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Everything posted by Jayextee

  1. Jayextee

    moments that made you quit a wad

    Requiem. MAP23. 'Ghost' SS officers en masse. Nope. Nope nope nope.
  2. Jayextee

    Do you ever think of dying?

    I try not to think of death. It gives me a panic attack almost every time I do; as I'm not religious and don't believe in any kind of afterlife, the idea of just not-being freaks me out immensely; it'll be as if I never existed at all, every memory I ever had gone, every thought I could've had rendered as nothingness -- I will know nothing of what will be after, and nothing of my life as it happened, just as I knew nothing before. Myself, as I know them, and the universe around me, will be as if they never existed. I need a hug and perhaps some immortality serum.
  3. From experience, I have learned never to admit loving Invader Zim around people IRL. Jeez, no.
  4. Jayextee

    5 Maps with only 100 Lines

    Adding to the words of Capellan and Ryath here, I'm gonna pop in and say that 2s linedefs are your friend here in a way you wouldn't have previously imagined. Align the heights of your sectors well enough and two-sided line becomes a wall for two rooms; as long as one of them occupies the floor/ceiling space of another, you're good to go. Of course, such a difference in heights and a wish to conserve lines means that you may be leaning in lifts rather than stairs for traversal. If I may be so bold, my own 900 Deep in the Dead is a good study for this kind of mapping limitation; some of the ways I've played around with linedef economy include E1M5's dynamically-changing layout, E1M6's "elevator hub" design and whatever ritual sacrifice I employed to get the wonderfully-nonlinear E1M7 working (I'm kidding, of course, but it is very much the summation of all the tricks I'd picked up from making a bunch of 100-line maps up until that point). This being said, it is excellent to see another mapper rising to the challenge of this format. Great work!
  5. I know someone who'd love to make a Megadrive FPS that wants to know if this would be moddable at all to that end. It's me. That someone is me.
  6. Jayextee

    Quake 1 GBA Demake (via. PrBoom)

    I'll be watching this one with interest. I don't share some other members' doubts as to whether or not the Quake levels can be demade recognisably in the DOOM engine, I've seen it done.
  7. Jayextee

    Most recent game you finished?

    Most recently-released? DOOM Eternal. However, I was out at a gaming café for some food today to give my partner some quiet time in the apartment, and finished four games on a mini Megadrive clone whilst I was there; Kid Chameleon, Sonic the Hedgehog, Sonic the Hedgehog 2, and Dr. Robotnik's Mean Bean Machine.
  8. Jayextee

    Least favourite mechanic?

    Having to read a pretend email or listen to a minute-long monologue in order to procure a 3-digit numeric code which will grant access to a few trinkets in a locker. Absolutely abhorrent. OP didn't specify classic DOOM.
  9. Jayextee

    Can updating the engine be taken too far?

    It's all too far. All of it. Even loading the WADs from a CD-ROM as opposed to a handful of floppies is too far. Burn the heretics.
  10. Because it's a riot to steamroll the story's final boss in a couple of turns.
  11. Jayextee

    Down the Drain - 32 vanilla maps - RC2

    These tutti-frutti doors tho. :/
  12. Jayextee

    Nintendo are being jerks again

    "The reason Samurai Showdown [sic] has all these things Samurai Shodown has always had, is because of a game that arrived after Samurai Shodown had already four games (and a badly-received 3D experiment) released did them; in a different fashion" The level of delusion here checks out. Let us not forget that the neutral game has been a thing in FGs since the original release of Street Fighter II in 1991 at least. But also, fuck Nintendo.
  13. Jayextee

    Quake Remastered

    2016 called. It says "sure, alright then".
  14. Jayextee

    What ruins Doom (1993)?

    Nothing ruins DOOM (1993). How dare you besmirch the good name of my bae like this.
  15. "Let me tell you something, this is the 1990's, alright? In this day and age a man has to have choices, a man has to have a little bit of variety." - Mickey Knox, Natural Born Killers (1994) I have nothing substantial to add to this post. I'd never noticed it before and now it's like "actually YEAH".
  16. Oooh, I'll bite in an area in which I have a little experience! 100 Lines Incredibly limiting but enough to get a reasonable size of map out of with some clever linedef economy. Detail? Nah, mate. It's a mug's game. 300 Lines Probably not so limiting, but still a great way to keep maps to coffee-break size without too much visual 'clutter'. 400 Lines Honestly, I think this is the perfect linedef limit if you want to enforce a pre-sourceport 'feel' to your maps. Enough there to make a nicely-sized map but spend a few linedefs here and there on some details for flavour. 404 Lines Error: Opinion Not Found! 486 Lines E1M1 innit. 666 Lines Community project when? As a bonus; 50 Lines Sounds like utter sadism. You want superfuckingturbo microslaughter? Yo. 69 Lines Nice.
  17. Jayextee

    MOD/S3M/XM/IT Tracker Music Compilation Pack

    Off the top of my head I can only think of myself and possibly @Steve D? There's gotta be other people though.
  18. Jayextee

    MOD/S3M/XM/IT Tracker Music Compilation Pack

    I don't get it. Is this supposed to be "a compilation of neat tracker modules we found and thought would be great to play DOOM to" or more of a creative community project akin to the various MIDI packs started here?
  19. Jayextee

    Quake Remastered

    I'm halfway through Dissolution of Eternity and am sick to the back teeth of switching my weapon back to the one I had selected because the game decided to switch to the new weapon (or ammo for a previously-empty type) that I just grabbed. Can we get an option for that?
  20. I gathered, but it's a growing bone of contention of mine when I see something labelled as 'vanilla' with detail levels I can smell VPO or HOM in just looking at them; this is from the POV of someone who does map for vanilla-compatibility mind you. :) I will reiterate the interest in your E2 replacement though. It's my least-favourite episode of the original three, so reimaginings are always welcome in my eyes. :)
  21. This was very similar to the overall thought process of why I made The Becoming a couple of years back, as I too think E2 is an ugly episode in a few ways. Although judging from a review or two, the idea of a 'bridge' episode of transformation between the E1 and E3 styles didn't appeal to everyone; I nonetheless took that as an overall concept and ran with it. Looking forward to see where yours goes, even if that floor-lettering looks distinctly not vanilla as claimed. ;)
  22. Jayextee

    Quake Remastered

    Kinda worried how DotM is going to chug on my base PS4, given that I've had the occasional framedrop on both the default campaign and Scourge of Armagon (I'm slowly making my way through the lot). Ah well.
  23. Please, stop using "vanilla" to mean "the base IWAD played through a source port without mods".

    1. OliveTree


      thats like cookies at cream at best tbqh

  24. Jayextee

    Best vanilla source port in your opinion

    It's been said, kinda, but if it's a source port it ain't vanilla.