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Only good news.
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Arcade Explosion CD (1996) - anyone know what this is?
Tompig replied to Foodles's topic in Doom General
That is some prime, premium, artisan shovelware. -
Compulsive purchase, moi? Noo.... Okay, sure.
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Make this little goober a source port mascot!
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I prefer slow brewed pinkies, but will admit that instant will do if I'm on my way to work.
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Yay, I think? Is Fortnite a decent play? I've never tried it.
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And I printed the sales receipt on a napkin.
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No time for that, just get out the airlock!
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Hm, do you think a co-existence of the rifle and shotgun could have happened? Or too much cross over?
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Hey everyone, So I've been musing the development of doom and its influence on the usual FPS lineup of weapons but a question sprung to my mind, why shotguns? It isn't the most commonly found military weapon, heck the standard rifle doesn't make an appearance unless we're looking at former humans, and its inclusion might appear strange next to the new-fangled sci-fi weaponry of the rest of the roster. So why do you think the shotgun got its FPS crown in doom? Purely gameplay? With it serving a mid-range combat role with easily distinguishable ammo vs common bullets and clips? Or is pop culture more to attribute to its stardom, as something 'Groovy' to keep 'For Close Encounters'? I'd love to hear what you think. Let's give the Boom *chick chick* some affection.
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I don't think it is, but it wasn't Stronghold: Edge of Chaos was it?
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If you could make a "Doom game", what would it be and why?
Tompig replied to Gore's topic in Doom General
You're a UAC scientist looking after different demons in a controlled facility, like a tamagochi. -
Hi all, its me, that guy who's be registered for ever but posted around 10 times. I was playing through Christmas Cheer from the Chillzone, and map 08 JollyBloodBell has a really pretty midi track, but I have no idea what it is. Could anyone identify it for me please? https://www.doomworld.com/idgames/themes/xmas/xmaschill <---- Wad Link https://www.youtube.com/watch?v=DT0YBUPC2V8 <--- Youtube footage of the map (Not me.) Thanks guys.
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The cryptic one, I too have played hexen.
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Just blasted through it, well done! I enjoyed it and had a good time, here is some feedback that I would like you to consider for future projects though if I may... 1: Lower your ceilings, the rooms in this map felt very tall to me, and nearly became overwhelming due to the verticality, I think the height in general should be a little lower, which will allow you to use taller structures later for more 'wow' sections. 2: More monsters and more ammo, I was playing on UV and had fun but I wanted more to shoot! I was also really expecting a teleporter ambush at the rocket launcher and blue key. 3: Watch your textures, a few mis-aligned textures there, over all I got a good star-base vibe, I think maybe run through the map once or twice more, just add a few detail tweaks, maybe another section before the exit with lots of bad-guys to mow down, and you'll be golden.