Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Turin Turambar

  • Content count

  • Joined

  • Last visited

Everything posted by Turin Turambar

  1. Turin Turambar

    Cacowards 2021 Mentionation Thread

    +Ashes Afterglow is a no brainer. In fact I was surprised the first episode was only a 'runner up'. Time to fix it by giving the Cacoward to the second ep.
  2. Turin Turambar

    Cacowards 2021 Mentionation Thread

    +1 to Bloom. It isn't perfect, it's strangely easy and it feels a bit messy, but the sheer originality and good presentation makes it worth it.
  3. Turin Turambar

    Fractured Worlds [Final Release/Idgames]

    Jeez this is harder than the last maps I played. Actually I'm going to wait until someone youtube'd a playthrough, I'm already stuck on the first map. I'm missing something obvious I guess.
  4. Turin Turambar

    Atmospheric Extinction - a Boom mapset (Now on idgames!)

    This looks nice! As someone else has said, it's possible to make bad looking maps with Otex, even if it's a great texture set. And this isn't bad looking at all!
  5. Turin Turambar

    Perpetual Powers [/idgames] - 21-level megawad

    I played the wad. I have to say the first 4 or so maps were pretty average, but later things improve and the maps are more interesting and engaging. Map 20 was a bit of WTF, way harder than the rest of the entire wad, including map 21.
  6. Turin Turambar

    Cacowards 2021 Mentionation Thread

    +1 to Viscous Realms, which I haven't seen mentioned around here. It's a well designed map with good use of OTEX and some intense fights, and an interesting secret system.
  7. Turin Turambar

    The Age of Hell: FPS game for GZDoom - DEMO OUT

    The shotgun has clearly slower RoF, and it needs to reload like you said. You can smash the pistol trigger unlike the shotgun, and over long period of times the dps is bigger because you don't waste time reloading it.
  8. Turin Turambar

    The Age of Hell: FPS game for GZDoom - DEMO OUT

    Well, this is more 'in development' than I thought it was. The sound, man, the sound. It's barely done. -I don't like the shotgun sound. -The sound mixing feels wrong. I have to raise the volume too much to hear the monsters, then my weapons are too loud. -Where are the enemy sounds? Where are their growls? And their sound attacks? And the sound of projectiles flying around? Did I download the wrong file? The game is literally 50% harder than it should be because this. The pistol having a bigger dps than the shotgun feels weird, too. I have to get accustomed to using sprint, but that's on me. I like the more powerful alternate fire but having to be recharged.
  9. Turin Turambar

    Cacowards 2021 Mentionation Thread

    +1 to Nameless. I liked both the atmosphere and how it handle the flow of the map and the non linearity.
  10. Turin Turambar

    RAMP - Rabbit's All-Comers Mapping project [DONE!!]

    ...Any particular level recommendation? Too many to play it fully!
  11. Turin Turambar


    As great as the wad is (and it is!), I missed some custom futuristic looking enemies, even if there were only 'skins', that would be appropriate to the setting. It's a pity to have levels with so much coherence and atmosphere in them and then fight pinkies, imps and barons as always.
  12. Turin Turambar

    [Doom 2] Intergalactic Xenology 2

    Some screenshots (never mind the weapons, that's a separate mod)
  13. Turin Turambar

    Cacowards 2021 Mentionation Thread

    LIke many others, I recommend Auger Zenith. It's time for DBP to win a cacoward. But I also liked a lot Intergalactic Xenology 2. More people should play it.
  14. Turin Turambar

    [Doom 2] Intergalactic Xenology 2

    Very good episode, with lots of carefully done ambient stuff and solid themed levels.I think I will nominate it to Cacoawards when I finish it.
  15. Turin Turambar


    I finished it. The highlight of the wad is the slightly discomforting feeling you get with the dark electronic soundtrack together the use of darkness or strobing lights, and the map layout themselves contributing too. When I say map layout, I refer to their originality, they aren't similar to what we could call 'standard' Doom map, so it helps to give the player a feeling of not knowing what to expect or how it will progress. edit: oh yeah that new creepy caco sure as hell contributed to the atmosphere...
  16. Turin Turambar

    Cacowards 2021 Mentionation Thread

    From the link you have posted in Syringe: "Syringe became recipient of one of the Cacowards in 2020."
  17. Turin Turambar

    [GZDOOM] Deluge: Onset [WIP]

    Very interesting atmosphere and gameplay, good job!
  18. Turin Turambar

    [Wolfenstein: Blade of Agony] Achievement Ideas? (p13)

    What are the names of the secret Commander Keen map? I just remembered they were teased time ago...
  19. Turin Turambar

    Come Eat The Mapwich 2!!! Public beta out now!

    @Bridgeburner56 What is the song for the last maps, the one you participated in? It rings a bell a lot. I almost want to say it a midi version of some Ne Obliviscaris song. About giving credits to the authors, I agree, I wasn't being fair to both of them. Alas, I guess it's human nature, I'm going to remember the names that I knew from before, not the name that it's the first time I had seen. Even more if the gameplay and visual style mostly matches what Gazebo is known for. If instead it was a claustrophobic techbase with only 300 enemies, I would have thought 'hey who is the guy who did it together Gazebo' and noticed his name, as I would have thought he had more input than Gazebo. Sorry Insane Gazebo, you have been typecasted! Funnily enough, if you were to ask me who did Sunlust, I would have said (wrongly) Ribbiks. I totally had forgotten the other author. In that case, it's because I first played years ago Swim with the Whales (once of the wads I first played since my original stint of Doom in the 90s!) , and later Stardate xx, I didn't play Sunlust until last year. So when I played it, I was already thinking on it as 'the Ribbiks megawad'. Hell I prefer Sunlust levels to most of what Ribbik has done in the last 3-4 years. Maybe it was precisely Dannebubinga's hand on it...
  20. Turin Turambar

    Come Eat The Mapwich 2!!! Public beta out now!

    Well, that explains a lot... :P
  21. Turin Turambar

    Come Eat The Mapwich 2!!! Public beta out now!

    I've been playing this. The first eight maps were somewhat average,but from map 9 onwards it turned a really good WAD, some very good maps in there. I noticed map 19 was skipped in my playthrough, I guess it was a secret map. Map 20, from Insane Gazebo of course, is where I'm stuck currently. At first it didn't seem as hard as he usually makes maps, I thought maybe he constrained himself a bit... then I reached the area with the Archvile pillars and the two key switches. Damn that's impossible to me. Before I skip it, are maps 21 and 22 even harder? As it seems the wad has been organized more or less in a progressive difficulty curve.
  22. Turin Turambar

    MBF21 Specification v1.2 Release

    I'm not a mapper/modder, but as a player, this hypes me. I always thought that different infighting rules could be a good avenue to make new enemies with their own distinct gimmicks, like one that ignore infighting, another that is more susceptible and accepts infight from damage of their own race, etc.
  23. Turin Turambar

    Great OTEX map-pack reccs?

    Eviternity, obviously. Remnant from Aurelius, it is one of my faves.
  24. Turin Turambar

    Come Eat The Mapwich 2!!! Public beta out now!

    Is a 1.0 version coming? Or is it, let's say, safe to play? I don't want the same to happen as with RR, where the RC2 was released 48 hours after I finished playing the RC1 :P
  25. Turin Turambar

    Doom Neural Upscale 2X [v 1.0]

    Of course it can be tested with high end hardware. Just enable the fps counter, and if the fps goes from 200 to 10 fps in some point, that's bad (because you can easily extrapolate that in lower end computers it will go from 60 to 30 fps).