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Brace yourselves, Windows XP end of support is coming!
ProGamerX56 replied to Katamori's topic in Everything Else
Who is still using XP at home? -
Legacy, be sure you pay for the Wads. You said Source Port, yet you are looking for homebrew. Get Legacy instead of any potential malicious applications.
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Chex Quest series demos [-complevel 3]
ProGamerX56 replied to duvel's topic in Speed Demo Submissions
Seen no thread on any site about this. Since Chex.wad runs via Boom and PrBoomPlus, I've decided to open this thread. Last post about this was in 08. Well I think this is kinda unbeatable. E1M1 in 0:01 using the corner exploit. Edit still had Strafe50 on, redone. chexquest-e1m1-01.zip -
PSX Doom: The Lost Levels - New Pre-Beta Available courtesy of Salahmander2
ProGamerX56 replied to Dragonsbrethren's topic in Map Releases & Development
Just throwing stuff out there, but would it be better to import GZDOOM Nazi's on Wolfenstein and Grosse conversions? Kust an idea. -
PSX Doom: The Lost Levels - New Pre-Beta Available courtesy of Salahmander2
ProGamerX56 replied to Dragonsbrethren's topic in Map Releases & Development
Guys, Mephisto fails the load and does not allow me to progress. https://www.dropbox.com/s/sz0a1547fvpcgan/Screenshot%202014-03-25%2019.19.30.png Plz fix Seen if all maps were working before playing through and this happens on map LOST17, when I use NEXTMAP param it just prints the error again. Sorry, I see this is Pre-Beta, it seems to be a very simple one with a simple solution, add a player start. That should get the map to load. Then LOST18 can load, but the inventory glitches because of the crash on Map17. Hope this helps. -
TNT: Revilution . 2 small to medium maps wanted
ProGamerX56 replied to Kyka's topic in Map Releases & Development
If you need any playtesters in the future, I'll be glad to help :D -
PSX Doom/Final Doom TC (Legacy TC, See first post for details)
ProGamerX56 replied to Mattfrie1's topic in Total Conversions & Full Games
Just a suggestion, add these values into the default PSXDoom.cfg file. SECRETMESSAGE="A SECRET IS REVEALED" WI_SHOWTOTALTIME="TRUE" Then set the default colour of the secretmessage string to yellow. It'll feel a lot more like PSX doom, no? Just cos it resets itself every time... BTW running 2.133 with only the music PK3 -
Done E1M4 -turbo 175, beat OddyseyOfNoises run by like .10 tics, still very improvable. d14-09.zip
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Rerecorded with PrBoomPlus2.5.1.4. Still unoptimised, but tell me if the tics were counted fine. .42 secs faster than last demo so that's good. Still working on this plus some solo-net stuff. Not final yet, mind. Used Strafe50 in these runs. My speedrunning skills are improving, but still not good enough, I will be some day though, with practice. e4m7-tux-9.zip
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Copied .cfg and that added launcher plus my old settings.
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Not sure what to expect in terms of replies, as I am not sure if this is optimised enough. I have been practicing non-tas but struggle to get enough control when turbo. Post what you think. Yh it's TAS, but I'm only TASing Turbo runs so I actually can have some control. The demo still needs optimisation, notably at 2.06s when I hit the pedestal. See info file for specific info. BTW I did straferun, trying to get the hang on strafe50 See ya. 47-06-trbo255tas.zip
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What tools do you guys recommend for Doom TAS runs? Cannot find anything via google search, just wondering what is optimal.
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Found what I was doing wrong, cheers!
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The Plutonia Experiment uv-max in under 1 hour [TAS]
ProGamerX56 replied to odysseyofnoises's topic in Speed Demo Submissions
Alas, I cannot speak on this subject as I am just a newbie at speedrunning [improving, straferunning a lot more!!!]. -
So I extracted the Skulltag zip, then I got an error, the Doomseeker DLLs were not extracted. So no multiplayer doesn't work at all and says missing DLL, when I copy it it gives me error 0x80004005 unspecified. Help would be appreciated.