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Jayextee

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Posts posted by Jayextee


  1. Worst WAD ever would be one I did. It was seven levels, and had a tech theme. It was called Murderous Intent, and it was an attempt that failed to produce some eyecandy.

    Afterwards, I went on to do Wolfenstein 3D levels. I could at least handle that.


  2. Regardless of OS, I'd say, if you can get WadEd to work, go with it all the way - it's the editor that once you're used to, you can't adapt easily to anything else.
    Sure seems that way, too.

    Never mind, my dedication to the editor has made me find a way I can (kinda) edit Hexen maps, although that requires another editor besides, for THING editing, and ZWADconv.exe. But anyway.


  3. Darkstalker: I'm a little rusty with MODs, but there's a hex control code (0D if I remember correctly) that make the MOD jump back to a certain block within itself, just use (For the last 4 characters of all that gibberish after the note in your MOD editor) 0Dxx at the end of your last block, where xx is the blocknumber minus one, where you want it to leap to.
    It may actually be a different code, but I'm hella rusty - I haven't editied MODs for about four years.


  4. Lower number better writer?

    Good.

    No, really.

    Honestly.

    Heh, great. That should hopefully have lowered my average enough to allow me to safely get away with asking some shambling mockery of a retarded inbred if he can remember his name, or maybe insinuate that a certain anonymous somebody has an intelligence quotient akin to that of a primate randomly checking mutliple choice questions, or something along vaguely similar lines.

    Aw hell, did I just raise what I lowered with that torrent of banal, anal nonesensical banter?

    Whatever.


  5. Elbrayan: If it helps, I found a control setup on Doom64 that IMO kicks ass.

    Only problems is that it's a variant of the 'Turok kung fu' setup.

    Here's the gist.

    ATTACK: Z-Trigger
    RUN: R-Trigger (Easy to hold here on the pad)
    OPEN/USE: Also R-Trigger (Release, then press, a la Doom GBA)
    Movement on the C-Buttons, a la the WASD setup on PC, and turning on the stick (I don't like back/forward motion on that thing, it feels - like you say - floaty).

    For other things, STRAFE ON I just stick on the digital pad (Where I'll never use it) and the automap on the L-Trigger. Weapon up/down remain unchanged.

    The downside to this setup is that I have to configure it EVERY TIME I play the game, but without it, I wouldn't have beat the game before now, as it really is the only setup that I had any amount of reasonable control over DoomGuy with.

    Just, let me know what you think of this, unless of course, you're already using such a setup.


  6. ... I don't know if this is even possible -- I'm stuck without it -- but how would I make an enemy appear to 'swim' under a floor, like the swamp monsters in Hexen.
    I'm using Edge's DDF feature, and I can't think of a way how to do it. I mean, I have the animations, and that, but how do I get it to swim without it just being an invisible thing you can still hit and/or interact with (Like walking into or on it). In effect, I want to make something inert in it's chase states, so how do I do this?

    Thanks in advance...


  7. Doomboy: That mean if somebody murdered you, but they weren't caught, it would be OK, would it?

    Your homework assignment is to write down your title 1000 times, then read it out aloud >:)

    I don't think it's illegal to merely 'base' textures on the originals, so long as they aren't similar enough to be considered the same: But beware, this can also apply to subject matter, so anything with the UAC logo is a definite no, and anything with images of demons is a somewhat grey area -- they had better not be too close.

    However, if you do base textures on originals, it's wise to accredit absolutely every influence on your art, and state that themes et al were used without permission. The work we do in the Doom community is free, and therefore we really shouldn't use resources that have to be paid for, or do anything that may damage the cashflow that companies have coming in for said resources. And it's 100% okay for them to take user levels and charge money for them. Unfair? Yes. What can you do about it? Get a job in the industry.


  8. Me, QA? Heh, that's quite funny. I'm just an editing guy who wants his favourite editor updated, abd has tried the rest in the meantime, and doesn't really like them.

    But still, I digress... it's cool to have a hand in any Doom tool that's still being updated, since my own attempt is a LONG way off... if at all.


  9. I use Edge. I'm working on a TC, which is again, a personal, one-man effort.... well, more a labour of love than an effort.

    It's a shame that Edge isn't more popular, as DDFs are very easy to script and implement, etc.

    Anyway, some details of my TC will be revealed shortly...

    ...other than it has new... EVERYTHING.


  10. IF it helps, the basic theory behind a door is that it's a sector with the ceiling lowered down to the floor, and a linedef 'attached' to it in some way (Either one of the door's lines, or one 'tagged' to the door - don't worry about this for now, I'll use the easiest example) that raises it to the lowest ceiling -4 units.

    The easiest way is to make the lines you want Doomguy to 'push' to open type 1, which is a basic local door type.

    Others require a knowledge of tags, which IIRC is covered in DeePSea's tutorial.

    As for the errors you have with sectors, my guess is that you're not drawing over the line that seperates the existing sector and a new one. Sounds wierd, but I had that problem with DeePSea for ages - which can be a pain in the rear if you want sectors to share about 40+ lines.

    If this is the problem, after drawing the new sector shape joined to the room you have, instead of clicking RMB to end the drawing, draw over the remaining line, which belongs to the first sector.

    If it's a different problem, I don't know - you'll have to give more detail.

    And as for that verbal abuse... can I do it later, when I'm not in such a good mood? Thanks ;)


  11. Csabo is my hero now, anyway. Has been for months, as 100% of my attention has been on my Exhumed TC, which wouldn't have been possible without either (a) learning a bunch of awful, icky duke3d/build tools and trying to get them to work with other BUILD games or (b) xWE.

    I have a suggestion, though: For those people who like to edit text lumps in xWE itself, can't you make the ctrl-C/X/V keys work with the text instead of the lumps, when editing text?

    Just a suggestion. Please don't tell me I'm the only one who edits text lumps this way ;)


  12. It's easy to implement both ways, so everyone can edit in their 'style'.


    It's a pity certain other coders don't see things this way, as although there are more 'effective' ways to draw the levels, every user is different and entitled to choose which method they use, surely?

    Nice to hear, Csabo, that you're taking feedback like this. The Doom community should very well, as a whole, salute you.


  13. Simple. Download dehacked, and call up the sprite table. This may look like a load of numbers, well it is. Search for the dying frames (Usually the last) of the cyberdemon and the keen, and copy the code pointer from the keen to the cyberdemon.

    With very little deh knowledge, this can be done - just play around.

    The end result is a patch that can be used to edit the Doom2.exe to display the behaviour you wish, and be used by source ports as well with either the -deh or -dehacked parameters.


  14. You're correct, fodders. Let me replace AIDs with old age instead, huh?

    Or maybe cancer of the brain or something... I'm certainly not a medical student nor do I obsess with death, usually.


  15. Oh, but being either stupid or incomprehensibly dumb can cause death, about the same as a cold or AIDs can.

    You see, mere stupidity or just a cold can only kill in certain circumstances, wheras with the other two it's just a matter of time.

    That's not including natural causes, however, in which case that's a constant - it is ALWAYS a matter of time. Maybe I should have clarified that one.


  16. Regarding xWE's level editor, would it be too much trouble to ask for a WadEd style draw lines and MAKE SECTOR mode?

    I just want something that draws levels in this way, as WadEd is the ONLY one, and I prefer it. I'm not the only one either, as there's Julian, Lüt, Rellik, infirmity and some others...

    Just a suggestion.... xWE owns already - the only thing I use WinTex for nowadays is easily offsetting sprites.


  17. My GF, Stacey is a girly girl. But she doesn't post here - most of what she wants to say I usually say anyway.

    She _does_ play Doom, though.

    Hmmmm.... second thoughts, maybe she's not such a girly girl, more a '99% Lesbian' girl.

    Although, if popular RL opinion is anything to go by, I'm a girly boy, so I guess I reluctantly thank the valentines...

    Heh, whatever.

    PS. My deepest sympathies for Red_Warrior regarding the depression. I know, first hand, that it can be a bitch - nobody understands what you go through, nobody knows how to treat you or what to say - mostly because it's a mental problem, and yet not one related to insanity.

    Hey, RW: If you read this, and need an understanding shoulder to lean on, dop me a line: Jxt@Misery.co.uk


  18. I've actually been toying around with BUILD myself.

    For starters, it makes me appreciate WadEd (For Doom) _soooooo_ much.

    I'm not too bad with it ATM. I can create some godlike scenery, but can't figure how to do a door. Figures.

    I was wondering whether to carry on and release a few maps?

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