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Turin Turambar

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About Turin Turambar

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  1. Turin Turambar

    Insanity Edged

    In map 07 I got I'm curious, because I have read there is a secret exit or something like that.
  2. Turin Turambar

    Helion - C# (0.9.2.8 4/24 - Goodbye BSP tree rendering)

    It runs it beautifully, of course. Although now that I compare both side by side, I have to say that I always like the ambient oclussion effect from GZDoom, it really gives depth to the lightning of the game. Do you have any future plans for implementing something like that? I also see now you have a proper options menu, you didn't the last time I really tried this sourceport. Congrats :P. What autosave does, exactly? Does it save every few minutes? Also please include a invert mouse axis option. I know the workaround of putting a negative number, but still, respect us old gamers with inverted brains damnit :P
  3. Turin Turambar

    Helion - C# (0.9.2.8 4/24 - Goodbye BSP tree rendering)

    Interesting, as just now I was playing map 32, and it doesn't have the best performance in gzdoom.
  4. Turin Turambar

    Supplice - Out now on Steam!

    Why I can't use the M key to mark locations in the automap? Weird given it's GZDoom engine.
  5. Turin Turambar

    Supplice - Out now on Steam!

    I'm swamped in other games right now, but in a pair of weeks I will play and give feedback of ep 2!
  6. Turin Turambar

    Helion - C# (0.9.2.8 4/24 - Goodbye BSP tree rendering)

    My results, amd 7600x + nvidia 4080, 4k res = 1730 fps on the starting point of SoS map 32. 2070 on Sunder map 15.
  7. Turin Turambar

    Helion - C# (0.9.2.8 4/24 - Goodbye BSP tree rendering)

    under what resolution, in what position, etc? I'd like to compare with my machine. With a normal rtx 3070 I have from 1170 to 1500 fps, flying+noclipping around. I have a rtx 4080 to test tomorrow, if you want the data point.
  8. Turin Turambar

    Helion - C# (0.9.2.8 4/24 - Goodbye BSP tree rendering)

    Ideally speaking, the hardware should be the limit, not the engine. Clearly other engines had important bottlenecks that didn't make sense given modern hardware. Don't worry Graf, GZDoom still is my main way to play Doom, I need the mod support :P
  9. Turin Turambar

    Supplice - Out now on Steam!

    That would make sense, although I don't know where you are reading the 'most recent update'. I don't see anything on the Steam page or in their Twitter.
  10. Turin Turambar

    Supplice - Out now on Steam!

    Any ETA of Episode 2? Honestly, I was hoping for a faster cadence on episodes, given that on the Steam page it reads they were planning for a 2-3 months in between episodes. They already failed on that schedule for the second episode, lol.
  11. Turin Turambar

    Helion - C# (0.9.2.8 4/24 - Goodbye BSP tree rendering)

    Unlimited power in the hand of mappers!
  12. nice! Now, I have to ask, what does this demo means. (and let's see if you choose to answer) Does it mean the rest of the episode is almost finished or at least well in late developments stage, and in 5-10 months we will see a Episode 3 release? Or are those levels almost the only ones finished, and the fact the demo is out now doesn't really mean anything, and realistically the Episode 3 release could be well three years into the future? Depending of which, I will play them now or I will wait.
  13. Turin Turambar

    DBP59: Zeppelin Armada

    This is 9/10 wad, except for the fact enemies sprites haven't been edited to have appropriately themed hats and moustaches, so I lower it to 4/10. Sorry DBP crew.
  14. Turin Turambar

    [GZDOOM] BREAK// POINT// - FINAL [now on /idgames!]

    I'm playing it right now, and it's damn fun. Supercharge is such a fine mod.
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