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NuMetalManiak

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About NuMetalManiak

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    I have every right to be salty if I must (proud she/her)

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  1. Review of Interception II

     

    before I start this I should note that the link is not really the final as they are still bugfixing and well they'll get to it considering I gave some feedback on bugs. this review is on how the overall wad is though.

     

    so I'd say this was a well-anticipated megawad considering I really did enjoy much of the previous Interception (even if many of the levels there seem mediocre now). we've got lots of custom music which is excellent, and the promises of action-packed stuff. okay so that's there and all. above all else though, the biggest issue is the overall pacing. there's no short maps in the set aside from MAP31 (which is a gimmick map and doesn't really count as much). every map is medium to large-sized and it's very likely a player will get fatigued or forget where they are going overall. we can appreciate the long map between other maps in a megawad but not multiple in a row in most cases. that's not even getting to why they are so long. I'd wager that speedrunning this in any category is nauseating, as the pacing of the maps tends to go to a standstill once you don't know where to go. for completionists, it's even nastier, as items are scattered everywhere and monsters are placed precariously, with plenty of secrets in most maps. and my god, stop with forced arena fights. many of the Boom triggers seem screwed up it makes me wonder why they didn't stick with vanilla compatibility. while anticipated, it blew my expectations to the ground with just how the gameplay tries to do everything to make you regret playing it.

    1. Sigh Man Vanz

      Sigh Man Vanz

      Hmm I'm enjoying it so far, but I'm kind of a wide-eyed newbie so I'm mostly just appreciative of the craftsmanship. (Well, been playing Doom since '93, but haven't played many Pwads since those days). Been pistol-starting each level and while I'm only on MAP07 so far, I've found it to be just challenging enough to keep me interested without overly frustrating me. MAP06 in particular had some cool water-current and teleporter effects. It probably doesn't hurt that I enjoy arena-like levels -- you're right that there's a lot of big set-piece fights, but the architecture is differentiated enough to keep them interesting. I have gotten stuck for five or ten minutes or so at a time without quite knowing where to go next, but I figure it out eventually. Not a completionist, but I can see where exploring every nook and cranny of 32 big maps could get frustrating. Anyway appreciate your thoughts, just wanted to give my own take, and express my thanks to all the amazing mappers out there keeping Doom alive and better than ever. I gather there's been a dozen or so megawads released this year so I anticipate being happily busy for quite some time. ;)

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