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About Kurashiki

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    Warming Up

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  1. Kurashiki

    New Wad - Attack on IO

    I streamed whole of the wad today. That was well made maps and we enjoyed them! I did casual play on HMP with Zan (and map07 on UV), and tried to kill all monster or find secrets as much as I possible. I love the maps have story and expressive details. Its scale was compact, and smooth to play. The direction of encountering was interesting. Especially pillar fight with SMM and around enemies was a nice idea. I felt that ammo amount was plenty too much for enemy numbers on HMP. I don't bother to choose weapons in each area to fight and I didn't run out of ammo even using them rough. I think I'll play it with any mods on UV next time and that will fit for me :) And I found some trigger problems that can be fixed while streaming. I put that scene here. First is when I pushed first area in MAP04, there was some possibility of locking enemies in spawn area and it seemed there was no way to kill them. Second is I was stuck by S1 DOOR at a secret area in MAP06. It happened while I was roaming to find the other secret place. You can watch full playthrough here. https://www.twitch.tv/videos/1016794425
  2. Wow, nice! I love this series and i can wait to playing.
  3. JOM December....! Do I have a chance to see rev santa?
  4. ...:c so many maps! *Kurashiki wags wantail and looks forward to see them*
  5. Kurashiki

    Doom Streams

    Jumpmaze Zandronum online https://www.twitch.tv/kurashikiwhat
  6. Kurashiki

    Did you cheat through Doom as a kid?

    I usually played in HMP or UV, but I saved more than 2 files in same map(one of them is for backup). Also I always used IDCLIP in map30 when I was a child. Hide in romero room and look down monsters from small window, I remember I really liked watching infighting and disappearing monsters.
  7. Kurashiki

    New Forum

    I think it's great change for this forum like nowadays layout and features! rich text, conspicuous timeline, notification and so on. also I could finally set caco avater :P Only I want to say is make line-height thing a bit less to scroll. Margin is a little enough for me.
  8. Kurashiki

    Nova III - old thread, don't use!

    my map updated. https://www.dropbox.com/s/b7ae93q9wxrkpi8/novaiiikura_03.zip?dl=0 - Texture name is changed. resorted by KU_****/KU_F***. - Remove secret that cannot be counted.(thanks rdwpa!) - Chaingunners behind firewall are moved to bothside.
  9. Kurashiki

    Nova III - old thread, don't use!

    @scotty @rdwpa Thank you for checking my map! And I watched your demo sometimes then I got how sneaky cyber is. :o I changed some bar's timing, teleport problems, misalignment textures and so on. Update map is here. mapname: "A partner of the 49th day" https://www.dropbox.com/s/c8kio660s4zvewh/novaiiikura_02.zip?dl=0 Also, about adding custom textures.. I asked an_mutt before and i got yes not on DW thread but on IRC. So I am sorry to trouble you, but I want an answer from AD_79 about custom textures. If not, I'll remove some area and I'd like to request resource update a bit.
  10. Kurashiki


    My Map is done. If anyone is interested in, pls try this! link is here. https://www.dropbox.com/s/g0njqk9boxt6xhr/novaiiikura_01.zip?dl=0 <!>load with n3txv1.2kuraedit.wad in its zip because I addded some textures that was animated. ↓ New screenshots ↓
  11. @rdwpa Oh, I was upset because a room suddenly became full of unmovable zombies. I thought that author slipped the mouse... I'm sorry :o
  12. I don't check if anyone already mentioned that, but I met 10 stucking zombies at map08's exit while streaming. https://www.youtube.com/watch?v=5qjIQ08oGn8 Here's the clip for checking. (I'm sorry for mod play and not English.)
  13. Kurashiki


    Sorry for being apart for a long time. I'm still making this map slowly... I don't set difficulty and coop things yet and still need to check some gimmicks. But the layout is almost done. Here's screenshots of my WIP.
  14. Kurashiki

    Your first Doom experience..

    dived into nukage and died in DOOMII when I was 4 or 5.