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AD_79

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  1. I've been going through a bit of a creative drought recently. Most maps that I start I end up not finishing or in some cases flat-out deleting, and I think it's because I'm getting tired of doing the same sorts of things over and over (this applies to my maps as well as my mapping!). I need to try new processes, implement new ideas, but I'm not sure where to start or what to do, exactly. My mapping process used to be "draw out the whole layout, then do everything else". Recently I shifted away from that and went with more of a "detail as you go" approach, which ended up really hurting my output, I think (less overall focus on layout+gameplay), plus it slowed me down a ton. I'd like to hear your approaches to mapping (or creative things in general) and what I could try to vary it up and inject some life into my mapping.

    1. Show previous comments  23 more
    2. AD_79

      AD_79

      I started drawing shit today. Fast-forward a couple hours:

      Spoiler:
      Thinking about raising the ceiling up some more, it's a little low at the moment. But hey, it's something.

    3. MrGlide

      MrGlide

      ooohhh thats sexy.(edit)I'm going to hope on doombuild and make something tonight.

    4. AD_79

      AD_79

      Ugh, I've been wanting to take a break from Doom mapping for ages now (as in, four to five-ish months), but I'm involved in way too many projects at the moment to do that. Maybe a break is what I need, but I can't just drop out of everything. That'd be a huge asshole move on my part. And then I join yet another thing thinking I can get something done quickly...

      edit: I think I'm gonna take a short break from Doom and Doom-related activities. I'll probably be back in a week or so, maybe a bit longer.

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