.
  8. Gardevoir

    The Ultimate Doom II : Doom II levels remade

    I was busy with some other projects and generally had no time for mapping recently, but do not worry, next level is nearly complete. I was mainly focusing on rebalancing maps that are currently in before I want to put a new version up. Expect an update this or next month.
  9. Gardevoir

    The Ultimate Doom II : Doom II levels remade

    Map16 is complete... but what happened to Map15, you may ask? Well... it's kinda on hold for now as it's been giving me a lot of trouble when figuring how to recreate certain areas and I just didn't have much strength left to finish it. But do not worry, I'll try to get back on it as soon as I can. Before that happens though, I'll focus on polishing few maps that's been finished so far. [DOWNLOAD] I'm not going to change the title of the wad, so I'll at least add a subtitle in the topic's name. \o/
  10. Gardevoir

    The Ultimate Doom II : Doom II levels remade

    There are 18 out of 32 maps complete at the moment and next two are nearly done. I'd say this mappack will be completed before the middle of 2017 (most likely even earlier) if all guest mappers will submit their maps and if university won't push me too much.
  11. Gardevoir

    The Ultimate Doom II : Doom II levels remade

    Hmm, those are some nice ideas Joe. It's still not likely I'll change the title but eh, might just reconsider it before the final release. I really like Hell on Boom, might think about something close to this.
  12. Gardevoir

    The Ultimate Doom II : Doom II levels remade

    You could actually provide some kind of feedback next time you post. I don't know who you are but coming around and just saying 'hey this looks bad but keep working on this' sounds as if you either came here to trigger the author and you didn't even look at the wad itself, or that you're a troll that does that everywhere. At least now you said that you dislike the visual design of all levels. You don't have to be a fan of stock doom textures and old school looking levels without too much detail which I can fully understand, but if it's just a matter of preferences, why not just keep that opinion to yourself? I won't prevent you from posting anything but such bland type of commentaries makes you end up looking rude as hell.
  13. Gardevoir

    The Ultimate Doom II : Doom II levels remade

    Just because you mentioned the title I'll ignore your post completely.
  14. Gardevoir

    The Ultimate Doom II : Doom II levels remade

    Ahh, life's been tough on me lately, but I finally got some more progress done on this project! While no new maps were finished since last time, here's some screenshots so people know I'm still being a lazy twat.
  15. Gardevoir

    The Ultimate Doom II : Doom II levels remade

    HI there, small update. Few bugfixes, minor changes on some maps (mostly map04) and uh, that's it I guess. [Oh look a Download button] And few bonus screenshots of WIP Map15.
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