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Turin Turambar

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Everything posted by Turin Turambar

  1. Turin Turambar

    DBP27: 10 Day Vacation

    Slightly higher res images of the first three levels
  2. One of my favorite mapsets of the year. And Decino will play it soon!
  3. Turin Turambar

    DBP25: Dead But Dreaming

    I see, thanks. It's a pity the wad makes you rush through the levels, as it's a pretty good Lovecraft inspire set!
  4. Turin Turambar

    DBP25: Dead But Dreaming

    i'm playing this, in Nightmre, and while I'm advancing (on the fourth level now), I'm not enjoying 100% as I should. The problem for me in that in Nightmare mode monsters have the fast mode activated, which I dislike. Is there any way (console command, or a mod) to have enemies respawning like in Nightmare, but without the fast mode?
  5. Turin Turambar

    Bastion of Chaos - Low spec version is up!

    I finished the level yesterday night. The end was suitably epic, with the last fights being even grander and more intense. In the final moments I had already spent all the big power ups and just charged like crazy towards the front (as a new group of CDs had spawned behind me), thanks god that was the correct choice, as the exit was there, I entered it without even knowing what I was doing lol.
  6. Turin Turambar

    Bastion of Chaos - Low spec version is up!

    Ok, sorry for the bother, but at least I'm discovering interesting stuff. Yes, turning off the extra decoration sprites and gore in SmoothDoom improved things. I guess the performance hit is small in normal levels, but it scales badly in levels with thousands enemies. And even more interesting... I was losing 10 fps from Vulkan, even in the normal, no-Low Spec version. WTF! I thought Vulkan performed better. I switched to Vulkan one year ago after doing tests in a level (I still remember it, it was Brigandine) and I had clearly better framerate with Vulkan. I guess there is a cutoff point, and levels that surpass some size/complexity actually perform better in OpenGL than in Vulkan.
  7. Turin Turambar

    Bastion of Chaos - Low spec version is up!

    Mainly, the only visual mod I have is SmoothDoom HiRes, I couldn't imagine it would affect performance so much, but I will do tests.
  8. Turin Turambar

    Bastion of Chaos - Low spec version is up!

    I restarted my previous playthrough, to use the low Spec version. The art and level design is visually impressive, of course. The gameplay is also good, there is a nice variety of slaughter situations. The flow is less good, sometimes it isn't very clear to the player where to go next, or what is a switch, or even one case, I couldn't see a key (red key) because all the damn corpses lol. Coming back to performance, even in the Low Spec version still has some bad places. Example: My 0.02$, but no Doom level should cause the fps to fall to 21-23 fps, in a fairly powerful modern computer. Are people playing like this? or there is a trick or another sourceport I don't know?
  9. Turin Turambar

    Bastion of Chaos - Low spec version is up!

    Just for curiosity, what's your fps in that place (it's where you pick up the chaingun) with your computer?
  10. Turin Turambar

    Bastion of Chaos - Low spec version is up!

    About performance, I find some of your comments about the gpu requisites, needed "a good rig" or turning off lights a little surprising. It's my previous experience that Doom sourceports are cpu-bound because they don't use well multi thread, which makes both cpu AND gpu to barely be used effectively. So with any modern gpu (I have a gtx 1080) it doesn't matter if I turn on and off the dynamic lights, the antialiasing, the hq textures, etc all the settings that in other games would affect the framerate, here the engine struggle with maps with a big scale and complexity, and that's it, there is no fix for that. I have a amd 3700x cpu, by the way, and I'm using Vulkan with latest GZDoom. And this is the performance I get, in the normal version: vs Low Spec version I think I have better performance in Horizon Zero Dawn and people on Internet are complaining about the optimization of that title lol. They don't know Doom!
  11. The exit teleporter in level 1 kills me (and won't load the next level, if that was the idea). In the console it shows a message saying 'unknown event type'. I'm using the last GZDoom.
  12. Turin Turambar

    [FINAL RELEASE] Refracted Reality

    I'm still waiting RC2 to play it!
  13. Turin Turambar

    Technicolor Antichrist Box [FINAL- now on /idgames!]

    Yeah, yeah, I usually agree with that, my fault for using UV, there are more difficulty levels... I didn't know what difficulty this wad had until it was too late. Are those guys supposed to participate in the blue key fight? They do nothing for me:
  14. Turin Turambar

    Technicolor Antichrist Box [FINAL- now on /idgames!]

    Fight in the plasma gun room was hard as nails, maybe you could put one less Pain Elemental... One more thing, the blue key can be hard to see, even more because usually the player will have cleaned off that part to get the SSG, so he won't look at it super attentively:
  15. Turin Turambar

    Technicolor Antichrist Box [FINAL- now on /idgames!]

    I found the relevant part: So it's worthless here, it's an option to force the supercharge enemies in wads where the new enemies haven't been placed by hand (because the wad wasn't done with the mod).
  16. Turin Turambar

    Technicolor Antichrist Box [FINAL- now on /idgames!]

    Ultra-randomized difficulty?
  17. Turin Turambar

    [v1.0] Gomorrah - A UDMF mapset powered by OTEX

    Ok finished. When I saw the enemy count to be close to 900, I thought the map would be super big, with several hard fights. It was shorter than that. There were indeed a pair of more interesting fights than before (the Archvile one with imps and knights, and the Cacodemons + Lost Souls in the platform were the best), but surprisingly not a lot else, as most of the enemies are reserved for the final slaughter fight. Which again surprisingly, it was very easy, there are so many enemies and placed in such a way that you don't even need to provoke infighting, they will start to fight by themselves killing the Cyberdemons without you having to do anything. There were too some silly 'filler fights', like a room with a single Baron, or the rooms with two Mancubus. Maybe it's because I'm coming hot from beating Sunlust in the last weeks, but I would say that at least on Hard (which I selected because I believed it was the equivalent to UV, Hard+ had a different color so it seemed Nightmare?), you have to increase the enemy count and overall difficulty. A baron or two Mancubus, in the big spaces you give the player, is nothing. Double their numbers, or even better, try to setup more interesting fights by combining enemy types. Instead of two Mancubus, have two Mancubus and two Revenants, and coming from different directions. Instead of a baron, put and Archvile in the ground and two Barons in columns. Putting enemies at different heights is always a trick that add depth to the combat. It's always hard to make fights interesting in big empty arenas, maybe you should try to add dynamic elements, like pillars that raise and lower height, so they can be used as cover if you time them correctly. Stuff like that.
  18. Turin Turambar

    [v1.0] Gomorrah - A UDMF mapset powered by OTEX

    I just reached Ultima, I will write later more feedback. One thing, this room was so beautiful it was a pity there was no use for it, combat wise!
  19. Turin Turambar

    [v1.0] Gomorrah - A UDMF mapset powered by OTEX

    edit: duplicate by mistake
  20. Turin Turambar

    [v1.0] Gomorrah - A UDMF mapset powered by OTEX

    I'm playing RC1 and my conclusion is... that I'm super bad at puzzles :D Even with your clue in the readme that freelook is needed for some of the puzzles, I just couldn't see what it was needed for the blue and red keys, until spoiling myself the solution (kudos for putting that for people like me). It was a case of having something in front of you and not seeing it. At least I did the yellow key on my own. One more thing to the puzzles. Because your hub structure where you can go back to the initial hub and then try another level, players may think it's a Hexen-like, where going back and forth between levels is needed to get whatever information is needed to solve the puzzles, even if that isn't the case. I had an issue, I'm stuck in the level with the red key. Ironically, not stuck at the puzzle, but I don't know how to return to the hub. There is no switch to activate any of the two teleporters I found. Action wise, honestly, the maps are weak. You have given priority to the atmosphere (which is good!) than to the gameplay, and the difficulty and encounter design isn't up to par. Then again, it would be hard to do interesting fights in the big square rooms you use, unless you do slaughter fights or something like that. edit: oh lol, that was for the first 3 levels with the keys, now I'm at Ultima and things have changed...
  21. I loved Antaresian Legacy so I will check this out.
  22. Turin Turambar

    Jazz Jackrabbit Doom (Updating)

    You put a lot of effort into it, I will try out later.
  23. Turin Turambar

    UNSURE [released]

    I liked a lot, great mood piece between the overall creepiness of the environment, how you always feel something is 'off', the weird music and the enemies like the eyeballs and it all combines pretty well. The difficulty was a bit on the low side but it's ok, not all WADs have to be about busting player's balls. About the progression, overall I didn't have a lot of problems. In reality the only moment I got stuck was here https://i.imgur.com/2PL7sOE.png because I got the blue key and didn't know how to advance... because I hadn't notice the triangle was divided in 3 colors, it can be a bit hard depending of the brightness and lightning chosen in your favorite sourceport. A solution: rotate the triangle 90ยบ, so the closest part to the player is one of the 3 vertices, that should make easier to see how different sides have different colors.
  24. Turin Turambar

    [v1.0] Gomorrah - A UDMF mapset powered by OTEX

    Looking better and better. I put the thread on my watch list.
  25. Turin Turambar

    Austerity | Remaster | v3.0 released

    You really need to put some health just before the climax of the third level, here https://i.imgur.com/RSKIkP4.jpg And one more thing, do you give the chainsaw somewhere in the first level? I can't remember it now but I don't think so. I think you should, it would be very nice to deal with some fights with the pinkies.
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