I believe those are the best, actually. You have to know a little trigonometry to get the textures right, though, which sucks. I'm a little shaky on that.
I believe those are the best, actually. You have to know a little trigonometry to get the textures right, though, which sucks. I'm a little shaky on that.
Yeah. Also, pretty much all architecture is at such an angle, so it makes it more realistic (kinda).
Yes, well. I like 45/90 degree angles, too. It's kinda hard to add detail in rooms with all those wierd angles. I also think wierd angles look strange in the editor. :P