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TheMightyHeracross

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Everything posted by TheMightyHeracross

  1. TheMightyHeracross

    This is Woof! 14.3.0 (Mar 15, 2024)

    Man you just cannot please some people huh? I still don't hear any of this hissing, lowpass or not, with headphones or speakers. That said I do like the oldschool sound of Crispy and Chocolate so I'm happy either way. Also, I'm surprised this hasn't caught on as a port for demo recording given that there's some controversy with PrBoom+/DSDA-Doom coming with TAS features out of the box (see the infamous Ancalagon AV D2All thread). On the other hand here's a port with all of the major complevels and no TAS features.
  2. TheMightyHeracross

    Favorite Source Port? (Multiple Choice Poll)

    No love for Woof? It's pretty much Crispy Doom with complevels, I've been using it for everything vanilla/Boom/MBF lately.
  3. TheMightyHeracross

    Audacity Is Spying On You Now

    OK I didn't want to be that guy but I'm gonna be that guy- we have absolutely no proof. And this story is extraordinary enough even for 4chan's standards that we need a bit more evidence before jumping to take this guy at his word.
  4. TheMightyHeracross

    Doomguy, Doom marine or Doomslayer?

    Quake 3 simply calls him "Doom" which to my knowledge is the first official name given to the classic marine, if you don't count the novel timeline.
  5. TheMightyHeracross

    Audacity Is Spying On You Now

    Ardour and LMMS are DAWs for music production while Audacity is a sound editor. Again: completely different purposes. No one is making music in Audacity and no one is making video game sound effects in Ardour.
  6. TheMightyHeracross

    Audacity Is Spying On You Now

    Why? You could just use a version before the updates or use this community build that was linked earlier which is up to date without the spyware. EDIT: or what NoXion said lol
  7. TheMightyHeracross

    digression on vanilla mapping [split from Plutonia 3 thread]

    I don't see what's wrong with what he said and I didn't get the impression he was treating anything as "objective truth" or knocking vanilla maps. Of course great things can be done with vanilla and solving problems in the original limits can be a form of creativity in its own right as seen in BTSX or REKKR, but there's also no denying that vanilla mapping can be very inconvenient and time-consuming, and often for little gain since relatively few people play in DOSBOX or Chocolate Doom where these limitations actually matter.
  8. TheMightyHeracross

    List of Doom engine standalone games?

    Mega Man 8 Bit Deathmatch and Action Doom 2. Would Chex Quest 3 count? EDIT: Also, TerminusEst13's Nocturne in Yellow.
  9. TheMightyHeracross

    Audacity Is Spying On You Now

    This phrase doesn't really apply to a community-run open source project. Of course, in this case the issue is that the project has just been acquired by some shitty company so that's right out the window.
  10. TheMightyHeracross

    Updating source port family tree on Doomwiki

    [citation needed]
  11. TheMightyHeracross

    Post Your Opinions About Doom (Whether Controversial or Not)

    Most of his Doom 1 songs are bangers. But Doom 2 has a lot of duds.
  12. TheMightyHeracross

    dsda-doom source port [v0.24.3]

    Just set the resolution to 640x400, then change "Aspect Ratio" from Auto to 16:9
  13. TheMightyHeracross

    Audacity Is Spying On You Now

    Man, this must be the first and only guy on the Internet who thinks RMS doesn't go far enough! Dude, there really is no need to have a breakdown over this. Again: you can just use the community version with the bullshit removed. Yet another, even more complicated GPL license is the last thing we need. Software licenses are meant to control the users' rights to copy, distribute, change, and use the software, not what the software does. So this proposal is completely outside of the scope of any software license in the first place. This and what Shalton said are both wrong. As GNU people would be... quite eager to explain to you, this is RMS's definition of "free software": "Free" is referring to rights ("freedom"), not money. And when RMS is complaining about "open-source" as opposed to "free software" he's talking about people who see FOSS as a pragmatic approach to software and not a philosophical movement and an issue of societal freedom like he does. This is why his license forces all derivative software to share the same license- the way he sees it, he's "enforcing" these software "freedoms". No part of "free software" actually forbids you from selling it- just look at commercial GZDoom indie games. There we go! Crisis averted! That was easy.
  14. TheMightyHeracross

    Audacity Is Spying On You Now

    [insert cheap GZDoom telemetry joke here] This is true in general (Firefox gets this kind of overreaction all of the time, same when GZDoom had its survey) but in this case the quoted portion literally says they're giving your information to potential buyers (selling data) and law enforcement (government). Thanks for pointing this out though. To continue the analogy, that's like boycotting Firefox because of telemetry then switching to fucking Google Chrome instead lmao. Well for one, like mentioned before, Reaper is proprietary so no one who is actually boycotting Audacity over this is going to flock to that instead, because being open-source was part of the appeal. The other thing though is that Reaper is a fully-featured DAW for music production. Audacity is not a DAW, it is just a sound editor, and very simple to use. Completely different use-cases. Anyway, since the program is open source, just wait a short while until whatever becomes the most popular community fork starts being distributed. There is no need to be alarmist!
  15. TheMightyHeracross

    Any mods that are similar to Heretic?

    hedon.ipk3 should load just fine in your copy of GZDoom. The Hedon exe is pretty much just a renamed GZDoom.exe with the icon changed IIRC.
  16. TheMightyHeracross

    Audacity Is Spying On You Now

    You are overreacting hard here over one program going bad. The GPL is already doing its job. There's gonna be a ton of forks with this nonsense removed, it's already happening as we speak. This would just make the license more needlessly complicated than it already is.
  17. TheMightyHeracross

    why are my allies killing eachother???

    Try NOINFIGHTSPECIES. Also DONTHURTSPECIES should be DONTHARMSPECIES, but I don't think it works with hitscan either way.
  18. TheMightyHeracross

    Doomworld Maximum Project 2021 - On IdGames!

    @Sesamia Your TEXTURES and PNAMES lumps are messed up, they should have your custom textures loaded as well as all of the stock Doom 2 textures. The map does indeed work in GZDoom and Crispy Doom, but Woof! produces HOMs everywhere, Eternity engine is covered in black-and-white checkerboard textures, and PrBoom and DSDA Doom refuse to load the map at all and instead crash the program.
  19. TheMightyHeracross

    This is Woof! 14.3.0 (Mar 15, 2024)

    Works fine for me on 6.1.0 -complevel vanilla.
  20. TheMightyHeracross

    PrBoom+ UMAPINFO; naming conventions woes

    If 2.6um is indeed the official continuation then it looks like you have your answer right here. The wiki already acknowledges this version as the current PrBoom+ release.
  21. TheMightyHeracross

    This is Woof! 14.3.0 (Mar 15, 2024)

    ...oops. I was just hitting plus a bunch of times like in Crispy. :P Yeah it's working fine.
  22. TheMightyHeracross

    Why exactly Steam doesn't allow the contextual menus with gzDoom?

    You can't make a fork with such things because the GPL license doesn't let you link to the proprietary Steamworks API. The Forestale's dev ran into this very problem. You're pretty much SOL in this respect.
  23. TheMightyHeracross

    This is Woof! 14.3.0 (Mar 15, 2024)

    Of complevels? It just means you can accurately emulate vanilla/Boom/MBF behavior when you're playing maps made for those formats. While it's most useful for demo runners (since demos break if anything is different), some of the differences are pretty noticable- like in Boom compatibility you can shoot monsters off of ledges, the SSG will do the full reload animation even if you're out of ammo, the lost soul limit is gone, ghost monsters are fixed, that kind of stuff. Also I must be crazy because I'm not hearing this hissing that everyone's talking about.
  24. TheMightyHeracross

    This is Woof! 14.3.0 (Mar 15, 2024)

    This has been becoming my new most-used source port ever since complevels were added. :) Just one question- any chance we could see a fullscreen HUD implemented, like in Crispy Doom? EDIT: So upon closer inspection, it seems the oldschool Boom fullscreen HUD is there- but only on Windows. On Linux (at least my Linux Mint 20.1 build) there is no fullscreen HUD at all. EDIT 2: hurr durr
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