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apatuka

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About apatuka

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    Warming Up

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  1. apatuka

    I'm Also Looking to Play and Record Your Maps

    Made a final adjustment to MAP08, and MAP09 (Secret level) Still i have a lot of things to learn, but thanks to you i learn a lot through feedback. http://pnix.info/uac/UACv0.9b-rev6.pk3 Thank you !
  2. apatuka

    I'm Also Looking to Play and Record Your Maps

    Just updated the WAD with more balance and visual fixes. http://pnix.info/uac/UACv0.9b-rev5.pk3 Thanks so much for all the feedback !
  3. apatuka

    I'm Also Looking to Play and Record Your Maps

    We agree about those powerups, after all the review i decided to remove them most of them and make the fights more challenging but forgot to upload because i got a lot of work to do on my office. Just balanced the amount of power ups and custom monsters. Glad you liked this map, this is by far my favorite after the 3rd one.
  4. apatuka

    UAC Complex v0.9b

    Fixed many things like linedefs not defined as secret and some areas where the linedef is not set as platform (Looks like Doombuilder doesn't have "Monsters can Activate" like DeepSea. Balanced the amount of items and monsters to be more challenging (Less ammo and power ups) Reduced a lot of useless secrets area on MAP01. Reduced the generosity on those secrets. MAP03 have an brown wall texture instead of the green one and players confused with a secret, this was unintentional and was replaced. Also added some teleports to help player on those remote switches (Map02 was an example about bad design on switches) New activate sound for the final boss. Thanks @wintertowns for the SFX ! Will keep an eye about feedback. Realm of Hell under development. DOWNLOAD LINK: http://pnix.info/uac/UACv0.9b-rev4.pk3 Thanks @HAK3180 for the feedback !
  5. apatuka

    I'm Also Looking to Play and Record Your Maps

    The password idea was inspired by "Duke Nukem 3D" where you have to put a correct combination of switches to activate something. Glad you like it, and with every level you advance, the more experience i get. About the version i just uploaded the correct one with many changes. You can download here: http://pnix.info/uac/UACv0.9b-rev3.pk3 You can also download the same link from thread, but just to make there are any cache.
  6. apatuka

    Birthday Bash MegaWAD

    I like the design, i want to try this !
  7. apatuka

    I'm Also Looking to Play and Record Your Maps

    I forgot to update that map looks like i uploaded the wrong file. Will send you the updated file. My apologize for the mess and thanks for playing!
  8. apatuka

    I'm Also Looking to Play and Record Your Maps

    Dear @HAK3180, your record stops on 2:56, looks like it's not completed. But glad the 3rd map it's visually better.
  9. apatuka

    I'm Also Looking to Play and Record Your Maps

    I thought placing the red key on the start would make the map more "puzzling" but i see it confuse the player of what is missing, i need to make more intuitive. Thanks so much for playing, i'm taking note from the feedback to make some adjustments and hopefully make a better experience on the next episode.
  10. apatuka

    UAC Complex v0.9b

    After i watched the @wintertowns FDA i detected some flaws and fixed it quickly. Updated.
  11. apatuka

    I'm Also Looking to Play and Record Your Maps

    Maybe you want to give a try on this multilevel wad: IWAD: doom2.wad Compatible with Zandronum and GZdoom. Levels: 9 DOWNLOAD Will take 40 to 50 minutes to finish depending on the skill.
  12. apatuka

    UAC Complex v0.9b

    Thanks everyone for the feedback. Yes, it's my first multilevel wad but i made many levels before doing my first WAD Episode. I released another one before but it was very bad and took the feedback to improve. Glad you liked the Red Alert intermission, it was an idea (and the most easy to do) i have a long time ago because i don't have design skills to create one. I recognize i did bad on balancing the levels. On most levels i reduced the amount of goodies because it was too easy, but on others i increased to balance. Will try my best on do a better balance on future levels, i still need a lot of practice to improve.
  13. apatuka

    UAC Complex v0.9b

    Hello, I made a set of levels inspired on Knee-Deep in the Dead of Doom 1 using ACS Scripting and more. Also i took some of the Jimmy's MIDI from his website. This is my first wad with 9 levels and i'm planning add a Second Episode. IWAD: doom2.wad Compatible with Zandronum and GZdoom. Levels: 9 (8 levels + 1 secret level) DOWNLOAD Some screens: I want to say thanks to @scifista42 and @BlackFish for the tips on mapping. Update: Adjusted MAP04 UV Skill. Update 2: Readjusted the MAP08 and fixed some issues with other levels (balance, secrets and some misalignments)
  14. Greetings, i'm making some maps with Doombuilder 2 and i got a problem when monsters with specifed TID are dead doesn't trigger the action, instead it trigers even if they are alive (looks like the ThingCountName is equal to 0). I assigned TID 668 and 669 to each group of monsters, but it wont work, my map format is Doom in Hexen Format. #include "zcommon.acs" script 1 OPEN { While(ThingCountName(T_NONE, 669) > 0) Delay(35); Door_Open(15, 64); } script 2 OPEN { While(ThingCountName(T_NONE, 668) > 0) Delay(35); Floor_LowerByValue(18, 8, 64); } What i'm doing wrong ? Thanks !
  15. apatuka

    A simple zdoom WAD

    After being working for a while, I've been doing some mapping based on the suggestions. Now when i make some sectors, i always do some height and light variations, still some levels have the "Forth and back switch hunt" but its not that annoying anymore. http://imgur.com/a/gpLMt MAP01 http://imgur.com/a/qOpLr MAP02 http://imgur.com/a/08Ey8 MAP03 Techbases are my fav kind of map. Will release a wad soon.
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