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About PsychoGoatee

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  1. PsychoGoatee

    What is your favorite Heavy Metal Band?

    Motorhead (unless we count them as rock'n'roll as Lemmy liked to), in which case Judas Priest! Honorable mention to Overkill, my fav of the thrash bands of which I like most of them.
  2. PsychoGoatee

    (Guitar and drums building up)

    Richard Cheese's funny lounge version is my fav Down with the Sickness, but this is good too!
  3. PsychoGoatee

    Opinions on Modern First Person Shooters

    I agree that modern shooters are harder if you want to run and gun. Since they're usually copying the to me boring CoD mold, where you're supposed to use cover and pretend its war etc, so you get the "red screen of death" if you run into the open. Which is boring, since it just means you have to play the way they want. That said, it's probably possible to run and gun those games if you're a CoD pro or something, but they are often designed to keep you in cover. Even Titanfall 2, one of the more praised recent single player FPS campaigns, has a lot of CoD style stuff like that. They have really dumb slow AI, but if you're in the open in front of several of them you're just going to get hit, as far as I can tell. In general I like games that are somewhat open in how you can approach battles, more options the better, so these on rails type of games that pick one specific intended way are boring. That said, I take each game on it's own merits if they're at all of interest to me. I really love some games in the recent style, like Bioshock Infinite. But for sure I want more of the classic intricate more interesting style of FPS level design, and combat. Though combat I'd also like to see go somewhere new, with more interesting varied enemy behavior etc. So that volume of monsters or healthsponge aren't the only options.
  4. Just got this, lookin' good! We need more 90s inspired level design in our lives. (well we have more than most on this forum, but still!)
  5. PsychoGoatee

    Retro FPS Polling Station

    I always bet on Duke, but we're all entitled to our taste in video gamery. Duke is both homage and parody I'd say, to me it is funny and charming. And I don't think a womanizing perv type of character in fiction is inherently toxic either, certainly no more so than say a fictional hitman etc. But discussing what is or isn't good to have in any medium of fiction is an even more wide ranging topic.
  6. PsychoGoatee

    How do you view video games?

    Lot of good stuff to talk about, and I like the SNK, Mega Man, and point and click adventure gifs by the way! On the post saying video games are your life, that reminds me of when one of my best friends said movies are his life, years back. We both used to rent countless movies on the discount Tuesdays back in the day, catching up on all the classics and new cult classics etc. Any hobby or interest in art can seem like it's a huge part of your life, or even "your life" if you're still soul searching etc, I can see that. And being a gamer is for sure a big part of the identity of me and my friends, or at least something we'll always bring up and wear on our sleeve so to speak. I'll say, on if it's entertainment, what role it plays etc, I do think for some it's almost like a job. And to me a lot of the games do give you busywork, which I think games could cut back on. Like a treadmill where you feel you're getting somewhere, this can be fun and whether or not it's well done is subjective, but sometimes I do think games could get where they're going while using a bit less of my time. An example, that new Zelda: Breath of the Wild. Really great game, but it being so huge and realistic-ish in scale, taking so much time to travel and explore many hills and mountains. I'd actually like it if everything was closer together and the world was say 70% of that scale, a bit more like it was on N64. But this is a side-ramble, I think a big part of game design especially lately is on keeping the player engaged in feeling like they're getting things, unlocking things, leveling things, grinding etc, like it's a career. And I have I guess some criticism towards that, especially stuff like MMOs, to me a lot of stuff in games feels like busywork. But everybody is engaged by and enjoys different stuff. So, games are art, a diversion, entertainment, I really admire a lot of games, love Hideo's Metal Gear Solid games as mentioned above, and Max Payne also mentioned, those really connect with me. And of course stuff like those great SNK arcade games also connect with me and stick with me, ditto for Street Fighter, not just story and immersion, great timeless gameplay is also art. Anyways, it's fun to talk about, and agreed maybe we spend a bit more time obsessing (or for example, arguing with people on the internet -speaking from past experience), but we're all here for a reason. Games are important to us.
  7. Turbonegro - Apocalypse Dudes. This is the one by far, but I'll pick four more since I have the luxury! My favorite album, incredible incredible stuff. Motörhead - No Remorse. Picking just one album of Motorhead's is an impossible task. This is a compilation from the 80s with four original songs as well, including the great Killed By Death. Electric Six - Señor Smoke. Tough to pick one album, and their debut Fire has a lot of their classics like Gay Bar and Danger High Voltage. But this second album for me really sums up their sound over the years, really hits the spot for me. Includes a Queen cover too, which is nice to have. Chromeo - White Women. Sometimes you gotta get smooth and funky, so hanging out with these two Canadian Casanovas would make that island a paradise. If this was a deserted on an island kind of thing. Kavinsky - OutRun. I would need something awesome that is instrumental (less vocals) on the island as well, less distracting and whatnot in some ways, and it's just a great album. I'm just choosing to live the rest of my life on an island, to make other music albums less tempting.
  8. PsychoGoatee

    Rise and fall of 3dfx (article)

    Voodoo3 was my first video card, good times. Got my first good gaming PC in 1999, could only play point and click adventure games and Doom before that pretty much. My second card was a 3D Blaster Annihilator Geforce. On Quake and whatnot, Quake 2 I found was fun with 3D acceleration. I love the pixels look for Doom, Duke 3D etc, but for those 3D games around that time the textures (especially on enemy models) all looked fine blurred, seemed to fit for me.
  9. This powerful stuff changed my life! Or at least my mind! A friend of mine printed out a bunch of copies of the pipe strip, I have mine framed on a shelf.
  10. PsychoGoatee

    What Video Game Are You Currently Playing?

    Looking in the menu, the only thing I know of that would make that happen is if under "advanced" in mouse settings, you have digital up or digital down assigned to move forward. So you'll want to look in that advanced menu under mouse settings and make sure it says "-none-" next to those digital directions, so that they aren't assigned to anything such as move forward. Always gotta rock Duke, I myself am playing a lot of Fortnite Battle Royale this week, fun game.
  11. PsychoGoatee

    Best pre-2000 game mods of all time?

    Action Half-Life. I still play it too! And there's Action Quake 2, it's predecessor.
  12. I find this news to be... groovy. The movie may end up being a forgettable shlock, or maybe it'll be better than expected and a bit of a B-movie gem, tempering my expectations etc. But it is fun to think we may be able to walk into a theater and see a Duke Nukem movie.
  13. MAP01 - “Outpost Mortem” by Ola Björling Pretty cool, the aesthetic design and the textures used give it a much more modern feel, even though only a year or so newer than the first Darkening. That said, based on these first two maps so far, I actually like Darkening 1 better, based off the start of D2 (also a great Mighty Ducks film). This has some nicely done progression, fun run jumping through a window or across a hallway to get a key etc. The lack of health packs is odd. Still, solid stuff. MAP02 - “Biotech Terror” by Jan Van der Veken, Derek MacDonald Very nice looking design, again an unusual lack of health packs, running through large portions of the map without a health pack in sight. Catchy music. There's plenty I like about these first two maps, great atmosphere, enemy placement feels organic etc. MAP03 - “Binary Compound” by Adam Windsor Very cool map, the combat is fun, health placement is more appealing to me (I'm on HMP), cool looking and fun to traverse, the most kickass song yet, quality.
  14. Just finished The Darkening 1! MAP09 - “Military Complex” by Jan Van der Veken Solid Doom map, I had a brain moment where I got stuck after teleporting into the poison slime pit. Didn't figure out which wall to hump. This map also doesn't have original groovin' music, looks good though. Has that cool vibe of going around a small winding base that is classic Doom. MAP10 - “Under Earth” by Travers Dunne Good map, and love this music, by David Shaw says the wiki, very cool stuff. Nice looking architecture, fun map to traverse. The room with the Archvile in the middle gave me trouble (many deaths), and the teleporter in the corner was a nice touch. Solid stuff. MAP11 - “Stone Tyrant” by Adam Windsor Very cool map! A lot of eye candy, pleasing architecture, I like it. I also liked how this was a shorter one key map, since the last map of a set is often 200 enemies etc, and it paired nicely with the CyberDemon fight. Overall I dug The Darkening, a solid mapset that didn't overstay it's welcome, fun stuff.
  15. Still on Darkening 1, but I'll catch up! (not legally binding, accessories sold separately) MAP07 - “Dead Simple II” by Nick Baker This one wasn't that smooth for me, though I dug map 6 by this author quite a bit. This one ended up gameplay wise not clicking with me. Some interesting ideas and traps and whatnot, still solid design, not quite a slam dunk for me. MAP08 - “Discordia” by John Bye This map I really really dig, cool stuff! It does feel a bit like a late 90s FPS map, which it is, I often find that fun to mix into Doom. Something about the sense of scale and design, it felt immersive and appealing to me, just made the map feel unique, tough to articulate why I dug it more than others. I also really liked the music, was headbanging even. Catchy!