plums

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  1. No one in real life would ever be named Flynn Taggart. I mean, really.
  2. I like Quake 2's armour system - if you have a higher class of armour, picking up a lower class adds some armour to it. You'd probably need to halve the values of the blue and green armour for this to work in Doom though. Adrenaline in Q2 is also a nice item, gain +1 max health. Small bonus but it does add up by the end of the game. And yeah of course the blur sphere sucks. The best idea I had for it is that it reduces the chances of enemies firing, and maybe shortens the maximum range for an enemy to fire at you by a large amount. Also if it made revenants unable to shoot homing missiles at you, that would be a nice touch.
  3. Interesting, I didn't notice I was missing a kill. When I replayed the map I got 100% kills. And yeah, one "benefit" of dying while playing is that I saw the secret closed message and so I decided to head over there somewhat quickly when I respawned.
  4. Don't get me wrong, I'm glad you found a use for it. I just thought, when I included it in the pack, "no one will ever like this one." Happy to be proven wrong.
  5. Haha, I made that sky and I agree that it's quite bad. I'm surprised it got used at all to be honest. Originally, it was actually bats hanging upside down in a cave, though between the low resolution and conversion to the Doom palette, you can't really tell.
  6. Hi, just played this now, kuchitsu linked it in another thread. Good map! Here's a terrible, what-is-wrong-with-me calibre FDA, watch only if you want: https://www.doomworld.com/vb/attachment.php?postid=1628614 I agree that the blue armour seems like a much better choice than the backpack. The first time I got to that point I chose the backpack by accident, and didn't find it made too much difference after having spent all my ammo on the "don't kill" monsters. So when I died and restarted I played a lot more conservatively with by ammo and found I had lots even with taking the blue armour. I also missed that rocket launcher. (I went back and played the map again a little after recording the demo, and got it then.) Don't know why but getting up there just didn't seem obvious. The transformation of the main area is really cool, well done there especially with being a limit-removing map. The cave is also nice, feels pretty unique. Minor bug: the crusher on the don't kill spot is untextured, if the player wanters back to that area at the end. I didn't really like the recolour of the demon but it wasn't too bad. I played in Crispy Doom, and in the low light they just look kind of brown, maybe it's better in a GL port. I guess they have more health, but with the SSG it doesn't seem to make much difference. Fun map all in all.
  7. Transfiguration FDA https://www.doomworld.com/vb/wads-mods/87958-transfiguration/ transf11_plumsfda.zip
  8. This is really good. Hopefully it goes on sale in the GOG summer sale, would be worth buying for the soundtrack alone. IIRC most of the music for Sonic 3 was written by Michael Jackson, no?
  9. Cacodemon! I choose you! I'm hoping Blake Stone goes on sale, I want it, but not quite enough to pay full price.
  10. FDAs from me: https://www.doomworld.com/vb/attachment.php?postid=1628012 I don't have much to add apart from what kuchitsu said. I liked it but found it pretty easy. Though I did die once in the first map after walking into the broken elevator to see what was down there and not getting out fast enough. I made a sky pack a while ago, I don't think it has anything desert-like in it, but feel free to take a look if you want. https://www.doomworld.com/idgames/graphics/plmsky1
  11. The Back Door FDAs https://www.doomworld.com/vb/wads-mods/88888-doom-2-the-back-door-wip/ tbd_plumsfda.zip
  12. The automap is so pink! Will take a bit of getting used to but it is certainly more visible. I haven't downloaded a nightly build in a while so I am enjoying these few new changes.
  13. I think so, but I haven't tried on Windows because I assumed it wouldn't work at all. I'll try it in both Windows and Linux over the weekend to be sure.
  14. Loading the music with -file or in a wad does not seem to support loops. Loading the music with the same config replacement as Chocolate Doom should support the loop metadata, but as with Chocolate Doom, doesn't work on Windows yet (probably, I have not tested it).