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Everything posted by cortlong50
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dude this looks amazing, have you done anything since?
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https://imgur.com/a/cTQt6 hopefully SVNHRNS/SVNEYES if i ever finish the fucking thing.
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if nobody says hellground i am gonna flip my shit! ....im an idiot *slowly starts putting pants back on* everything by eternal is amazing. TUTNT is great. impossible to run. valhalla (anything by ed is dope as well) DTST if youre feeling...weird.
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New to posting maps? Read this first!
cortlong50 replied to CapnClever's topic in WAD Releases & Development
Thank you! i read through everything thoroughly but skipped the last little bit, of course thats where my answer was haha. -
New to posting maps? Read this first!
cortlong50 replied to CapnClever's topic in WAD Releases & Development
mine. "Files over 50MB in size without prior approval." thats what it says. approval from who? -
New to posting maps? Read this first!
cortlong50 replied to CapnClever's topic in WAD Releases & Development
i have a question, i saw where it said file size is limited to 50mbs unless getting permission to upload higher than that...mine is around 180mb. how do i go about getting permission to upload a larger file? -
what are you working on? I wanna see your wads.
cortlong50 replied to everennui's topic in WAD Discussion
when unnecessary shit looks better than your actual map. carpet wrinkles rule. -
wait one god damn minute. how did you made the metal near the door? like the three areas jutting out on each side of the door on the left? what!?
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"I may just have to make one." _the man who is fed up with the machine. i am using your previous beta version...am i missing out on anything? also i have added a few textures to the animdefs if youd like i can paste the code. not a ton, but enough that i think it could be useful for someone.
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what are you working on? I wanna see your wads.
cortlong50 replied to everennui's topic in WAD Discussion
27805 monsters. thats uh...im sure you could squeeze a few more in there. -
what are you working on? I wanna see your wads.
cortlong50 replied to everennui's topic in WAD Discussion
YOU HAVE MY ATTENTION -
what are you working on? I wanna see your wads.
cortlong50 replied to everennui's topic in WAD Discussion
i see shit like this all the time but never get to play it...WHERE ARE THESE MAPS FOR MY PLAYING PLEASURE!? -
did you literally roll on the floor laughing? because my initial reaction isnt to laugh at all...its to fuckin throw a god damn fit and somehow or another blame it on my girlfriend.
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BOOOOO!
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i just made a map with 4 secrets but i only remember where i put two of them.
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The Ultimate DOOM: No End In Sight - Released
cortlong50 replied to NaturalTvventy's topic in WAD Releases & Development
this pack has turned me into a wall humping maniac. -
https://zdoom.org/wiki/Cameras https://zdoom.org/wiki/SetCameraToTexture from the animdefs wiki (youll need to define a texture for the camera to display to in animdefs) CAMERATEXTURE <texture name> <width> <heigth> [fit <width> <height> [worldpanning]] //put this part in animdefs and define the texture parameters Define a texture that can be drawn into. You have to specify a name and a size. If <texture name> is an existing texture the image will be scaled to fit that texture's size. Optionally, you can also specify the size the image will be scaled to with the FIT keyword. Adding the worldpanning keyword makes camera textures pan in world units instead of texture units. Square textures use less memory than non-square textures. However, if you want to use a camera that can see the texture it renders into, you should use a non-square texture. You have to use the SetCameraToTexture ACS command to specify the image this texture shows.
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TNT: Resistance - Released!
cortlong50 replied to valkiriforce's topic in WAD Releases & Development
finished this and had an absolute blast. if youre reading this, download it. full of great maps. -
TNT: Resistance - Released!
cortlong50 replied to valkiriforce's topic in WAD Releases & Development
map04 "wormhole" is quite possibly one of the most kick ass maps ive ever played. -
What are your thoughts on the new Brutal Doom release? (no haters)
cortlong50 replied to Spectre01's topic in Doom General
PFEnh has great brightmaps and particle effects and keep it feeling very vanilla. its one of the all time greats as far as im concerned. so if youre looking for a good pack without it being brutal, maybe check that one out. (sorry for all the comments.) -
What are your thoughts on the new Brutal Doom release? (no haters)
cortlong50 replied to Spectre01's topic in Doom General
(also i feel like i need to add this.) (this is the only comment that is going to get attention...watch. as far as performance...ever since gzdoom 1.8 (so 2.+ and 3.+) ive noticed my frames hit the 30's and 40's without mods just walking around in bigger maps. (no offense graf...i love you man and your sourceport is the only one i play with and i respect your work and your bird profile picture) but the performance in these newer versions is...not great. 1.8.+ worked beautifully, but ive noticed a huge performance hit when we hit the 2.+'s. my map pack (huge detailed disaster that it is) runs BD at 60+ (i lock at 35 but for testing purposes i unlock) on 1.8.+...but stay around 35-40 in 2.+ and 3.+. so you pointing the finger at bad performance because of a mod isnt really in the best taste. the performance hit of the newer versions just by themselves is undeniable. not trying to call you out, but i cant let you torpedo shit without saying something. -
What are your thoughts on the new Brutal Doom release? (no haters)
cortlong50 replied to Spectre01's topic in Doom General
to be honest brutal doom, PFENh (anything z86 does really) and Eternal with hellground (shoutout to tormentor too) was really what made me realize how far you could mod doom and how far you could take the game, you cant deny the level of interactivity that brutal doom provides and i was impressed and decided after coupling that with hellbound and a few others that i was gonna get into dooming. and here we are. one mod with 27000 downloads and a map pack with countless hours poured into it. so the question to me is "would you like to see more newcomers in the community?" and i say yes. more maps, more mods, more textures. i want fresh talent and whatever inspires more people is fine by me. -
Hey, not too rough! (Episode 2 relaesed)
cortlong50 replied to RaphaelMode's topic in WAD Releases & Development
ive had my mind blown before...but never like this. -
Transparent glass in Zdoom in Hexen format.
cortlong50 replied to SayWhatOneMoreTime's topic in WAD Discussion
we call those people purists. we ignore them. and im with you blastfrog. to a tee. all the little pains in the asses for basic stuff in hexen really gets annoying. -
Transparent glass in Zdoom in Hexen format.
cortlong50 replied to SayWhatOneMoreTime's topic in WAD Discussion
yes it does but youll have to use scripts to get them to work. Enjay did a great demo of this if youd like me to send you a link. it started my whole road down the ACS route, and i havent looked back. also...i know it sucks to switch formats mid map, ive been there...but give UDMF a shot in GZDoombuilder. its way more intuitive, more flexible and easier to use. definitely helped the learning curve for me.