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Everything posted by Tompig
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New Old Doom 3DO footage? Lost new level and new weapon discovered?!
Tompig replied to Revenant100's topic in Doom General Discussion
Humans are wonderful... here we have a group of individuals, whom hardly know each-other that are shown less than 30 seconds of grainy footage of an obscure video of a forgotten port, and lo and behold how they independently move as the most delicate and dutiful of worker bee's to lovingly recreate this tiny nugget of trivia into their own art work. I love these advanced monkeys. -
Freelook with gameplay on YouTube. Acceptable or SIN??!
Tompig replied to WoofDg79's topic in Doom General Discussion
SiN was a good game, a shame it never got a true sequel. -
Who are some people that every DOOM player should (eventually) know?
Tompig replied to Trigsy's topic in Doom General Discussion
Doom kid and Scuba Steve -
How does it work? That's the secret champ, it doesn't.
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Running Doom and using gut bacteria as a screen?
Tompig replied to bejiitas_wrath's topic in Doom General Discussion
Okay... Can posts get cacowards? If so... I'd like to make a nomination please. -
I will take full responsibility (and payments) for all of the future accomplishments. (But seriously thats really cool, well done for keeping up with the practice, it isn't an easy thing.)
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I'm disappointed by the Doritos... more so by the lack of genuine doom whoring.
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Even if you don't make content, you are still a valued member of this community: a brief diatribe
Tompig replied to Cammy's topic in Doom General Discussion
I will continue to bless you all with my grace, beauty, presence, and perfectly honed virtue of modesty. I love you all. -
What do you call a demonic pact in doom... A pinkie promise.
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The Original Doom 3 Has Now Been Added to GOG
Tompig replied to Master O's topic in Doom General Discussion
Only good news. -
Arcade Explosion CD (1996) - anyone know what this is?
Tompig replied to Foodles's topic in Doom General Discussion
That is some prime, premium, artisan shovelware. -
Compulsive purchase, moi? Noo.... Okay, sure.
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Make this little goober a source port mascot!
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I prefer slow brewed pinkies, but will admit that instant will do if I'm on my way to work.
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Yay, I think? Is Fortnite a decent play? I've never tried it.
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Hey everyone, So I've been musing the development of doom and its influence on the usual FPS lineup of weapons but a question sprung to my mind, why shotguns? It isn't the most commonly found military weapon, heck the standard rifle doesn't make an appearance unless we're looking at former humans, and its inclusion might appear strange next to the new-fangled sci-fi weaponry of the rest of the roster. So why do you think the shotgun got its FPS crown in doom? Purely gameplay? With it serving a mid-range combat role with easily distinguishable ammo vs common bullets and clips? Or is pop culture more to attribute to its stardom, as something 'Groovy' to keep 'For Close Encounters'? I'd love to hear what you think. Let's give the Boom *chick chick* some affection.
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Hm, do you think a co-existence of the rifle and shotgun could have happened? Or too much cross over?
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Hi all, its me, that guy who's be registered for ever but posted around 10 times. I was playing through Christmas Cheer from the Chillzone, and map 08 JollyBloodBell has a really pretty midi track, but I have no idea what it is. Could anyone identify it for me please? https://www.doomworld.com/idgames/themes/xmas/xmaschill <---- Wad Link https://www.youtube.com/watch?v=DT0YBUPC2V8 <--- Youtube footage of the map (Not me.) Thanks guys.
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I don't think it is, but it wasn't Stronghold: Edge of Chaos was it?
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If you could make a "Doom game", what would it be and why?
Tompig replied to Gore's topic in Doom General Discussion
You're a UAC scientist looking after different demons in a controlled facility, like a tamagochi. -
Most frustrating gameplay moment in Doom
Tompig replied to lazygecko's topic in Doom General Discussion
The cryptic one, I too have played hexen. -
Just blasted through it, well done! I enjoyed it and had a good time, here is some feedback that I would like you to consider for future projects though if I may... 1: Lower your ceilings, the rooms in this map felt very tall to me, and nearly became overwhelming due to the verticality, I think the height in general should be a little lower, which will allow you to use taller structures later for more 'wow' sections. 2: More monsters and more ammo, I was playing on UV and had fun but I wanted more to shoot! I was also really expecting a teleporter ambush at the rocket launcher and blue key. 3: Watch your textures, a few mis-aligned textures there, over all I got a good star-base vibe, I think maybe run through the map once or twice more, just add a few detail tweaks, maybe another section before the exit with lots of bad-guys to mow down, and you'll be golden.
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YOU LET YOUR YOUNG KIDS PLAY DOOM?!!?!
Tompig replied to Cheesebone's topic in Doom General Discussion
I don't have children, but my earliest memory is playing DooM on my dads knee, does that count? Also Sunshine Boys is just... its just perfect really. -
How come the monsters don't run out of ammo?
Tompig replied to Captain POLAND's topic in Doom General Discussion
Because they aren't wasteful, unlike you kids these days... -
Masters of boom: Microsoft store. What the hell is this thing
Tompig replied to dyshoria's topic in Doom General Discussion
Shovelware alive and well.