Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited

About NuMetalManiak

  • Rank
    I have every right to be salty if I must (proud she/her)

Recent Profile Visitors

220513 profile views

Single Status Update

See all updates by NuMetalManiak

  1. Review of Death in Excess by @NoReason


    as with Remnant, it was only a matter of time before those lovely OTEX resources were used again, and Death in Excess does that. Imagine Sunder but with those textures and you basically have Death in Excess. these are, of course, slaughtermaps, done with extreme macro-detail and loads of locales all look like they'll wet your pants off, combine that with slaughter gameplay and you're probably just gonna turn on god mode or no monsters just to admire this shit. this is eighteen levels (MAP01-16, plus 31 and 32) with progressive difficulty, so naturally the levels go from small to big, hard to harder.


    the big issue is when the frames start dropping, causing levels to be nigh-unplayable for me until I switch settings. MAP32 and MAP16 were the big offenders there. they are the big marathon levels that evoke a lot of Sunder vibes, especially MAP16 with its sneaky inescapable pits, platforming segments (please DO NOT attempt to go across them if your framerate won't cooperate, it will not work out for you) and marathon-style gameplay, combined with six keys and all. the rest of the levels have several other vibes going for them, some feel like Rush, others feel like Slaughterfest 20XX levels (kinda bad when you think about my opinion on forced arena fights, I'm not gonna go into detail there but at least here you don't have to wait as long as others). MAP15's idea is splendid for those who had enough, but those who perservere will be rewarded with MAP31. MAP31 is deceptive, having a boss shooter at one midpoint and platforming segments at the other afterwards, with one that will ruin your concentration but only if you want that secret exit.


    needless to say, bigger is not always better when it comes to architecture and the sheer number of things that ruin framerates. just some food for thought.

    1. AD_79


      "Imagine Sunder but with [OTEX] textures"


      Oh so like, recent Sunder? :P I do agree here that the framerate issues are kind of a serious problem, though the set's not my cup of tea in the first place so I suppose it doesn't affect me much, haha. I did clev around a bit though, and personally I do feel like there needs to be more variance in map size (smaller slaughter can be good too!!) but that's just my thoughts.

    2. NuMetalManiak


      i agree, smaller slaughter of the Scythe levels is perfect. Longer it is the more tedium I gotta endure and a small misstep is a run-ender in many cases

      In hindsight I’m not a fan of the direction Sunder is currently going with bigger and more frame-dropping maps. MAP15 showed that especially in beginning areas, and MAP32’s hedge maze section was fucking impossible for me. Just try dodging cyber rockets at like 10fps or so.

    3. AD_79


      I do think it would be very wise for Sunder to mix it up with some smaller maps, yeah. Long adventure one after another would get exhausting, I imagine. Though admittedly it's not really my place to complain, as that kind of set is so far removed from what I usually enjoy anyways.