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Gardevoir

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About Gardevoir

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  1. Gardevoir

    The Ultimate Doom II : Doom II levels reimagined

    Progress is slow as I'm too busy with my job and other stuff + feeling rather uninspired. Progress on Map21 was halted as I ended up making the level a bit too large and ran outta ideas, happens. At least work on Map23 started and thus far roughly 1/3rd of the level's complete and I'm satisfied with how it's shaping up thus far. Several old maps received some minor touchups and bugfixes. The project is not dead but I just haven't been in the best mood and didn't have enough time to properly focus on it. I'll bump the thread once another map is complete, but right now I just don't have enough new content to brag about. Some screenshots of Map23 will show up once I'm done polishing enough of what's already been done. It should be noted that map24 is actually complete, but one of my friends who made it requested that I touch the level up for them and I just didn't get to properly work on it just yet. Sorry for the long wait but doom's been a very low priority for me this year, those are pretty difficult times, but once I feel the drive to get back into doom mapping, I promise to finish this mapset as soon as I can, already put too much effort into it for this to simply go to waste. I'd just like to thank Guardsoul for being very inspiring and helping me with completing this project. Please for the time being follow his work and projects while waiting for this giant mess to be done. I'll provide an update whenever it's ready. xP
  2. hey is ultimate doom 2 done?

    1. Gardevoir

      Gardevoir

      It's still missing like 6 levels. Will probably create a new topic once it's finally complete. I just like getting feedback from the community so I tend to upload a new version every time I make a bigger update.

  3. Gardevoir

    The Ultimate Doom II : Doom II levels reimagined

    Alrighty folks, Map22 has been added to the mapset, Map01 received a major rehaul in terms of visuals to keep up with the rest of the mapset and many others have received minor improvements. There have been also more multiplayer exclusive monsters added for people who enjoy playing this set online and whatnot. Have fun folks and lemme know what you think of the new level. Map21 should be available hopefully soon too. [DOWNLOAD]
  4. Gardevoir

    The Ultimate Doom II : Doom II levels reimagined

    Hoo boy, finally an update! The project is not dead but it's been pretty tough to come up with new ideas recently. Still trying to make as much progress as I can by either fixing up and updating older maps or working on the new stuff. From the good news, map22 is now complete and is currently being tested! Map21 is almost done as well, so a big update should happen soonish. For now here are some screenshots of map22. A friend of mine has also made a pretty sweet revision of everybody's favorite map24 (as in The Chasm). After enough polish is done to all the levels expect a new release in a couple of weeks.
  5. Gardevoir

    The Ultimate Doom II : Doom II levels reimagined

    Could be that they're replacing SS Nazis, the mapset uses those with a combination of dehacked to add a bonus zombie variant into some levels. Gameplay mods are not recommended unless you make a patch to replace the SS Nazi with something like a shotgunner or chaingunner to balance things out. There are several switches you need to press that open several doors in the teleport maze, like 3 or 4 before you can reach the blue key. They are supposed to be confusing and open random areas within the maze, if you walk through it counterclockwise the teleporters won't work so you can explore those freely and try to find em all.
  6. Gardevoir

    The Ultimate Doom II : Doom II levels reimagined

    The first few maps were made as a practice before this level set became a real thing and were some of my earlier levels as well. The mapset will feature levels from 3 different mappers, including me and I'm aware that the original maps stand out since they were designed as standalone levels. The least I can do is make them look better, which I already started to work on and been improving on them slightly every time I puke out another version for testing, but the general idea is that the levels are much bigger and have more things to shoot at. I'll take this criticism into account while trying to change them even more for the future release. Maps 01-16 were all made by me, starting all the way back in like 2014. It's easy to tell how much I've improved by now. I'll try to make them more unique in the future. This mapset is definitely not for everyone and will feature a lot of grind, but the best I can do is create better setpieces and maybe reduce the amount of meatshield to fight against in the earlier levels until bigger guns are introduced. Some people like em, some don't, but maps 01-03 definitely feel dated even for me now, so thank you for pointing it out and please give the rest if the level set another try! I promise it will be worth the time unless you prefer shorter levels that are less exploration based.
  7. Gardevoir

    The Ultimate Doom II : Doom II levels reimagined

    Sorry for constantly taking hiatuses from working on this mapset (and doom maps in general) but thank you a lot for the positive feedback! I'll keep it up and try to up the quality for all of the future hell-themed maps since in my opinion, they're some of the worse looking levels in the original set... hence why it's been taking a while for me to finish anything, haha... but yeah, once I'm done working on my other hobbies (fighting game tool-assisted playthroughs been my most recent passion) I'll be more than happy to provide more levels soon and eventually finish this set in this or next year.
  8. Gardevoir

    The Ultimate Doom II : Doom II levels reimagined

    Because it's Gotcha and it's a surprising trap! It can be completely skipped too if you prefer. I guess the map still needs a bit of work but at least that encounter can be done from pistol start now so I'm glad.
  9. Gardevoir

    The Ultimate Doom II : Doom II levels reimagined

    It's been a while. Hey! I finished another map for this project and like 4 more are on the way! Map20 is ready for testing if anyone wants to give it a try. Enjoy and expect more updates soon as I really want to get this project finished as quick as possible! [DOWNLOAD]
  10. Hey man, remember that 2013 shitty map contest you had back in the day? Do you have a copy of that megawad somewhere around? Both links seen on this page are broken.

    1. Gardevoir

      Gardevoir

      I should have them on my old pc but I currently don't have the access to it due to not having a working monitor. Once I get that figured out I'll get a working link.

    2. Gardevoir

      Gardevoir

      I believe this might be the one. There was another shitty map contest compilation that I may upload as well.

      smcpack.zip

    3. NiTROACTiVE

      NiTROACTiVE

      @Gardevoir I'm sure that's the one too, as I believe I remember seeing my map in the compilation WAD. Thanks.

  11. Here's my submission. Enjoy! (I think I made it too hard on UV but that's just how I like it.) Map name: Repugnant Surprises Par Time: 4:00 Build time: 12 hours Music: "The Dave D. Taylor Blues" from Doom II Edit: File updated. Isolation-Gardevoir-Repugnant-Surprises.zip
  12. Gardevoir

    The Ultimate Doom II : Doom II levels reimagined

    Thanks for the feedback! The bug on Map13's something I fixed quite a while ago but I keep forgetting to keep the links updated. There's a big bugfix coming soon, possibly with new level(s) included. Sorry for the recent lack of upgrades and making this project seem pretty dead, been just busy with life and doing other things, but I'll try to push this to a final release as fast as I can.
  13. Gardevoir

    The Ultimate Doom II : Doom II levels reimagined

    The only entities edited in DeHackEd are SS Nazi (new monster), Commander Keen (new monster), Cyberdemon (uses KeenDie for special triggers) and some corpse actors (edited to use other sprites) from what I remember, the rest should be fine.
  14. Gardevoir

    The Ultimate Doom II : Doom II levels reimagined

    Read the sentence at the end of the first post.
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