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Potentially-unpopular opinion here: but I'd like it if .WADs could start having high-quality music as a general trend. Even prBoom+ supports .OGG and .MP3 filetypes, and it would be nice not to have those all-too-familiar twee MIDI patches distracting from the action.
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Finally my time has come
I agree wholeheartedly. It doesn't have to be the top notch quality, maybe .wav files like in Half-Life? Basically anything that you can hear vocals on, because, well... dings and dongs get a bit tiring. It is easier for me to mix stuff or make mashups rather than making midi's, and you cannot find a good midi of every song, meanwhile ripping stuff off youtube was always a option.
If anyone is afraid of hearing bad songs, I would like to remind those that terrywads and similar earrapey stuff were always there beforehand, and a real "shift" or transition might not hurt everyone but those with extremely limited data plans.
Strongly disagree on this one, or at least the idea that .ogg or mp3 or tracker BGM or the like ought to become the new norm. The midi (or MUS!) format is something deeply ingrained in my parsing of the game, and so to some extent I'm certainly speaking from a position of habit (I would resist the idea that it's a position of nostalgia, though, since I never really stopped playing the game for more than a few months at most), but that aside I think the abstract/stylized nature of the format suits Doom's equally abstract/stylized aesthetic rather well. If you look at the different parts of a good midi-format song in a vacuum, I don't reckon there'd be too many folks who'd argue against the notion that something like a midi electric guitar solo sounds kind of goofy in principle, but in context and in concert with a host of other instruments/voices you can get this nifty uncanny valley sort of effect where what would normally be a series of bleeps and bloops can be impressively and even disarmingly emotive in part precisely because the medium is so relatively primitive, and something off the wall like a midi oboe or the like filling the compositional role that might be held by an actual vocal track in a more high-fidelity format. Often, a memorable midi tune, via its particular idiosyncracy, not only helps to lend a loose (but substantial) emotional frame for a given level or even episode (in a game that largely lacks/eschews direct storytelling methods), but can play a significant part in levels further developing their own unusual personalities from an end-user perspective.
The bit about the oboe's perhaps a bit of a slight exaggeration, granted--most (good) midis I've heard tend to use instruments in somewhat more conventional ways--but nevertheless it's a uniquely capricious design space, one of few musical arenas where I'd say wild, unfettered eclecticism has something of real value to contribute (beyond posturing, as it so often stands in so many other musical forms), and for that reason if for no other I'm glad it has a home in Doom.
On the other side of the coin, with a few notable exceptions I tend to find high(er)-fidelity BGM often amounts to so much grey noise, which is perhaps a matter of circumstance or convention rather than one of necessity. Some of this again probably comes down to purely personal taste (outside of some dabbling in the odd genre here and there, I'm really not heavily into or particularly knowledgeable about electronic music), of course. For whatever my opinion's worth, though, most tracks I've heard are, at best, serviceable but wholly forgettable grimdark background ambience or, at worst, generic 'badass' shortform metal loops with all of the texture of a bowl of cheap oatmeal. More complex or bombastic tracks often interfere with play, and commercially-sourced stuff (wholly apart from licensing/usage issues, which I freely admit is an issue I have very little concern about or interest in) is wildly hit-and-miss in application, particularly where tracks that have a significant vocal component are concerned.
That being said, though, I don't reject the value of hi-fi music formats in Doom PWADs or similar games as a generality, and I can think of examples of all of the above that I think worked out very well. I always loved Blood's CD soundtrack, for instance, and generally favor it over the game's midi soundtrack (which is by no means poor, mind you); I thought the selection and implementation of commercial music in Unloved was generally quite tasteful/fitting; and I was one of very few who supported Darch's use of Those Poor Bastards' music in his forthcoming Preacher WAD (which has since shifted to use a midi soundtrack of the author's own composition, incidentally), a zany but surprisingly fitting combination with the set's loose, romping action. There is definitely space for a lot of cool experiences to come out of PWADs using hi-fi music, in other words, but the realist/cynic in me suspects that on the whole the offerings with real personality will be the minority, and I think midi generally offers a lot more versatility in this regard, given the community's wealth of talent in that particular creative field.