rodster

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About rodster

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  1. What about those fancy start-up companies which we nevear hear of again? :D
  2. First pistol shot is always a 100% accurate shot.
  3. Endpoint had too many "right behind the door traps filled with a chaingunner" for my taste :D:D Here are my runs. I died on both at about map04 to map05. ironman_rodster_endme.zip
  4. i just gotta ask, where is your profile pic from? It looks cool!

    1. Grain of Salt
    2. rodster

      rodster

      thank you!

    3. Memfis

      Memfis

      cropped and blurred :(

    4. Grain of Salt

      Grain of Salt

      Well, I uploaded it at what I read was the max resolution, so hey.

  5. Does the complevel matter? I mean does this work in all complevels?
  6. Yes! I look at it this way. A couple of years ago (well more than 10 years) Gran Turismo 2 looked extremely good to me, but if I play it now I only see pixels. This happened with pretty much every old game I played. Back in the day we were all like "Wow man! Look at those awesome graphics!". We give the very same reactions with today's games but I believe that in a couple of years we will say again "Were these old games really that pixelated? They looked very realistic back in time". Another example; I watched an F12010 gameplay video and then a F12016 gameplay video. When I first saw F12010 back in the year 2009/2010 I thought to myself "Wow, they did a good job on the graphics!", now I'm just wondering how they are still improving, there is a positively notable difference between F12010 all throughout to F12016. Afterall, even a simple photo has no chance against our eyes. To make a good photo you always have to consider stuff like light, lense quality etc... I see it the same way with creating a virtual environment. It will always be different. All of this shows clearly to me that we will never be able to create something perfect, instead we will improve on what we build before. But this is kinda offtopic now.
  7. About the shotgun thing; it's a badass weapon. :D But that topic reminded me of some futuristic movies (e.g. Elysium) which use Assembler as a programming language for seemingly complex programs, but this is rather offtopic. :D
  8. For testing purposes, I would rocket-face myself and keep vodoo at a safe distance. I believe in this case I would have less than 100hp and vodoo would have still 100hp. :thinking:
  9. High Noon Drifter <3
  10. Cacodemon - Tomato Pain Elemental - Potato (not my idea though)
  11. I don't remember it that well. But I remember recognizing the "Blue Carpet" as Water until I watched the interview with Jon Romero, in which he evaluated his own maps. :D It just wouldn't make sense to me: "why is there water in the middle of the room?" :D But I didn't mind much, I just progressed with the game.
  12. I think, I died on map04 with about 32:17 minutes playing. fda_osiris_rodster.zip
  13. Saw this on stream :D Gonna try it out when released, looks awesome.
  14. Best: Map 11 "'O' of Destruction", it looked really cool with the green surroundings and red Cacodemons flying around. Worst: Map 09 "The Pit", because I couldn't beat it on UV difficulty as a child :D My brother did beat that map for me haha :)
  15. I played this with Brutal Doom and on Realism Mode difficulty (I just like the fact that I can kill monsters with a few shots on this difficulty :D ). I liked this WAD a lot! I would love to see the finished version of it :) A few things I have noticed: