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    Green Marine

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  1. hi, heres my map needs playtesting (im exhausted playing my own map repeatedly), especially on vanilla E2 style corrupted techbase, just in case you didnt have enough let me know what y'all think, hopefully its not too detailed/hard etc https://www.dropbox.com/scl/fi/f2a0twu2bki9ypp6i7547/unusedmapyears.wad?rlkey=sz6f4q69lat4c3bg797eo2ln6&dl=0
  2. Edit: you can take both, as I misread and just realised you had dibs on both rather than just one. I'll take "unusedmap" and make something entirely new in the alpha style, and maybe a DEVCOMM if I have some spare time!
  3. hey I'd like to join too! Also either e1m6 or e1m12. Hex gets first dibs, I'll take either those or scraps!
  4. Thanks everybody! I still got to set up my computer for this but I'll get there. DSDA doom seemed good, but the version I got had an error with the area map, hope they fix that soon. Is this the MBF 21? I'd be very interested in a more flexible dehacked, even at the cost of it not being exactly vanilla. I got the most out of dehacked before by making a mod for Udoom and using all the unused D2 states for additional monsters, sounds, frames etc. It's ok, but inelegant. Whats this new dehacked called?
  5. Hey everybody, it's Years, some of you might remember me as the creator of Nihility: Infinite Teeth, which somehow won a caco. I'm back I guess! It's been 5 years since I've done *any* doom editing or mapping. Basically, after my windows computer died, I got onto mac to do music, but of course there isn't many programs on there for doom mapping/editing (afaik) and I simply couldn't get wine to work well. And also my mac had a tiny HDD's so partitioning wasn't great etc Now I have a new windows laptop and I want to get back into things and I have no idea where to start in 2022. -Whats the latest and best map editor? Is it Doom Builder still? Some new fork? (Ideally for vanilla/limit removing) -Is Slade3 still a thing? What to use for resource editing and dehacking? Any new programs? -Image editing? I don't have photoshop anymore and never found it great for making textures and sprites. Is there some cool (free/cheap) replacement? -Any good maps you'd recommend me in my absence? I have barely played much doom in the last 5 years. -Best vanilla or boomy source port? I used PRboom back in the day, but it didn't seem stable recently, is there a new one? -How to get back into mapping 'psychologically' after a big break? My life is totally different now and I can't remember my old mindset. I'd like to start with a single new map and get back into the community but feeling overwhelmed at the prospect! Oh and fix the bugs in Nihility lol. Hopefully this question is relevant and not too weird or anything, but yeah... hi again everybody!
  6. I now am back working on it! I don't think it will be a 36 level megawad in one file, but rather episode-by-episode so each ep can have its own unique dehackery and atmosphere. I don't like the idea of going through 36 levels with exactly the same sounds and monsters as it might get a bit repetitive. Oh also, its not sir, its ma'am, But there will be more! ^__^
  7. 5 levels in, and all I can say this is *outstanding*. The gritty, grainy colour scheme and scanned toy guns, great decentralised level design, balanced gameplay and lovely deHacking making this Absolutely Great. I want to see more wads like this, really digging people getting the most out of dehacked in 2018.
  8. Maskim Xul Like holy shit. Best Dehacking I've ever seen.
  9. years

    What improvements over Doom 2016 are you expecting?

    >replace snapmap with either a vector or brush-based level editor (not doom builder, but something allowing *architecture*) >more monsters + infighting management as a (bigger?) gameplay mechanic >more interesting/surreal hell >either good multiplayer, or simply ditch it. >better powerups >singleplayer/co-op DLC, like *level packs* (that does not make up for a shortened SP campaign).
  10. Despite having no music in the only WAD I have ever released, I am a musician/sound artist: https://uboa.bandcamp.com/ +
  11. Yep. The imps have been rendered green so they can be translated into DeHacked recolours. A side-effect of this in PrBoom+ is that when they are recoloured by the engine they don't stick to the palette (i.e. are 16 bit) and have a nicer, darker tone. Weirdly g/zdoom and does not do this, making them look essentially identical.
  12. It's still being made! I swear! Although I don't think these levels are going to make the cut.
  13. years

    Share a random fact about yourself

    fact: I used "I won a cacoward" as a pickup line on tinder
  14. years

    Post a picture of yourself!

    Here's me. See if you recognise my little friend on my arm!
  15. years

    Doom: Lost Alpha

    This looks fantastic! Don't let the Alpha/Bible curse bring you down, 16 maps is achievable. I would offer my services, but currently working Nihility too much rn, plus its been years since I used zdoom for mapmaping. Good Luck!
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