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Everything posted by NuMetalManiak

  1. NuMetalManiak

    Most creative DEHACKED custom monster?

    This has some weird dehacked stuff to it, but most of the levels are bad and it probably could have been finished. Still though, WALKING BARRELS
  2. NuMetalManiak

    Your thoughts on Plutonia

    I don't like it when people complain about difficulty being too hard. I don't like it when people complain about difficulty being too easy. Improve your skills if you think it's too hard. Play more casually or in different style if you think it's too easy.
  3. NuMetalManiak

    SIGIL - New Romero megawad for Feb 2019

    I'm willing to check this out when it comes. also everyone stop overthinking for the 10293874234 time or whatever
  4. NuMetalManiak

    Top 25 Cacoward Snubs

    I am so glad for Nova 2's mention. We were definitely dedicated to getting this one released and of good but still noobly quality that all of our efforts deserved to be honored. Also City of the Damned again, noice. The one wad I'd personally mention is 2048 Unleashed, with excellent quality control of each and every level in the main set and fun bonus maps. Of the maps I've made the two I made there are honestly my two personal favorites.
  5. NuMetalManiak

    The Top 100 Memorable Doom Maps of All Time

    I would say MAP23 of the original MM would qualify the most. It's the first example I can think of with a "slaughterfest map inside a normal PWAD" ordeal unless someone can think of something older.
  6. NuMetalManiak

    The Top 100 Memorable Doom Maps of All Time

    Full-fledged List Analysis: Top 100 Memorable Doom Maps of All Time I love doing this.
  7. NuMetalManiak

    Cacowards 2018 - 25 Years of Doom

    I have only played one of these things this year but good writeups. I want to do one of these writeups one time, but I'd have to be a lot more dedicated to Doom, and lately I have been less dedicated to it. Also I said this last year, but we really should've had a Google Doodle for Doom's 25th, yet instead we get Nelly Sachs' 127th Birthday instead. Don't mean to sound noncey but Doom's 25th is quite more of a milestone.
  8. are there any gaming mouses that are scientifically proven to never fail, because this is my sixth one i ended up breaking.

    1. leodoom85


      You forgot to say in which lapse of time you had 6 gaming mice...

  9. NuMetalManiak

    So why is Alien Vendetta in particular so well liked?

    what I liked about AV -The lighting and detail is fantastic (and I usually care less about those, this is the first wad I played that wowed me with its lighting) -The gameplay progresses from Doom II difficulty to Plutonia difficulty, then harder than Plutonia difficulty while still remaining quite fun. -None of the levels are confusing at all -it's very replayable on all settings and gameplay modes Very nice to see Anders and Martin are posting here. The megawad may be 17 years old but even something that old is still replayable.
  10. NuMetalManiak

    Realm of Devastated Eternity (RoDE)

    first off, this is only 6 real maps as opposed to what it says in that it is 32 levels, it spans MAP01-MAP05, MAP07, as well as MAP12 but that's just a square box. secondly this is a good, fun, old-school style mapset with decent combat and visuals and can easily be replayable without too much to complain about. the textfile's introduction tells you everything you need to know about this one.
  11. NuMetalManiak


    Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience. this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right? WRONG while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map. it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
  12. NuMetalManiak

    What are your least favorite Duke Nukem 3D levels?

    I think you mentioned the music track instead of the actual level there (Critical Mass) but I will agree because that level sucked. Worst of Episode 4 which is generally good. I'm gonna have to go with this as well. Episode 2 honestly was okay at the very best and rather annoying or boring at worst. There's tons of new stuff to get used to right from the first level even. None of these levels I would say are terrible terrible but none are really amazing at the same time.
  13. NuMetalManiak

    What are the best songs your favourite band(s) did?

    Scar Symmetry - Prism and Gate Sybreed - Dynamic Nonpoint - To The Pain A Broken Silence - The Road Is Lost Tool - Ænema A Day To Remember - Life Lessons Learned The Hard Way Misery Signals - Set In Motion Erra - Ultraviolet Stargazer - Colorfly The Contortionist - Clairvoyant Periphery - Remain Indoors Volumes - Erased Flaw - Heal 40 Below Summer - Wither Away Nothingface - Beneath Dance Gavin Dance - Bloodsucker Ill Niño - What Comes Around
  14. NuMetalManiak

    remove the "File reviews" panel

    i'm okay with it because it gives incentive for me to look at something that i can download
  15. NuMetalManiak

    What wads are underrated?

    Basically anything that hasn't won a Cacoward.
  16. NuMetalManiak

    Stan Lee has passed away at 95

    I just know that when I watch Captain Marvel and Avengers 4 next year, they're gonna give a heartfelt In loving memory of statement to the guy in the credits, acknowledging those movies as having his last cameos in film. We knew that he wasn't gonna last much longer, but no matter which day it ended up being, we will miss him greatly.
  17. NuMetalManiak

    Sparta 2 - Project vesuvius

    cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads. while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include: MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
  18. NuMetalManiak

    The Doom Confessional Booth

    I no longer pay attention to texture misalignments. I find others who do that incredibly nitpicky.
  19. NuMetalManiak

    Why the first 3 maps of Plutonia are so bad?

    I recommend that you learn how to strategize each encounter you face and to play with saves for the time being. If you feel like you shouldn't be in an area yet, then don't go there right away because you're gonna likely get chewed up. Taking it slow in Plutonia is okay since every level is pretty small anyways. And if you are looking for the real dickishness in Plutonia, you'll be seeing it starting at MAP10 with the chaingunners that get revived from arch-viles hidden in walls.
  20. NuMetalManiak

    Slaughterfest WADs: Pro or Anti?

    Most slaughtermaps are good. Slaughterfest 2012 is excellent, 2011 not so much. 3 has plenty of good shit. ESP isn't really recommended for ZDoom players (or at least Escaping the Spiral Labyrinth for some reason). Most Ribbiks maps are NOT slaughtermaps, but look no further than MAP12 and MAP28 of Sunlust (I actually had to check which maps were made by who and which ones can even be considered as slaughtermaps here, because the majority of Sunlust maps actually aren't slaughtermaps) as well as the last two maps in Stardate 20x7. Pizza Steve is an example of a BAD one due to its unbalance in many levels. Enough examples of good and bad. The deal to make is that most good slaughtermaps will try to make you efficiently strategize. This basically means finding the right horde to smash with a BFG9000 or rocket launcher, and to whittle most enemies down until the coast is clear. Or to other things, like getting enemies to infight, dodging bullet hell scenarios, there's more to come. Many of the maps often use turrets. You mention Unholy Realms, which although is 0% slaughtermap material actually manages to utilize turrets very often, making you prioritize which targets are the nastiest ones, not to forget budgeting your resources, remembering where each and every one is placed, and so forth. It can be a pain in the ass for max speedrunners, since they have to do so much and they want to exit in the littlest possible time just to see the juicy 100% kills, but the way the good slaughtermaps are handled is what makes the maps memorable and fun.
  21. NuMetalManiak

    What's your favourite band?

    *looks at own username* 40 Below Summer, Nothingface, Staind, Skindred, King Mungi, Unloco, Taproot, Sevendust, Mudvayne, Audiotopsy, Nonpoint, Deftones, Flaw, Smile Empty Soul, Dry Kill Logic, A Broken Silence, Ultraspank, With Daggers Drawn, Darwin's Waiting Room, From Zero I don't really bother with this genre that much nowadays though. I like Misery Signals, ERRA, Hail The Sun, Northlane, Dance Gavin Dance, Volumes, Aliases, Monuments, Architects, Veil of Maya, The Contortionist, Periphery, Wage War, After the Burial, and Born of Osiris a lot more these days.
  22. NuMetalManiak

    I HATE the Doom 64 lost soul

    Lost souls are always fun monsters, these guys are tougher but also weaker at the same time. Too bad D64 has shit level design for me to really enjoy them.
  23. NuMetalManiak

    What Video Game(s) are you Currently Ignoring?

    Shin Megami Tensei series, as far as JRPG franchises go, I haven't started on that yet. Also Ys series I haven't started on. And I also still have a save from Mario & Luigi: Bowser's Inside Story which I haven't touched in nine years.
  24. NuMetalManiak

    Plutonia as its own episode?

    E5M1: Congo (good starting map) E5M2: Crypt (reasonable next map) E5M3: Death Domain (hey if it's in PSX Final Doom in front of Onslaught, fuck it) E5M4: Twilight (exit to secret map here) E5M5: Speed (pretty difficult E4-styled level) E5M6: Abbatoire (fun slaughter level) E5M7: Tombstone (penultimate map that is quite confusing) E5M8: Odyssey of Noises (large final level, could use hypothetical tag that is necessary upon killing cyberdemon) E5M9: Go 2 It (fits more like a secret level, yes)