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Everything posted by Jayextee

  1. Jayextee

    Quake Remastered

    Can confirm this port is pretty good stuff. There's some jank here and there, but nothing that can't be patched-out I suppose.
  2. Jayextee

    Quake Remastered

    I dare say, anyone who wants a reboot should buy this remaster if they don't already own it as an upgrade to their existing digital purchase. Or even, double-dip on another format. Because this sure smells like a 'testing ground' project to gauge interest in a potential future project from a risk-averse marketing-led publisher unaware whether or not there's enough of a potential target audience to justify greenlighting such a thing at this time.
  3. Jayextee


    MAP12 was the best one.
  4. Jayextee

    Quake Remastered

    The soundtrack though. I gotta know about the soundtrack. Can anyone report?
  5. Jayextee

    Quake Remastered

  6. Jayextee

    Plutonia's odd map rotation

    Scripture states: ...with 1990's tools, no less. I doubt there was time to refine the overall structure into a smooth curve, but as noted above it's probably for the best they didn't.
  7. Jayextee

    Would you care if you'd be the bad guy in Doom?

    DOOMguy shoots cacodemons. You aren't telling me he's ever been anything but the bad guy.
  8. Jayextee

    What do you want id to do next after Eternal?

    If nobody in this thread has said RAGE 3, then I wanna be the one to do it. Good games, I want more.
  9. I've only been in a few buildings but it's pretty noticeable and amusing to see how many include a toilet. Bruh. If you include a few city textures and houses in your game and it's moddable, expect people to replicate all the modern conveniences as best they can.
  10. Jayextee

    DBP38: Chronicles of Ghost Town

    I enjoyed this. As noted, it's definitely channelling small amounts of both Quake and Plutonia with some mild slaughter thrown in, and it's not bad at all. Auger-Zenith was always going to be a tough act to follow (even if I preferred DBP26: City of Damned Children to it in many ways, it's still astounding nonetheless) so I went in with that in mind, but otherwise open expectations. Not bad at all. :)
  11. Jayextee

    What's your favourite Doom port soundfont?

    Saturn's a redbook version of the PlayStation version; you could pop the disc in your CD player and listen to them if you wanted. But some tracks were truncated for length or missing entirely.
  12. Jayextee

    What's your favourite Doom port soundfont?

    Kinda an iffy question since both the Saturn and 3DO used redbook audio and thus weren't soundfonts to speak of; 32X is FM synthesis, GBA's some Frankenstein's monster creation of Gameboy-compatible square-wave/noise output and whatever the GBA-specific hardware was. But also, "original" could mean anything depending on the player's soundcard and whether or not it actually supported soundfonts.
  13. Jayextee

    The oldest active Doom member

    Since this has turned into more of a 'share your age' thread, I'm 40 -- been playing DOOM since maybe about 1996? (It was the PlayStation 1 version, in Europe; that year feels kinda right somehow) and mapping since 1999; late to the party at the time, I had no idea the scene would endure as much as it has! Indeed, when I joined this forum in my twenties way back when, I felt like one of the inexperienced kids on the block! (Still do, kinda, which is weird) Also, as an aside, I literally saw the millennium in playing DOOM. Nice.
  14. Jayextee

    What was your first map like?

    Funny thing, some time ago I remade my first ever DOOM map entirely from memory -- including some errors I'd made (I didn't know how to tag sectors, there's no real texture alignment to speak of) -- I can't guarantee 1:1 parity with the actual map I made with WadEd back in 1999, but it was close enough that playing it through gave me some hefty nostalgia pangs. remake1st.zip
  15. Jayextee

    Accessibility in source ports

    Ohhhhh, here I was looking in the controller menu. Thanks!
  16. Jayextee

    Accessibility in source ports

    Literally any face buttons; although I'm using 4.5.0 (I don't keep super up-to-date with versions) so this could've changed since? But what I'm looking at here is just the stick axes and triggers remappable. Also, what would be nice is POV hat/d-pad diagonals able to have separate remaps to the cardinals for a full weapon wheel. That would be the best.
  17. Jayextee

    Accessibility in source ports

    As someone who only recently has had any accessibility requirements, I have but one request: fully-remappable gamepad support in your sourceports please. I injured my right hand recently and literally can't use a mouse with it, which means good old kb/m is just pain for me -- I'm using an old XBox 360 controller, and it's fine in Windows 10 in general. GZDoom supports it nicely, but it isn't incredibly remappable. (It will do for now though, and is why GZD has become my port of choice lately) Chocolate Doom claims to support it but seemingly won't detect it though; no idea if this is specific to this controller, but I had to make a JoyToKey profile for it. Not ideal.
  18. Jayextee

    Whats with the randy being "greasy" thing?

    Because he's made of grease. Literally, a sentient grease being. Ever tried to shake his hand? You can't. Slips right off. Grease.
  19. Jayextee

    Fake transparent floors in Boom.

    If memory serves, the trick was actually a result of a chat between the two of us in IRC; I think I made a demo wad and sent it to you or something (I have vague memories of using FLAT4 as a ghetto 'mesh floor' or something). I am mentioned in that thread, and later comment about how I planned to use the effect in Murderous Intent 2 (R.I.P.). Whether it's an original trick or not, it's always nice to see people thinking outside-the-box IMO. <3
  20. So much respect for this, actually. I'm echoing what a couple of people have said here, but don't take the criticism in this thread too much to heart; it's apparent you've a good energy and good intentions, we're just more than wary of misinformation being spread around. On the plus side, this forum (and doomwiki.org) is probably going to be invaluable in terms of research for future efforts; you ask a question about DOOM here, someone almost always knows the answer for sure -- we've got OGs who've been here since the beginning, there's a lot of collective knowledge here and most folk don't mind offering a little help here and there. :)
  21. A downgrade from what? Because officially the only official method of playing the games prior was DOSbox'ing the original executables in glorious 320x200 resolution at 35fps, and that is really the only thing that merits comparison here.
  22. I'm pretty sure this whole topic has been done to death here already.
  23. This was a ride, and was excellent. A little pre-amble; back in Feb 2020 I injured my hand, it's RSI and I basically can't use a mouse with my right hand, meaning FPS games are out of the question unless I use a controller. This in mind, I played on HNTR and found it an absolutely-gorgeous thrill-ride with some nice challenges in there; and yet all completely doable for my now-diminished skills. So, as a set of bitesize slaughtermaps that can be taken in small chunks if my hand tires from controller usage; and it does eventually; this really hit the spot. Amazing work, everyone involved.
  24. Jayextee

    Doomcute thread

    I can almost smell whatever vile concoction Neelix is shoehorning that fucking Leola Root into...
  25. Jayextee

    Doomcute thread

    Allow me, from a vanilla-compatible work-in-progress Heretic mapset of mine; Really, I think Heretic's subtly built for it.