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About Kapanyo

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  1. Kapanyo

    SIGIL - New Romero megawad for Feb 2019

    You just reminded me of when my dad showed me the Doom Collector's Edition case when I was 4 and he asked "Hey, what does that read?", to which I replied, "Ooom"
  2. Kapanyo

    Why the first 3 maps of Plutonia are so bad?

    Personally I think they look fine. Interesting organic angles, different parts feel unique, memorable setups, and so on. I will admit that I've always quietly disliked later WADs' tendencies to disregard the careful weapon and monster introductions (for instance, by Level 10 in Doom II you've already got the full arsenal of weapons, and in the first level alone of Plutonia you've seen about half the enemies). But these things make sense in the context of their games - most who play Doom II have already experienced the existing weapons and monsters, and Plutonia's first level is a joyful challenge that prepares you for the rest of it. I wouldn't want it to be different.
  3. Kapanyo

    Post Your Doom Picture (Part 2)

    I'm not sure why I made this but, uh You'd think navigating this'd be like surfing waves, but it's actually like climbing mountains Stair Builder in action
  4. Kapanyo

    Haunted real places by DOOM

    How charming!
  5. Kapanyo

    Doomworld Members' Sketchbook

    Oh, aren't they from Undertale Red? The detail is incredible, I love the swirl in the hair!
  6. Kapanyo

    How do people lose the source code to their own game?

    One case I'm aware of is Konami losing the final source code for Silent Hill 2. The HD Collection version was apparently built off of an older version of the code, and the developers had to fix many bugs that weren't present in the original game. No idea if that was Konami's mess-up or members of Team Silent taking revenge for how the company treated them by stealing/hiding/deleting it.
  7. Kapanyo

    Popular/highly rated WAD's you're not a fan of?

    Correct me if I'm wrong, but I'm pretty sure you can turn those off in options.
  8. I don't want to spark an argument, but if GZDoom can handle enormous open vistas filled with line horizon effects, particles, massive swarms of enemies and projectiles, 3D floors and 3D models, as can be seen in various combinations in many popular GZDoom WADs, with barely a hitch on most average devices, I think it's ludicrous to brush off these problems and blame it on the port when your map takes advantage of none of these features and looks closer to a Vanilla 90's PWAD, yet manages to run like sludge for multiple people. This is entirely a problem with how the map is constructed, not the port nor peoples' computers. Anyway, you've heard it already from multiple people, I won't bang on about it. Good luck with your future projects!
  9. Yeah, just splitting off different "areas"' walls instead of all of them should suffice. I've gotta say, I'm still floored that there exists a map that looks like a Vanilla WAD yet brings normal systems to their knees.
  10. Hey, @Pan, I think all you'd have to do to make this map run smoothly for lower-spec players is to select all the sectors that players won't ever walk on (basically any walls), and delete them. This will make them black/transparent in the editor. The only thing you'd have to do then is replace their textures since they'll get deleted too. (If you don't want to delete them, raising them up so that they're touching the sky ceiling will have the same effect) This is also why closed-in corridor maps run better, since players' visibility is blocked by the walls and their computers don't have to show tons of stuff. However, if a wall has space above it, the game doesn't know not to hide the stuff behind it, which is why your map seems to run slowly. Doing the method I suggest will let the BSP process work better when you save your map. The only thing you have to do then is go through and replace textures on the walls.
  11. Kapanyo

    Share a random fact about yourself

    Adventure Time fucking ended and I'm rly sad about it
  12. Kapanyo

    Skulltag Was Amazing

    I used to be absolutely obsessed with SkullTag... in 2013... before I realized it had already died... and that I had been playing with bots all along. I still love all those YT videos on SkullTag which have sort of become a time capsule for what the scene was like. I'm kind of surprised that a port with such a massive online presence wasn't kept up if not maintained, was it to do with internal problems with the team?
  13. Kapanyo

    New And Lost

    The "side glitching out" you describe sounds like a Hall Of Mirrors effect, created by not having a texture on a surface. If you see an orange texture with ! symbols on it, that means there's nothing on it. Right click on it and you can change the texture. Also, I learned all my mapping from Chubzdoomer's tutorials. The earlier ones are for Doom Builder 2 as opposed to GZDoom Builder, but the fundamentals still apply.
  14. Kapanyo

    Doom Builder Won't Let Me Test Map

    what on earth