PsychoGoatee

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About PsychoGoatee

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  1. Turbonegro - Apocalypse Dudes. This is the one by far, but I'll pick four more since I have the luxury! My favorite album, incredible incredible stuff. Motörhead - No Remorse. Picking just one album of Motorhead's is an impossible task. This is a compilation from the 80s with four original songs as well, including the great Killed By Death. Electric Six - Señor Smoke. Tough to pick one album, and their debut Fire has a lot of their classics like Gay Bar and Danger High Voltage. But this second album for me really sums up their sound over the years, really hits the spot for me. Includes a Queen cover too, which is nice to have. Chromeo - White Women. Sometimes you gotta get smooth and funky, so hanging out with these two Canadian Casanovas would make that island a paradise. If this was a deserted on an island kind of thing. Kavinsky - OutRun. I would need something awesome that is instrumental (less vocals) on the island as well, less distracting and whatnot in some ways, and it's just a great album. I'm just choosing to live the rest of my life on an island, to make other music albums less tempting.
  2. Voodoo3 was my first video card, good times. Got my first good gaming PC in 1999, could only play point and click adventure games and Doom before that pretty much. My second card was a 3D Blaster Annihilator Geforce. On Quake and whatnot, Quake 2 I found was fun with 3D acceleration. I love the pixels look for Doom, Duke 3D etc, but for those 3D games around that time the textures (especially on enemy models) all looked fine blurred, seemed to fit for me.
  3. This powerful stuff changed my life! Or at least my mind! A friend of mine printed out a bunch of copies of the pipe strip, I have mine framed on a shelf.
  4. Looking in the menu, the only thing I know of that would make that happen is if under "advanced" in mouse settings, you have digital up or digital down assigned to move forward. So you'll want to look in that advanced menu under mouse settings and make sure it says "-none-" next to those digital directions, so that they aren't assigned to anything such as move forward. Always gotta rock Duke, I myself am playing a lot of Fortnite Battle Royale this week, fun game.
  5. Action Half-Life. I still play it too! And there's Action Quake 2, it's predecessor.
  6. I find this news to be... groovy. The movie may end up being a forgettable shlock, or maybe it'll be better than expected and a bit of a B-movie gem, tempering my expectations etc. But it is fun to think we may be able to walk into a theater and see a Duke Nukem movie.
  7. MAP01 - “Outpost Mortem” by Ola Björling Pretty cool, the aesthetic design and the textures used give it a much more modern feel, even though only a year or so newer than the first Darkening. That said, based on these first two maps so far, I actually like Darkening 1 better, based off the start of D2 (also a great Mighty Ducks film). This has some nicely done progression, fun run jumping through a window or across a hallway to get a key etc. The lack of health packs is odd. Still, solid stuff. MAP02 - “Biotech Terror” by Jan Van der Veken, Derek MacDonald Very nice looking design, again an unusual lack of health packs, running through large portions of the map without a health pack in sight. Catchy music. There's plenty I like about these first two maps, great atmosphere, enemy placement feels organic etc. MAP03 - “Binary Compound” by Adam Windsor Very cool map, the combat is fun, health placement is more appealing to me (I'm on HMP), cool looking and fun to traverse, the most kickass song yet, quality.
  8. Just finished The Darkening 1! MAP09 - “Military Complex” by Jan Van der Veken Solid Doom map, I had a brain moment where I got stuck after teleporting into the poison slime pit. Didn't figure out which wall to hump. This map also doesn't have original groovin' music, looks good though. Has that cool vibe of going around a small winding base that is classic Doom. MAP10 - “Under Earth” by Travers Dunne Good map, and love this music, by David Shaw says the wiki, very cool stuff. Nice looking architecture, fun map to traverse. The room with the Archvile in the middle gave me trouble (many deaths), and the teleporter in the corner was a nice touch. Solid stuff. MAP11 - “Stone Tyrant” by Adam Windsor Very cool map! A lot of eye candy, pleasing architecture, I like it. I also liked how this was a shorter one key map, since the last map of a set is often 200 enemies etc, and it paired nicely with the CyberDemon fight. Overall I dug The Darkening, a solid mapset that didn't overstay it's welcome, fun stuff.
  9. Still on Darkening 1, but I'll catch up! (not legally binding, accessories sold separately) MAP07 - “Dead Simple II” by Nick Baker This one wasn't that smooth for me, though I dug map 6 by this author quite a bit. This one ended up gameplay wise not clicking with me. Some interesting ideas and traps and whatnot, still solid design, not quite a slam dunk for me. MAP08 - “Discordia” by John Bye This map I really really dig, cool stuff! It does feel a bit like a late 90s FPS map, which it is, I often find that fun to mix into Doom. Something about the sense of scale and design, it felt immersive and appealing to me, just made the map feel unique, tough to articulate why I dug it more than others. I also really liked the music, was headbanging even. Catchy!
  10. Kudos on your first map release! Always a good thing.
  11. My resolution, to play more Doom! And to post on here more about said Doom!
  12. First time trying the Ironman Club, also first time trying DTWID, which has been on my to-play list for years. Beat the first level with 25 out of 26 enemies killed I think it was 96%, and died early into E1M2 to a shotgun guy, who's pixelly feet were seen dancing on my grave. A recording from Nvidia Experience does exist, I don't think it'd be interesting enough to upload anywhere, and is larger than the attachment size here, so this can be an unofficial entry. Cool music with the DTWID music wad by the way.
  13. MAP04 - “Relentless” by Travers Dunne Continuing on continuous, fun stuff, yessir, a respectable Doom map! I enjoyed it, I liked that run jump across the chasm, some fun traversal, enemy placement and whatnot was up my alley. Playing on HMP, compared it to UV, and I appreciate the tuning they did. Having 90 something enemies in Map 4 and 5 on HMP compared to 140 or so, overall a smooth ride. Sometimes, when Dooming, it feels like a miracle that I ended up where I was supposed to go after pushing a button by the way. MAP05 - “Hand of Doom” by Jan Van der Veken Cool stuff, I like the texturing, very crisp good stuff. I forget whether some of the textures are Vanilla or not, I know the mod has new textures. I like that brick with green plants on it, forget where that's from, if not from Doom. This map plays well, I was a tad confused at times with all the switches and teleporting etc, but as is the magic of Doom I ended up where I was supposed to be. A wizard is never late. MAP06 - “The Mines of Death” by Nick Baker I like the ol enemies unaware with backs turned beginning, they didn't expect Doomguy! Knock knock! "It's quite cool" Gandalf once said, and this map is quite cool. I like the scripted progression stuff, moving parts and classy fun, and nice to have this more linear romp after the bigger couple maps prior to it. Good to have that contrast. Cool that mappers from this are posting by the way!
  14. MAP01 - “Scary” by Jan Van der Veken Pretty cool opening map, it's got some atmosphere and whatnot to it, I dig the design, no complaints with the combat. Some of the progression near the end is a little cryptic but worked out fine. Cool music. MAP02 - “Bloody Hell” by Jan Van der Veken Another cool map, playing on HMP continuous in GZDoom by the way, I like aspects of the design philosophy, the layout and monster placement etc. It feels like authentic Doomery, can be a bit zany with the teleporting progression a bit, but not too zany. Solid stuff. MAP03 - “Entropia” by John Bye Good straightforward map, I enjoyed it. Agreed it can be a bit claustrophobic-y, but for that type of thing it worked relatively well for me.
  15. Those early Scythe 2 maps have a lot of atmosphere, here's a band playing covers of those Scythe 2 midis in the 80s! Good stuff.