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Professor Sir

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About Professor Sir

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    Green Marine
  1. Professor Sir

    Doom Player Personality REVAMPED

    Please remember this is for fun. I do not take resopnsibility for possible misinterpretations, lost game progress, increased blood pressure, or heart failure caused by this article. Have you ever wondered what sort of bloodthirsty monster you are? Have you ever asked youself, "Self, what psychological impact does playing this game have on me?" WONDER NO MORE Please answer this short quiz: 1: How many projectiles does the Plasma Rifle launch per second? a) Enough to kill fast, so who cares? b) How dare you insult my gameplay intelligence with such a simple question? c) It's too loud; you can't hide its sound from other players. 2: How often do you rocket-jump? a) Why waste such a beautiful tool of destruction? b) Only if the ceiling height does not interfere with launch trajectory. c) And alert all those monsters? Bah! 3: Hitscan or Projectile Weapons - Which are better? a) I think the BFG can use both! Faulty Question! b) Projectiles allow for a more planned approach. c) Hitscans are instantaneous. Why use a weapon you can outrun? 4: A melee-using hulk of an enemy stands before you, and you're out of ammo. What do you do? a) Punch away! Enough strafing'll solve anything! b) Hide in a small crevice. The enemy obviously can't fit in anything thinner than 98 units. c) Run back and look for any secret rooms/ammo dumps/exits you may have missed. 5: You open a door and see hordes of enemies before you. However, none seem to be alerted yet. What do you do? a)Have a blast (very punny I know) with your rocket launcher. b)Line up as many as possible in one SSG shot, and go from there. c)Attract their attention, only to hide away and let them argue amongst themselves. (With bullets) If you answered A to three or more questions, you are... BUTCHER A beast of pure animalistic violence, you live to make others dead. Many have tried to pay you with money or gifts for your deeds, but no payment can top splattering your enemies across the floor. The sound of a charging BFG shot intermingled with the moans of soon-to-be-mush zombies causes euphoria in you. A second without the sound of an explosion can feel like an eternity, but a lack in bloodshed can feel infinitely worse. You may have, at one point, actually liked (*shudder*) ...Brutal Doom. If you answered B to three or more questions, you are... STRATEGY You are a plan-master, specializing in Master Plans. You know almost every game mechanic to heart, and how to use it perfectly. The cone of fire of a shotgun is more deadly in your hands than the weapon itself. Although the chaingun is nice, the Plasma Rifle is actually usable for you. Using crazy predicting skills, you can fire a projectile ahead of the monster and it will walk directly into it. Your deliberate, methodical movements do nothing to truly complement your mathematics, especially on the splash damage radius of an individual rocket. If you answered C to three or more questions, you are... NIGHT You are a ninja of the night, and a warrior of words. Other players quiver in their boots at your mere mention, if they ever expect you behind them in the first place. Monsters can never see your face, not that they target you anyways. From a simple physical gesture of your presence, a mass war is sparked among your foes. On occasion, and with the help of explosives, you can convince the floating meatballs that they themselves are the problem. For you, secrets are not such. You leave many stones unturned, because you already know whether anything is under them. If you had NO majority, you are... RUN 'N GUNNER You are adept at improvisation. Unnecessary risks aren't for you, complex plans seem meaningless, and silence seems meaningless when your guns are louder than a jet engine. No challenge ever had a method; instead you watched what your enemy did. You give Newton's Laws the finger on an hourly basis; For every action against you, there was a unequal, overkilling reaction. While you may lack finesse, effectiveness is undeniable. Unlike other types, you aren't bound to a single method. Depending on the situation you can go from a maniacal death machine to a creature of the shadow instantaneously. Next, choose one of the fitting prefix modifiers below: Standpoint on Mods Traditionalist You follow strict standards of gameplay, never straying from the straight path of Original Perfection Traveler You move around, going from one world and architect to the next. Your toolbox of death is always the same, though. Nomadic You modify the game so much, the things you're fighting probably can't be called "demons" at this point. Now choose the most fitting prefix modifier below: Time Spent Playing Cocky Corporal Although your career started only recently, it is off at a good pace. Nothing will ever stop you, much less keep you from your goal. Honored Soldier You have done more than save the world a few times. Countless monsters have crumpled at your feet, despite just a few years of time. Remembered Veteran You have been there since the beginning, following every step of progress. You have traveled the moons of Mars and the depths of Hell for as long as you can remember. Many things you regret, despite all your contributions. Finally, put the Prefix in front of your title and the Suffix at the end. For example, I am a Nomadic, Honored Soldier of Running N' Gunning Are there any other roles you can think of, maybe another set of prefixes/suffixes? How about some more fitting questions? Any playstyles that were missed? (there probably are)
  2. The above. For example, maybe you managed to win a back-from-the-brink victory or you killed that pinky with true style. Either way, what's your best? Please don't say you killed the cyberdemon with a shotgun. Everyone can do that. Everyone.
  3. With violence coming from all around, their "violence detectors" are blurred and dulled after a certain distance. It would be like using thousands of megaphones miles away. You couldn't pinpoint one specific source. On another note, maybe your gun doesn't fire bullets. Maybe the monsters are just screaming in frustration because of of such violent tendencies. That is, until a comrade fires upon them. Then, they become the very evil they sought to destroy...
  4. Professor Sir

    Why the DOOM hate christians?

    Even though I'm religious, I don't see a problem (like almost everyone else on this thread) with most of the game. While I am kind of against that giant, upside-down cross on E2M1, that's about it.
  5. The above. Anyways, the most logical one I could think of is that monsters can feel even the slightest molecular breeze, and they hate it. That doesn't explain why they can't feel you moving, though. Maybe monsters are just naturally opposed to violence and anything with violent tendencies (say, quickly moving a balled up fist in their direction) and it throws them into a rage.
  6. Professor Sir

    A weird thought: What if Doom was released in 1978?

    What I meant was that it would run exactly the same as it did when it was released. I mean, completely identical.
  7. Read the above. What i'm saying isn't that it wouldn't be a text game, but as if almost by magic, it could run just as smoothly on an Exidy Sorcerer as it could in 1993. I know that would be impossible, I don't need everyone to say that, but what if it somehow happened? Let's say it was released by a different crew. Something like Sid software, I don't know. Personally, I think it would have hindered the game industry in the long run. Everyone would swarm to such an amazingly efficient engine like moths to a lamp, and I believe- in a paradoxical way- that no one would want to build something better. Main Thought points: Would such an efficient engine be beaten? How would computer hardware change? Would it be more or less powerful when it doesn't have to accommodate more space for programs? How much different would the game's controversy be when violence in games (what games?) didn't exist at the time? Would the game engine be different due to the higher console abilities at the time? (hee hee)
  8. I made a thread a while back about what if doom had terrible gameplay instead of being a masterpiece. This was a reply. Anyways I'm a jerk and took his sarcasm seriously. So here you go. The main points I'm pondering are: Would consoles be more popular than they already are? How would a community based around customization form, if at all? If the said community got hold of the game, would it be released on computers then? Would the game engine be different due to the higher console abilities at the time? Of course, there can be other questions.
  9. Professor Sir

    Post your amount of Steam games here.

    4 games: Ultimate Doom Doom 2 Final Doom Team Fortress 2
  10. I am currently trying to make a (never to be released) weapon mod, but an idea for a weapon is still confusing me. The weapon I'm trying to make will only alert enemies if it hits them. That came out strange. What i mean is it would trigger the whole room once you hit a single enemy. Otherwise, it wouldn't attract any attention. Think "screaming enemy" and you got what I'm thinking for the weapon. I tried to find where to do this, but got no results. Could you help a guy noob out?
  11. Basically the above title, but let me clarify a bit: Think of an incredibly extremely long map. I've almost always thought saving at the end of each level was appropriate, but what do you do when that level is massive, like Dawn of Reality or City of the Damned? This could also apply to extremely hard maps, I guess. Personally, I just check my monster count proportionate to the map total and save every time I kill a 1/3 of them, but it can vary depending on the map size. (When it comes to Winter's Fury, however, I have to save after almost every monster because of how extremely bad I am.) Consensus: I like the word "extremely" a lot.
  12. Professor Sir

    Favorite Sky Texture?

    The burning city in maps like suburbs. It looks way more desolate than most to me.
  13. I'm not sure this thread is where it's supposed to be (maybe Doom General?), so don't kill me. There have been a lot of aesthetic things done with the Doom engine that no one thought possible at one point. However, I'm thinking of something that I don't believe is possible: Sunlight Shaders. I'm not talking about torches or lamps, I'm talking sun-in-the-sky light coming through the window. I know it's possible with things like changing the brightness in sectors, but that's a mapping trick (as far as my incredibly unbelievably limited skills can tell) not a modding trick. Let's say there is a torch on the opposite side of a room. Now let's say there are two columns blocking the torch. Would it be possible for light to shine through those columns and to the other side of the room, and not just form a ball of light around the torch? Would it be possible to set a light in the sky and do the same thing?
  14. Professor Sir

    How do Cacodemons open doors?

    Cacodemons open doors just like every other thing. By staring directly at the door and saying "USE" as loud as they can.
  15. Professor Sir

    What is your favorite DooM Episode?

    Definitely Knee Deep in The Dead. In my opinion, the level design gameplay-wise was a lot more varied than later episodes, and it still remains fresh to me.