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Everything posted by Jayextee

  1. Jayextee

    Community Project concepts that you would like to see?

    Not really. The terminology means something quite specific -- in a nutshell, a WAD (and associated .deh patch) that is compatible with the original DOS executable (e.g. it doesn't break any of the static limits) is vanilla. REKKR for example uses zero stock iWAD assets and is 100% custom. And yet, it can run on the v1.9 Ultimate DOOM executable for DOS. Ergo, it is vanilla. Conversely something such as Going Down uses stock textures exclusively, is too detailed in places to run on the DOS executable without bombing due to Visplane Overflow. Not vanilla. This is way off-topic though.
  2. Jayextee

    Community Project concepts that you would like to see?

    Yo, don't be equating 'vanilla' with 'uses stock assets' when there's stuff out there for vanilla like BtSX with absolutely sublime texture work.
  3. Jayextee

    Mappers you wish to see make a comeback

    Yeah but isn't this actually happening? ;)
  4. Inferno's the best, everything it does is amazing. What does it have over the other episodes? More Sandy. What more could you want?
  5. It's MBF21 with UMAPINFO, there can be as many maps as desired.
  6. Was Gaytex ever finalised/sorted out/even working? Last I read, there were some issues? Can't remember. Wanna play with it, and maybe make a map. Perhaps.
  7. And yet, you have 'vanilla' in your mod title. I was excited for a moment then.
  8. Jayextee

    If you could be any Doom level, which Doom level would you be?

    MAP30 - Icon of Sin. Because I'm iconic not well-liked at all.
  9. Jayextee

    Doomcute thread

    Not in vanilla, which Milkeno did mention.
  10. Jayextee

    Did Doom II feel like a slog when it was released?

    I first experienced DOOM II on the PlayStation version, where it was part of a larger 60-map (I think? Might've been high fifties) campaign with the original (kinda, give and take some maps). At the time I was convinced bigger and more equalled better so, no, I don't think it felt like a slog. I was just happy to have such a heeeuge game to play. (My tastes have wildly changed with age, I hasten to add, and I much prefer shorter and more focused experiences now. But I digress)
  11. Jayextee

    What if ID went low tech, for a bit.

    Lost me at stealth. <vomits a bit in mouth>
  12. Jayextee

    What if ID went low tech, for a bit.

    Clearly the time for a retro-styled Smashing Pumpkins into Small Piles of Putrid Debris is now.
  13. Jayextee

    Can't see tracers

    Are you sure you're not remembering Brutal DOOM?
  14. Jayextee

    How to Use DOS Doom Editors in 2024

    I can't remember most of my time with WadEd way back when, but I can warn you not to save in 'draw' mode (affected my old version, v1.71 -- don't know if the crash and map corruption was fixed in v1.83 which is the normally available version) and to watch out for zero-length lines and resulting duplicated vertices when drawing 90-degree corners. That's about all I remember, I'm kinda far from being able to 'walk you through' how to make maps. Sorry.
  15. Jayextee

    Most Hated Design Tropes in Wads?

    There's no market at all, since people aren't paying for mere WADs; and nor should they.
  16. Jayextee

    im curious How do you play your 32 mega level Wads?

    Unmodded, usually with DSDA. Hurt-Me-Plenty, continuous, not going for 100% kills or secrets, missing secret levels entirely unless I stumble into them. I'm as casual as you get, I guess.
  17. Jayextee

    Games You Have The Most Hours In?

    I don't have any way to quantify the amount of hours I've put into replaying my comfort game, the original Sonic the Hedgehog on SEGA Megadrive, but it's probably at least 1000 by now.
  18. Jayextee

    maps that broke you, for better or for worse!

    Requiem, MAP23: Hatred. Apt map name. I flat out just quit at the blue nazi fountain. Ghosts enemies are a fuckin' bug; not a feature. >:|
  19. Jayextee

    Having trouble enjoying Blood (the game)

    I've played through Blood, at the behest of basically everybody online who enjoys boomer shooters, it would appear. Having beaten it, my original opinion of the game; that it's a piece of shit; hasn't changed much. Clearly it's not for me, and I don't "get" it.
  20. I'd be down for this given that I identify as nonbinary. However, given that I'm currently moving house right now that deadline seems mighty-tighty. So I might check back, depending on how long it takes to settle into the new place.
  21. Jayextee

    What is your favorite types of Maps ?

    Short but slightly rough maps for me. I don't mind meanness if it's learnable. Essentially basically all of Plutonia that isn't Impossible Mission or Tombstone really hits my sweet spot. I also like the shorter end of Skillsaw-esque push-forward knockabout combat maps, stuff that keeps you moving as it assaults from all sides and leaves no real safe spots. I'd even enjoy slaughter if the trend there weren't to make maps that are literal hours long. Tough is fine, as long as there's an end in sight and always appears plausible.
  22. Jayextee

    Your Level Start Designs

    Starting out with just one of those is for losers. I like to mix it up, depending on the overall flavour of the map in question.
  23. Cyberdemon. In infighting scenarios, he's just a big friend with an infinite-ammo rocket launcher. <3
  24. Jayextee

    Is there a lack of complex combatants in doom's bestiary?

    I wouldn't call "strafe left, right, left" a good bit of thought personally. This being said, IMO DOOM's monsters weren't really designed to be tackled alone. Even the 'boss' monsters have accompaniments in their original appearances (Cyberdemon with lost souls, Mastermind's baron/tomato entourage). And actually, I'm going to agree with anyone who says that DOOM II's monster behaviour balance is near-perfect. Because it is.
  25. Jayextee

    Any Jokewads That Are Actually Funny?

    Doom II In Spain Only