Single Status Update
So, a few days ago, I was listening to some discussion on the funderful (heh) land of IRC, when someone mentioned RoTT (Rise of The Triad), which led me to find WinRoTT (v2.19), which seems to be the only RoTT source port I've seen that works worth a damn. After a while of toying around with this port, I began to think "Hey, maybe I should make some crappy levels for this game.. it can't be too hard". I downloaded one of the (crappy, but good enough) editors, and began to mess with it. I also pestered Kaiser to try and make a map as well! :P
I made four Rise of The Triad Maps. Kaiser made one (which of course makes my maps look bad :(). The maps are overall much more linear than the maps in Rise of the Triad, which should make them more fun to play (god I hate running around giant mazes with no idea of what to do).
If you happen to have a copy of Rise of The Triad handy, and would like to try these levels (which I'm sure you probably don't), feel free. I would recommend downloading the WinRoTT (v2.19, all the other versions are extremely buggy) source port (linked above). Loading the maps with WinRoTT should be fairly self-explanatory. Upon loading the exe, a window pops up before the game is launched, which allows you to load custom levels (labeled "Alternate Game Levels"). Simply put the file in your rott directory, and.. load er' up!
In other news.. I have no life! Hwahaha..ha..Eh. OMG
HOT 90 DEGREE ANGLED ACTION:
MAP01 - Dark Entryway - Me:
MAP02 - Panic - Kaiser:
MAP03 - Ruined Courtyard - Me:
MAP04 - Monastery Fortress - Me:
MAP05 - Blood Cave - Me:
Download.. IF YOU DARE.
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Heh, I'll be sure to play these maps Spork, they look neato. Also, since you've made some ROTT maps you've motivated me to put together my old ROTT maps into one file. There's a total of 8 maps, here are some pictures:
Cool, just played them. They're pretty good. :)
Curse over your head
I don't know about you, but I personally find some of the giant mazes throughout games like Wolf3D to be rather annoying. The gameplay is usually like so: Go around searching every of the 500 or so doors in the level, hoping that one of them holds a key. While Rise of The Triad is a departure from this for the most part, there are a few levels in the game that can be like that. It gets too tedious, and I eventually just give up.
I don't have a problem with non-linear maps as long as they're not THAT non-linear.
Edit: If you're wondering what map editor we're using, it's called "RottED". http://www.3drealms.com/stuff/rotted11.zip
Danke, I'll look into this for sure!