Jayextee

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About Jayextee

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    Darth Jrrr

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  1. Holy crap. I feel like someone coulda/shoulda warned me about Return to Hadron episode 2. Because it's really good. <3 

    1. Nine Inch Heels

      Nine Inch Heels

      Why ruin the surprise though?

    2. Jayextee

      Jayextee

      I liked the first Hadron, enough to want to give the second a play 'eventually'. And honestly, it's so much better than the already-good first episode I can't even. <3

  2. Fuck. I'd be totally down for this if the 8 hours weren't coincidentally overlapping the time I plan to spend sleeping. Timezones innit. :/
  3. Bizarrely-warm feels right here, at the end of Realm of Chaos.

    Screenshot_Doom_20180115_180505.png

    I have rated this three stars. However, I feel like this megaWAD often gets overlooked despite what it is: a part of history. I came to it late, pretty much 1999/2000-ish, and was my first megaWAD personally, but I was always entranced by what I understood to be the story behind it; in a scene utterly dominated by the IBM PC-compatibles/DOS crowd and their (relative) wealth of tools, Macintosh DOOMers came together to show that they too can put together a full-length campaign for Doom II that wasn't going to let those DOS guys totally steal the show. And they did. Kind of. With the apparently-unstable-at-best HellMaker crashing every single-figure number of minutes at times, a handful of eager mappers (including the still-active-at-time-of-writing Steve Duff), some of which were authoring their first ever maps, delivered an experience that is to me as interesting as it is varied; in terms of both experience and quality, I have to admit. There are some poor maps here (Sewers, by Jim Bagrow - I'm looking right at you) but there are some epic adventures rivalling those of TNT: Evilution, if not aesthetically (hey, some of them come close) then in length and spectacle. What you're getting here is almost like a hidden piece of history that I feel stands proudly as an underdog with its peers. An underdog that isn't always well-behaved (many maps can be rendered uncompletable with the wrong actions taken, including one of the secret maps if you dare enter the basement without the three keys) but at its best (which is usually the maps by Rob Berkowitz or Duff himself) is an entertaining and oft-neglected slice of '90s mapping.
  4. I love how much a broad sweeping generalisation the topic title is, in a clickbait-y way. "Why does everybody misinterpret what old school fps games like Doom are?" (emphasis mine). Yes, @hardcore_gamer. Everybody. Except you, of course. You hold within your mind the perfect, untainted picture of what oldschool FPS were, are, should be, and shall always be. Damn and blast these DoomWorld philistines, all of which are about 13 years old and addicted to Brutal Doom, for their slings and arrows; their mockery at your vision. If only they'd understand. If only.
  5. A Sonic Mania shirt in second place, a Sega Megadrive shirt in first. Gotta love me some SEGA. :B
  6. It's been a while since I posted in here so ENJOY MY HORRENDOUS VISAGE (one again wearing like, my third-favourite shirt).
  7. No TLITE exit teleporter. D-
  8. I legitimately love the atmosphere going on here. Probably the lack of enemies, but it feels authentically-silent. And lonely. Great stuff.
  9. The perspective on Jim's gun there makes it look like he's aiming at the ceiling, very slightly in front of him.
  10. Stahp. The joke is dead. It was dead on arrival. :3

  11. To be fair, you have to have a very high IQ to understand Mentos Morty.
  12. Don't ANYBODY stop sharing in this thread. I mean it, I fucking love seeing y'all make arts. <3
  13. Break it further. Break it until it's unrecognisable. Just keep going with that until you get Lilith2.pk3. Cacoward tiem.
  14. I think there's about seven. Back to Sunday X, Slaughterhouse 2019, Shimmy with the Willies, Heck Returned, Daytonia 2001 and some others. Oh wait, there are the BRACK wads. They're sorta big.