Status Updates posted by NuMetalManiak
Best automap face.
Is it better to be a brave idiot or a cowardly genius?
Cool, new slaughtermap on idgames just dropp...
May Not Run With : gzdoom Tested With : dsda-doom
I can't believe Tim Feerick is dead. Had this song on repeat for those delicious bass openers.
Did Doomwiki's clock break? I made two recent changes and it says I did them two hours ago.
Did the most recent one at 9:32 EST (probably approximately 2 hours before greenwich time but still) and when I checked the Recent Changes it also says I did it at 5:38 which also isn't really right.
We really should give more attention to ilkallio's MIDIs. Plasma is a real nice creeper tune that grows well for E1M1 of Realm of Parthoris, and then Skeleton (on E1M4) is dirty and groovy awesomesauce.
GUESS WHO JUST REACHED THE 27 CLUB
I wonder if I'm the only one who hates seeing the Michael Jackson popcorn gif or other reaction gifs.
I mean it doesn't really contribute anything to a discussion anyways, but whoever posts it could post something more informative.
(don't attack me)
That latest Rain page, it got me. This whole week the three pages of the comic were bound to be some heavy stuff, but damn. This really does mean everything.
Okay I'm not feeling depressed or suicidal now. I've finally landed a great position and I'm hoping it will work out in the end.
I just wanna melt in my car so bad now.
God damn it.
I don't know if I'm going to live past 2021 after all.
Yesterday I narrowly managed to save a kid from committing suicide just outside a grocery store. This is the fourth time this year I had to save a kid from killing themselves.
This is taking a toll on me. I've been thinking about it all night without sleeping.
Oh wow, I won VGM's nerd of the month award after all. Wasn't expecting that; I thought he only did those for maps submitted during the previous month.
Anyway, guess the secret's out that I kinda sorta got into that game a fair bit at one point. Also, guess one of my main design inspirations will become rather obvious if I ever get my Heretic episodes finished.
Alright video card superheroes and superheroines I need your help.
Is AMD Radeon HD 5700 Series good for playing heavy slaughtermaps like Cosmogenesis on GZDoom (4.5.0)? I've been following this thread's advice and I'm seeing some better progress but I'm still getting issues.
Processor btw is AMD Phenom II x6 1090T 3.21 GHz if needed.
Megawad releases of 2021 so far (dates are idgames releases):
Refracted Reality (6/12)
Half Moon (6/9)
Abyssal Speedmapping Session 54: dead.ass (5/30)
Doom 2 In Spain Only (5/15)
Imperfect Hatred (5/14)
Short Maps for Short People 3 (4/24)
Gridlock 64 (4/24)
Destroy Hell (4/23)
Micro-Slaughter Community Project (4/23)
Abyssal Speedmapping Session 53 (4/15)
Project Unity (4/12)
Tenth Gear (4/11)
Plutonia 7: Going to the Hell (4/3)
Clandestine Castle Crashing (3/15)
Abyssal Speedmapping Session 52 (3/15)
Bourgeois Megawad (3/8)
Haunting Outbreak (2/27)
DOOM: Damnation (2/14)
Pandemonium Speed Maps Vol 1 (2/6)
The 128kb mapping extravagant "challenge" (1/31)
DBP31: Santa's Outback Bender (1/31)
Doomworld Mega Project 2018 (1/31)
Abyssal Speedmapping Session 50 (1/16)
The UnMaking (1/1)
Switcheroom 2 (1/1)
also including non-idgames releases and megawads in beta.
Tarnsman's Projectile Hell
Gates of Death
Haunting Outbreak 2
About 33 so far, and I know I'm probably missing a few, but this year of the megawad might beat 2020. April was a month of releases for sure.
I am SO glad I can search up Locked threads in the custom search function.
First time I've used a cover photo.
I am never changing this. Ever.
Happy Trans Day of Visibility, everyone!
History of Doomworld Forums drama (I'm posting this cause I want to aight):
1999-2004: Doomworld was a young site, with many users of old no longer being here for various reasons such as moving on but then again there still is more than a handful who are still the hardcore Doom enthusiasts of they were years ago. At the time, there were quite a few dramas that have been left to fade, such as python_junkie = crendowing thing, the stupidity level thread, King REoL's crap, and the infamous "ball shit snakes" incident which is still a Doomworld meme. Also the Shadowrunner thing. One of the most infamous examples there.
2005-2010: Site grows well, plenty more members came in and did or did not understand things depending on the user in general, which is okay. Main dramas were over certain wad projects, the most famous ones being darkexodus and Glassyman perhaps. Also mattbratt. Plenty of idiots thought they made super cool stuff except it wasn't well received and butthurt commenced. There was also the fall of Newdoom, the "nickbakery", CjWraith79 (or whatever his name was), as well as KDIZD drama.
2011-2015: Drama still tended to get mixed in with some major forum projects here and there, if I recall there was the D-D leaving CC4 thing, the DTS-T dramas (there were two, one on sourceports and the other because some guy kept whiteknighting it), several TNT2 dramas, plus one on DTWID. Lakisoft's Ultimate Doom unofficial patch was him basically pulling a darkexodus. LittleTemple thing happened here, as did human body allegory. Numerous BDL moments were sporadic, as well as the popularity of Brutal Doom causing some stirs on occasion. My favorite drama is still the idSoftware981 posts on "Doom 4 Should Have" thread, though.
2016-present: Doomworlders got really political in 2016 and always got into arguments, which basically was the reason a moratorium was drafted in order for people to STFU and take it somewhere else. Aside from politics, not a whole lot of drama really occurs unless someone was either spamming or really was triggered or if they just wanna be asshole. There were two notable instances of speedrunners cheating during this time period, with one heck of a post from BK. There was the recent plagiarism fiasco. Also can't remember if the anime avatar apocalpyse happened in 2015 or 2016.
I don't intend to start drama with this post. I am just so interested in the history of things that have happened here. It's been fun reading all the crazy stuff that has happened over the years and I remember a whole lot of it.
Can I ask why you're following my thread if you don't like my reviews or
In case you hadn't noticed, I did post a comment there, which means this forums software sets my status to "follow" by default...
Furthermore, there is at least a chance you might review something I'm interested in, so I don't see the harm in keeping an eye on it...
If there's one thing you should actually ask yourself, it would be why you even give a damn that I'm following your thread in the first place... Do I sense a whiff or paranoia over there..?
Looks like you have something to take care of, in that case...
Review of Boaty McBoatwad:
December never seems to end given what we've been dealt when it comes to all these damn megawads. and yet we are granted yet another one this year, although it was only 16 maps this time around, and many are actually quite quick too. anyways, Boaty McBoatwad drew its inspiration from the excellency of Jimmy's 25 Greatest Sector Ships, and as always, the results, though varied, manage to make quite a few memorable vessels of vassals. expect to board and be boarded, expect harboring of harbour monsters. expect some of the boats (looking at you MAP12) to look far, far better than those around it. it's a fun coffee break, excuse me, rum break of a mapset and did its job well.
Review of DyingCamel's Demons #3:
"wait a second there's MORE megawads in 2020?" YES! for some reason whatsoever @DyingCamel has this stream thing and a bunch of non-Mayhem-related schmucks come together and well I don't know the details or what actually transpired during these things because sadly they don't mention what were the guidelines for this session in the textfile. someone may as well respond what you guys were supposed to be doing because I don't know.
but from what I played, it lures people into a false sense of security. for an uninitiated player the first few maps seem like quick and dirty speedmaps, nothing exciting but nothing offensive. it makes you think that this was a speedmapping session of sorts. then MAP05 happens and you say "wait this isn't a speedmap this is a full-blown odyssey". and then every map from MAP08 onwards is some form of slaughtermap, designed for maximum pain and zero pleasure. with some maps having numerous megaspheres or invulnerabilities scattered one must wonder if they made this stuff as a joke. these maps definitely don't play like they're beatable levels and 0% of filthy casuals in the community will find this to be a fun wad. who wants to dispute?
that being said this is the first wad I played that had the 3D Pinball music in one map. that's something right there.
while rummaging through everything that has shown up in the Cacowards of 2020 I stumbled upon a prequel to a runner-up by accident, but here we are. leave it to jazzmaster to come up with interesting ideas for a TC, this one combining elements of the Doom clones while incorporating the Doom monsters and several other new ones. health bars can help in determining how much it can take to finish off the enemy in this mod, plus you get several interesting tools of death to use. the crossbow felt great against singular opponents, the raven and serpent staff do the jobs of the Heretic Dragon Claw and Doom shotgun respectively, while the Hellforge Cannon is obviously the rocket launcher. the former two weapons require White mana to use, which is dropped by most enemies and can be replenished with blue potions, while the Hellforge Cannon and another fire-using hand weapon use Black Mana, requiring purple potions. some of this stuff is inventory items, along with several powerups to also help.
there's RPG elements to this stuff too. the main map is this huge-ass hub that thankfully has several warps and even has enemies reappearing once you revisit some areas. the towns of course are where your allies are, so check the quest log and buy stuff that's really all that's necessary. jazzmaster makes sure you keep the run-and-gun action going, so it's recommended to run past most of the enemies that reappear as you go about the quests which are required to progress. the separate levels are either one-off side quest levels where you can find treasure (oh and there's chests to loot, by the way), or fight bosses, and the main levels although much smaller than the hub offer incentives to progress, even the bosses. certain enemies are buffed and have names, and these enemies are bounties which you can trade for more moolah.
overall this isn't one to pass off, as it does an interesting premise along with decent gameplay so that you're not gonna get bored with it. just remember not to lose yourself in the hub and you're fine. now I shall play Abysm 2, which actually was the runner-up.
(disclaimer: I will eventually play Isolation after this)
"Ready to leave work today?" "Uh, sure". Clock Out is a map clocked out of a project for going overtime, which is quite a cut above the project's intended pay grade. in any case, it is designed as a speedmap. Afterglow is one of the unsung mappers that people know for specific certain maps, but is still somehow underrated in the community by quite a lot. this map definitely reminds players of his Jagermorder levels of old, the level is reasonably sized with ebbs and flows of difficulty. highlight that rough beginning with the chaingunners, then you go from there. other chaingunner encounters prove to be difficult. the encouragement of cacodemons, which seem to be one of the guidelines in Isolation, was used to full effect here, even flinging cacodemons, literally, into the main area. the bridges section is well done. my only complaint is one of the final areas with the arch-viles on the conveyor and the cacodemon horde, which well it's difficult to even hit the former enemies there. Afterglow sure does make some of the better standalone levels in any case though.
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but it's easy to see why this was only a runner-up.
Hundreds of wads come out every year, and 5+ dozen are realistic "maybe HMs" at some point, even if some are improbable.
There is no sense in which the "runner-ups" reflect anything but high esteem. If the committee felt down on a thing, it would not be on the list. Taking its place would be a near-miss someone really wanted to include (this year, candidates for that would have been Nova 3, DBP26, 1000 Lines 2, and Akeldama).
"Only a runner-up" and "Not even a runner-up" are inherently contradictory phrases.
Thanks for watching my TED talk.
Intergalactic Xenology by @Dreadopp and @Lord_Z:
these two mappers have had small bits of spotlight by being community project members from time to time, but if there's anything to say about their mapping prowess, is that they always deliver some goodness. we have a five-map wad with Ancient Aliens assets thrown in. the maps are not difficult, especially for any seasoned player, but each one has their fun. the open spaces of MAP04 and its three-key hub can prove deceiving when the monsters start coming in, and the forced arena battles of MAP05 feel nice, especially the final fidget spinner battle. maps before those provide great buildup but nothing seems boring. just simple Doom fun!