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Turin Turambar

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About Turin Turambar

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  1. Turin Turambar

    Perpetual Powers [/idgames] - 21-level megawad

    I played the wad. I have to say the first 4 or so maps were pretty average, but later things improve and the maps are more interesting and engaging. Map 20 was a bit of WTF, way harder than the rest of the entire wad, including map 21.
  2. Turin Turambar

    Cacowards 2021 Mentionation Thread

    +1 to Viscous Realms, which I haven't seen mentioned around here. It's a well designed map with good use of OTEX and some intense fights, and an interesting secret system.
  3. Turin Turambar

    The Age of Hell: FPS game for GZDoom - DEMO OUT

    The shotgun has clearly slower RoF, and it needs to reload like you said. You can smash the pistol trigger unlike the shotgun, and over long period of times the dps is bigger because you don't waste time reloading it.
  4. Turin Turambar

    The Age of Hell: FPS game for GZDoom - DEMO OUT

    Well, this is more 'in development' than I thought it was. The sound, man, the sound. It's barely done. -I don't like the shotgun sound. -The sound mixing feels wrong. I have to raise the volume too much to hear the monsters, then my weapons are too loud. -Where are the enemy sounds? Where are their growls? And their sound attacks? And the sound of projectiles flying around? Did I download the wrong file? The game is literally 50% harder than it should be because this. The pistol having a bigger dps than the shotgun feels weird, too. I have to get accustomed to using sprint, but that's on me. I like the more powerful alternate fire but having to be recharged.
  5. Turin Turambar

    Cacowards 2021 Mentionation Thread

    +1 to Nameless. I liked both the atmosphere and how it handle the flow of the map and the non linearity.
  6. Turin Turambar

    RAMP - Rabbit's All-Comers Mapping project [DONE!!]

    ...Any particular level recommendation? Too many to play it fully!
  7. Turin Turambar

    DBP37: AUGER;ZENITH - THE Cyberpunk MEGAWAD!

    As great as the wad is (and it is!), I missed some custom futuristic looking enemies, even if there were only 'skins', that would be appropriate to the setting. It's a pity to have levels with so much coherence and atmosphere in them and then fight pinkies, imps and barons as always.
  8. Turin Turambar

    [Doom 2] Intergalactic Xenology 2

    Some screenshots (never mind the weapons, that's a separate mod)
  9. Turin Turambar

    Cacowards 2021 Mentionation Thread

    LIke many others, I recommend Auger Zenith. It's time for DBP to win a cacoward. But I also liked a lot Intergalactic Xenology 2. More people should play it.
  10. Turin Turambar

    [Doom 2] Intergalactic Xenology 2

    Very good episode, with lots of carefully done ambient stuff and solid themed levels.I think I will nominate it to Cacoawards when I finish it.
  11. Turin Turambar

    NEVER.WAD

    I finished it. The highlight of the wad is the slightly discomforting feeling you get with the dark electronic soundtrack together the use of darkness or strobing lights, and the map layout themselves contributing too. When I say map layout, I refer to their originality, they aren't similar to what we could call 'standard' Doom map, so it helps to give the player a feeling of not knowing what to expect or how it will progress. edit: oh yeah that new creepy caco sure as hell contributed to the atmosphere...
  12. Turin Turambar

    Cacowards 2021 Mentionation Thread

    From the link you have posted in Syringe: "Syringe became recipient of one of the Cacowards in 2020."
  13. Turin Turambar

    [GZDOOM] Deluge: Onset [WIP]

    Very interesting atmosphere and gameplay, good job!
  14. Turin Turambar

    [Wolfenstein: Blade of Agony] Achievement Ideas? (p13)

    What are the names of the secret Commander Keen map? I just remembered they were teased time ago...
  15. Turin Turambar

    Come Eat The Mapwich 2!!! Public beta out now!

    @Bridgeburner56 What is the song for the last maps, the one you participated in? It rings a bell a lot. I almost want to say it a midi version of some Ne Obliviscaris song. About giving credits to the authors, I agree, I wasn't being fair to both of them. Alas, I guess it's human nature, I'm going to remember the names that I knew from before, not the name that it's the first time I had seen. Even more if the gameplay and visual style mostly matches what Gazebo is known for. If instead it was a claustrophobic techbase with only 300 enemies, I would have thought 'hey who is the guy who did it together Gazebo' and noticed his name, as I would have thought he had more input than Gazebo. Sorry Insane Gazebo, you have been typecasted! Funnily enough, if you were to ask me who did Sunlust, I would have said (wrongly) Ribbiks. I totally had forgotten the other author. In that case, it's because I first played years ago Swim with the Whales (once of the wads I first played since my original stint of Doom in the 90s!) , and later Stardate xx, I didn't play Sunlust until last year. So when I played it, I was already thinking on it as 'the Ribbiks megawad'. Hell I prefer Sunlust levels to most of what Ribbik has done in the last 3-4 years. Maybe it was precisely Dannebubinga's hand on it...
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