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beloko

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About beloko

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  1. beloko

    What the heck happened to Doom Touch/D Touch??

    If you don't want to download it you can create an empty file here: "Delta/audiopack/snd_timidity/xylophon.pat" That is what it's looking for to ask if to download or not.
  2. beloko

    What the heck happened to Doom Touch/D Touch??

    Ah amazing, thanks Gez! I can prep some screenshots and details. Cheers!
  3. beloko

    What the heck happened to Doom Touch/D Touch??

    Yes you just need the android NDK and Android studio, specific versions though, email me and I can help you out. Edit. Also happy to accept pull requests on my github, so you can enable/disable your changes in the app with command line switch?
  4. beloko

    What the heck happened to Doom Touch/D Touch??

    I can look at implementing it in PrBoom itself, it may not be too tricky. Yes just replace it with your sound font.
  5. beloko

    What the heck happened to Doom Touch/D Touch??

    Which engine do you use to play demos, PrBoom? I think it would need to be implemented in the engine ideally, you would pass it a number of demo files and it would cycle through them.
  6. beloko

    Keyboard fix on Android Freedoom

    Hi, yes Freedoom app is essentially my old app with Choc and PrBoom removed which is why controls are similar. So the on screen controls map to how modern twin stick gamepads work, this should be the default for sure. If you want I can add an option for the control scheme you're describing to Delta Touch. On a side note I would try for a little longer with the current controls if you can :) Honestly in the long run being able to strafe will make it much easier to dodge that Imp fireball!
  7. Just downloaded Delta Touch, how do I play megawads like Hell Revealed on this? 

  8. beloko

    What the heck happened to Doom Touch/D Touch??

    Keep playing, you will quickly improve with touchscreen. Adding gyro aiming assist in the future, can make aiming a bit more intuitive:
  9. beloko

    What the heck happened to Doom Touch/D Touch??

    It uses the old render path and GLES1. There is translation layer + some modifications for GLES. The translation layer for the newer version of gzdoom isn't really needed but it improves performance a bit because it collects draw calls together if the GL state doesn't change. Really it's a bit of a mess and you're right is difficult to maintain, ideally I need to sort this out but I'm spending all my time on 'mobile' features to make it easier to play.
  10. beloko

    What the heck happened to Doom Touch/D Touch??

    Sent you a code, let me know if ROTWB works
  11. beloko

    What the heck happened to Doom Touch/D Touch??

    Latest version loads the lights.pk3 files. The should work.
  12. beloko

    What the heck happened to Doom Touch/D Touch??

    Wait, you have it in the wrong place, all non iwads go into ../Delta/mods/ Then they will appear in the Mod/Wads selector.
  13. beloko

    What the heck happened to Doom Touch/D Touch??

    Yes I'm going to a system so you can setup 'iwad + mod' sub games which are easier to choose and run.
  14. beloko

    What the heck happened to Doom Touch/D Touch??

    Load lights.pk3, going to put an option to autoload next version. Brightmaps dont work
  15. beloko

    What the heck happened to Doom Touch/D Touch??

    Thanks, now fixed. Issue was unaligned access to a structure, allowed on x86 and not on ARM when using certain instructions which Clang produces. GCC seems to not produce these instructions which is why D-Touch was OK. Hopefully there are not any more but they are difficult to spot until there is a crash.
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