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arachnosoft

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About arachnosoft

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  1. arachnosoft

    Arachno Music Packs

    I noticed you updated the pack already... many thanks! I'll mirror it on my own Free.fr webspace (replacing the older version) within the next hours :) Agreed ;) I even have a written procedure to put tags in my files, using three different tools sequencially, to ensure all tags are put properly (ID3 v1, ID3 v2.x). While we're on this particular subject: the Duke 3D Arachno Music Pack is only available in OGG format, and, as far as I know, you didn't put any meta tag information in these files. Is there a particular reason for that? I use the same series of tools to add meta tags on my MP3/OGG files, and tags can be set on both formats. Great news! To be honest, I never succeeded in downloading anything from RapidShare...
  2. arachnosoft

    Arachno Music Packs

    When I built the drumkits, I was used to the Standard drumkit of my Creative AudioPCI 128 soundcard (EAPCI2M.ECW soundbank) which had similar sounds for both acoustic and "electric" snares. When I chose Slavo's drums as Arachno SoundFont's standard drumkit, it also followed this trend, and being used to it, I kept it as-is. I actually tried to mix different kick/bass drum and snare combinations afterwards - for each drumkit - but I wasn't satisfied by the results, especially while playing MIDI files which used the two sound pairs simultaneously (snares or bassdrum/kick). I strongly dislike snare mixes like the power snare/standard electric snare combination on the SC-55's Power drum kit. Sounds so wrong to my ears... When you listen to MIDIs, on a SC-55, which use both power kick (C3) and "electric" snare sounds from the Power drumkit (E3), you hear a punchy kick sound combined with the same standard - not to say bland - "electric" snare sound borrowed from the Standard drumkit... While it would sound so much better using the power kick and the real power snare sitting in the "acoustic snare" slot (D3). Listen, for example, to Robert C. Prince's excellent soundtrack from the "DemonStar" game, which uses the Power drumkit almost exclusively: - Grab the original MIDI files from Mirsoft at http://www.mirsoft.info/gmb/music_info.php?id_ele=MTM4NjQ= and play track #3 (entitled "Phazer") on a Roland SC-55: in a solo situation the snare sounds very weak compared to the power kick (and the power snare used on other tracks); - Compare this version to the one you can obtain on a Yamaha synth: https://www.youtube.com/watch?v=XLf_1p7ESs4&index=3&list=PLolnf4i65EgQwxepll5dl7pm65ZVtbFlg (or Arachno SoundFont itself), and you'll see what I mean. That's why I simply made subtle differences between each sample on Arachno SoundFont, so they could blend together easily in a mix and remain consistent towards the overall drumkit... Although I admit it may sound confusing on some MIDIs, and I can consider finding a compromise to solve this issue. Do you have some example MIDIs on which you felt it could be improved? Don't forget to give me your "reference" synth so I can hear what you did expect. Thanks!
  3. arachnosoft

    Arachno Music Packs

    Thanks :)
  4. arachnosoft

    Arachno Music Packs

    Hello guys and girls! Some great news for Duke Nukem 3D MIDI enthusiasts: Lee Jackson released the full extended version of the famous "Grabbag" theme from Duke Nukem 3D on his website, a few hours ago! More info on his Facebook page: https://www.facebook.com/leejacksonaudiocommunity (you'll find the links here) This is the exact same MIDI file which had been used back in 1996, to record the MP3 version of the Atomic Edition CD (using a Roland SC-88 module). So, you can now enjoy this extended soundtrack on your favorite MIDI synth, nearly 20 years after its initial release! Ultimate Doomer already recorded it with Arachno SoundFont and released it on YouTube: http://www.arachnosoft.com/main/arrangements.php?id=ultimatedoomer-duke3d-grabbag-extended-full-version&category=users&from=arrangements&type=youtube Big thanks go to Lee Jackson who listened to his fans, and to Ultimate Doomer who pointed this out! NightFright, I thought you may want to consider adding a recording of this extended MIDI version to the existing Arachno Duke Nukem 3D Music Pack... :) Enjoy!
  5. arachnosoft

    Arachno Music Packs

    You're welcome ;) Feel free to tell me if your downloads were successful. As my Free.fr account is the only one providing enough space to host all the files, I couldn't host them elsewhere. And I know that files hosted by this French ISP are difficult to reach outside of France.
  6. arachnosoft

    Arachno Music Packs

    Well, the Arachno SoundFont Game Music Packs page is now up-to-date: http://www.arachnosoft.com/main/soundfont.php?music-packs Besides the above list, there's now a single page for each music pack: Arachno SoundFont Duke Nukem 3D Music Pack Arachno SoundFont DOOM Music Pack Arachno SoundFont DOOM II: Hell on Earth Music Pack Arachno SoundFont TNT: Evilution (Final DOOM) Music Pack Arachno SoundFont Plutonia Experiment (Final DOOM) Music Pack Arachno SoundFont Plutonia Revisited Music Pack Arachno SoundFont Plutonia 2 Music Pack Arachno SoundFont Icarus: Alien Vanguard Music Pack Arachno SoundFont Hell To Pay/Perdition's Gate Music Pack Arachno SoundFont Chex Quest Music Pack Phew... adding all the game/music metadata (track list, game info, etc.) and updating the whole page layout actually asked me much more time than I thought! I still have to link all the download links I added, to those you gave on this thread. But, until then, the files can be downloaded from my Free.fr mirror, and, of course, from this thread, as I also mentioned it on the music packs' pages. I hope all the links will work, and that I did not make any mistake when referencing them (lots of chance to confuse them with all the OGG/PK3/ZIP/MP3 variants ^^): http://www.arachnosoft.com/main/download.php?category=music-packs Have fun, and thanks for listening! Nice, thanks! Take your time... I'll add any new stuff as soon as possible!
  7. arachnosoft

    Arachno Music Packs

    I was close to mention that somebody already reported this on the other thread... until I found that YOU already reported this on the other thread... :) To be honest, I never wanted to change this bass drum as I simply loved its sound the first time I heard it (I had a subwoofer most of the time). But yeah, I must admit that it sounds too quiet on some tracks like Running From Evil ;) I remember that I already tried to make it louder, but it led to some fairly audible clipping and distortion on the Sound Blaster Live! I had back then, so I kept it as-is. I may try to layer it with a more standard, punchier sound, but I'll have to find which one. I'd not want it to sound too weird. Oh, and BTW... I love your "Rise" unused track from the Plutonia bonus tracks pack ;)
  8. arachnosoft

    Arachno Music Packs

    Just a quick reply to mention that I'll update the Arachno SoundFont website within the next few hours, to cover all the new music packs released by NightFright in January. All packs will be listed in a single page, and each one will have its own page with additional information, such as game data, track lists (with their composers), links to YouTube videos if available, etc. This layout will give an extra amount of visibility for each pack, and should make them easier to find on Google than on a single forum thread. I'll try to provide download links for each pack, as I should be able to host all the files on my Free.fr web hosting mirror, and I'll also add those given by NightFright himself. It'll not be a fast download server for most users (unless located in France or foreign European countries), but it should help spreading the contents without having to rely on ad or subscription-powered services, which can be difficult to reach for some users (although most of them will remain faster). I'll come back here when everything will be ready!
  9. arachnosoft

    Arachno Music Packs

    I appreciate the idea of a separate thread, many thanks! I'll follow both anyway, to be sure to keep my website updated with all your music packs (although you'll always be much faster than me!) Hehehe ^^ NightFright, faster than Sonic the Hedgehog! Thanks ;) Maybe because the Icarus soundtrack uses many "pad" synth sounds and effects (i.e. Star Theme, Crystal, Fantasia...) which are instruments on which I heavily focused when I built Arachno SoundFont, because it's the instrument section on which you can best express your creativity, as they only have to sound deep, synthesized and original, rather than trying to mimic a real instrument. If you listen to the original Icarus MP3 remastered tracks released by the original composers (don't remember where I got them from - maybe on David Shaw's "Tolwyn" website), these instruments also sound cool and original on their respective level tracks. You're totally right ;) But, you know, despite the fact that I built Arachno SoundFont on a Sound Blaster Live!, that I own an enhanced PCI-Express X-Fi card from Auzentech and built a dedicated PC with 4 Sound Blaster cards (X-Fi XtremeGamer, Audigy 2, Sound Blaster Live! and AudioPCI 128), and despite the fact I installed every software SoundFont synth I could ever find (including BASSMIDI Driver, CoolSoft VirtualMIDISynth and SynthFont) to listen to MIDI files with SoundFonts, I still downloaded all the music packs from NightFright, as MP3/OGG files are much easier to use outside of your computer ;) I second that! Trying to tweak Arachno SoundFont to sound good with Heretic was a real pain. It sounds OK, but not as much as I wished overall. Mostly because of the synth strings (an instrument meant to be generic on every MIDI) which often sound flat on Heretic's tracks, with every SoundFont I could try, compared to the FM/OPL-3/AdLib soundtracks that most of us used to play the game with. Thanks!
  10. arachnosoft

    Plutonia 2 soundtrack

    Yeaaah! Thanks! I loved playing Icarus and really enjoyed the soundtrack, with its recurrent musical theme! Love the way it sounds on Level 2 and Level 7 tracks. Eternal DOOM sounds great as well. And Rich F. Nagel (the composer) was one of the first to support and promote Arachno SoundFont on VGMusic forums and the BASSMIDI website ;)
  11. arachnosoft

    Plutonia 2 soundtrack

    To download files from BayFiles (such as the Plutonia packs), I can actually click on the Premium download button and I get the file at high speed without having to download an .exe, although I don't have a paid account... I don't know if this is normal situation, but... shhh! :) I remember that I couldn't do that last month. Don't know why this has changed!
  12. arachnosoft

    Plutonia 2 soundtrack

    I already did that when I designed Arachno SoundFont, actually! :) I chose and tuned the gunshot patch with this track in mind, as I knew that Bobby Prince specifically chose it to reproduce the footsteps of German soldiers. And I thought that the result was pretty decent compared to other SoundFonts or synths (Sound Canvas included) But I also had to optimize it so it could be used as an alternate snare drum on some old (not to say crappy) FM/OPL/AdLib-designed MIDI files, and it was a tricky challenge. Just like with any other instrument, actually. On a sound bank designed for general purposes, like Arachno SoundFont, you're always tied between finding a good-sounding instrument, and finetuning it appropriately so it can still sound decent on most situations, without being overwhelming while played with other instruments in a general MIDI file. On the other side, I also tried to find and use a realistic gunshot patch, and did not find anything satisfying. So I mainly focused on the two previously-mentioned examples. I also had to deal with such a situation with DOOM's E1M5 "Suspense" track, and its guitar fret noises. I never found which sound effect was being emulated here! (no info about it on Doomworld's DOOM music page). On some soundcards (e.g. the Creative/Ensoniq AudioPCI ES1371/VIBRA 128/SB Live! SW Synth), this sounded like human (children) screams, but I don't know if it was the expected effect. But as the guitar fret noise was often being used like it was meant to be on many guitar/rock MIDIs (as fret noises), I did not spent much time on this DOOM track, as soon as I found a sample which sounded decent enough on most guitar MIDIs, while not sounding that weird on DOOM's E1M5.
  13. arachnosoft

    Plutonia 2 soundtrack

    Keeping the DOOM soundtracks outside of duke4.net sounds logical, so I'm fine with this ;) Hehehe ^^ Thought it was some kind of automated formatting applied by the forum, so I didn't bother looking at this... fixed! I actually never understood why did this MIDI was always being screwed up! I remember that I had to edit it as well to restore the bass and sawtooth leads' volumes... Thanks for the feedback! I also noticed that Intermission sounded a little... different from the MIDIs I have here, but... I actually liked that version :) Wow... how efficient! I guess I'll have to update my website soon once again... Thanks!
  14. arachnosoft

    Plutonia 2 soundtrack

    Well, what else can I say... except that you rock! :D So, I've added all your stuff on the Arachno SoundFont website: http://www.arachnosoft.com/main/home.php (news article on front page) http://www.arachnosoft.com/main/soundfont.php?music-packs (the new "Music Packs" section with all your music packs and links to this forum thread/the Duke3D HRP website to get the download links) http://www.arachnosoft.com/main/arrangements.php?id=diamhea-doom2-plutonia2&category=users&type=youtube (direct link to Diamhea's video featuring your Plutonia 2 music pack) I first started by adding the Plutonia and Duke Nukem 3D packs... then I refreshed this forum thread just to read that you added the DOOM packs in the meantime... so I updated the whole pages afterwards :) I don't know if I made a clear enough description of all the music packs. I hope that most people will understand what to do with these files and where to download them! I'll try to mirror your files on an additional provider (such as SendSpace) or add yours as "direct" download links on my website to offer them the visibility they deserve - just like you did with the Duke Nukem 3D Arachno Music Pack by hosting it on the HRP website. Thanks for all your efforts! Looking forward for new stuff from you!
  15. arachnosoft

    Plutonia 2 soundtrack

    Hello guys! I'll soon have some free time to update Arachno SoundFont's webpages with all NightFright's music packs mentioned above (Duke Nukem 3D, Plutonia, Plutonia 2). NightFright, you told us some weeks ago that you could also release a DOOM music pack with Arachno SoundFont: Do you actually plan to release it within the next few days? Just to know if I should wait a few days to update my website with this pack as well. Happy New Year everbody!
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