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Brace yourselves, Windows XP end of support is coming!
ProGamerX56 replied to Katamori's topic in Everything Else
Who is still using XP at home? -
Legacy, be sure you pay for the Wads. You said Source Port, yet you are looking for homebrew. Get Legacy instead of any potential malicious applications.
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Seen no thread on any site about this. Since Chex.wad runs via Boom and PrBoomPlus, I've decided to open this thread. Last post about this was in 08. Well I think this is kinda unbeatable. E1M1 in 0:01 using the corner exploit. Edit still had Strafe50 on, redone. chexquest-e1m1-01.zip
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PSX Doom: The Lost Levels - New Pre-Beta Available courtesy of Salahmander2
ProGamerX56 replied to Dragonsbrethren's topic in WADs & Mods
Just throwing stuff out there, but would it be better to import GZDOOM Nazi's on Wolfenstein and Grosse conversions? Kust an idea. -
PSX Doom: The Lost Levels - New Pre-Beta Available courtesy of Salahmander2
ProGamerX56 replied to Dragonsbrethren's topic in WADs & Mods
Guys, Mephisto fails the load and does not allow me to progress. https://www.dropbox.com/s/sz0a1547fvpcgan/Screenshot%202014-03-25%2019.19.30.png Plz fix Seen if all maps were working before playing through and this happens on map LOST17, when I use NEXTMAP param it just prints the error again. Sorry, I see this is Pre-Beta, it seems to be a very simple one with a simple solution, add a player start. That should get the map to load. Then LOST18 can load, but the inventory glitches because of the crash on Map17. Hope this helps. -
If you need any playtesters in the future, I'll be glad to help :D
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PSX Doom/Final Doom TC (Legacy TC, See first post for details)
ProGamerX56 replied to Mattfrie1's topic in WADs & Mods
Just a suggestion, add these values into the default PSXDoom.cfg file. SECRETMESSAGE="A SECRET IS REVEALED" WI_SHOWTOTALTIME="TRUE" Then set the default colour of the secretmessage string to yellow. It'll feel a lot more like PSX doom, no? Just cos it resets itself every time... BTW running 2.133 with only the music PK3 -
Done E1M4 -turbo 175, beat OddyseyOfNoises run by like .10 tics, still very improvable. d14-09.zip
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Rerecorded with PrBoomPlus2.5.1.4. Still unoptimised, but tell me if the tics were counted fine. .42 secs faster than last demo so that's good. Still working on this plus some solo-net stuff. Not final yet, mind. Used Strafe50 in these runs. My speedrunning skills are improving, but still not good enough, I will be some day though, with practice. e4m7-tux-9.zip
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Copied .cfg and that added launcher plus my old settings.
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Not sure what to expect in terms of replies, as I am not sure if this is optimised enough. I have been practicing non-tas but struggle to get enough control when turbo. Post what you think. Yh it's TAS, but I'm only TASing Turbo runs so I actually can have some control. The demo still needs optimisation, notably at 2.06s when I hit the pedestal. See info file for specific info. BTW I did straferun, trying to get the hang on strafe50 See ya. 47-06-trbo255tas.zip
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What tools do you guys recommend for Doom TAS runs? Cannot find anything via google search, just wondering what is optimal.
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Found what I was doing wrong, cheers!
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The Plutonia Experiment uv-max in under 1 hour [TAS]
ProGamerX56 replied to odysseyofnoises's topic in Speed Demo Submissions
Alas, I cannot speak on this subject as I am just a newbie at speedrunning [improving, straferunning a lot more!!!]. -
So I extracted the Skulltag zip, then I got an error, the Doomseeker DLLs were not extracted. So no multiplayer doesn't work at all and says missing DLL, when I copy it it gives me error 0x80004005 unspecified. Help would be appreciated.