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About Kapanyo

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  1. Terrible to hear. I hope you can all recover from this.
  2. I'd love to partake in some British tomfoolery.
  3. Yeah, they're in a very different formation. But I do love seeing the alphas, and don't recognise this room, so... thanks for that!
  4. Miguel, I have some tips: -Try to make sure your rooms are aligned to the grid. A lot of the walls are 'wonky' or are slanted when the other walls of the room are not. -Try to use more height variation; these are mostly just rooms with monsters, which is very predictable, and flat. You can try using high pillars (not too high, though) with monsters on which attack you from above, or a room with a tall ceiling that incorporates flying enemies like Cacodemons (make sure you place the Cacodemons on a high ledge, though, otherwise they just spawn on the floor). -Finally, I recommend NOT using custom monsters (or textures) as you're fairly new to mapping. It will help you to get acquainted with the game (and help you to understand how to make good maps for it) if you only use what's in the game to begin with.
  5. When I have the opportunity, I'd LOVE to try my hand at Doom 64 mapping - the textures, art style, atmosphere and lighting are the perfect combination!
  6. I thought there was a WARP quality you could apply to textures that does this for you in-game?
  7. Thanks, Fonze! ^^ It would be an honour to duel with you! Unfortunately it'll probably take at least until May for me to A) be able to play Doom online and B) update this WAD... my dad wants me to knuckle down on revision for my exams ;~; (which is understandable I guess)
  8. A lot of people duel, but not as frequently as people Megaman 8BDM. Partly due to the fact that anyone can drop in and play MM8BDM (or DM in general), whereas with Duel servers you have to wait to play, and it's a more competitive environment. Anywho, the reason I made this map was partly because I'd just had a blast playing Duel40 on Zandro - Dueling really inspires me so I try to channel as much of my creative energy into something as possibly in the timeframe after my duelling romp. EDIT: btw I'll be updating this map more after my exams, which are in a few months... I'll probably just make a new thread tbh~
  9. If my previous games on Zandronum are anything to go by, Duel is still a popular gamemode. But that's beside the point; making the map is half the fun. And Dueling is as historical as DM itself; it's not like it's gonna just disappear.
  10. Thankies, DoomKid ~ I'll have to actually play a game of this with real people before I get an idea of how it plays (I'm thinking of dropping the switch-activated lift-wall by the exit door, as it kinda slows down the pace, but I put it there to give people on the Rocket Launcher side of the wall an advantage, since only they can hit the switch). I also need to make a MAPINFO lump for it, if I remember correctly.
  12. It's fine! There's nothing wrong with fiddling around with existing levels (in fact, it can be a ton of fun). The only rule is, don't distribute it (apart from with friends) - as well as being banned from iDgames, iWAD edits are often seen as misleading to potential players, or lazy. But you can do whatever you want with yours! Just watch out for accidentally saving over the original maps - I accidentally did that a few times, and ended up with a Doom II iWAD without Level 1... =|
  13. I can't check your file right now =( (I'm on mobile) but it sounds like you tried copy-pasting the map across with only Vertices selected. Note that the Doomworld iDgames archive for WADs does NOT allow WADs that include modified iWAD maps - yours falls under this category.
  14. [MEGA-BUMP] I've let a lot of my Multiplayer projects collect dust, but I'm thinking of maybe touching up this map and Honey Sandwich Duel (yes) ~ And, hey! Maybe I can include a bonus map with that DWANGO5 Level 20 MIDI I mentioned! =D
  15. No problem! :3 Feel free to post any more problems you encounter here, or have a quick flick through more of Chubz' mapping tutorials! I seriously doubt there would be any problems with remaking a level in another game. Unless the geometry was pixel-perfect or slightly edited and the sector numbers were identical, there shouldn't be any problem. (Speaking of which, on a different topic, checking sector numbers would be a good way of making sure a level isn't just an iWAD edit before blocking them from iDgames - there's a jokeWAD on YouTube containing a level based off of E1M1, which was removed, despite it being created from scratch)