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Everything posted by ProGamerX56

  1. ProGamerX56

    Recommended TAS Tools

    What tools do you guys recommend for Doom TAS runs? Cannot find anything via google search, just wondering what is optimal.
  2. Who is still using XP at home?
  3. ProGamerX56

    Any good psp doom ports?

    Legacy, be sure you pay for the Wads. You said Source Port, yet you are looking for homebrew. Get Legacy instead of any potential malicious applications.
  4. ProGamerX56

    Chex Quest Demos

    Seen no thread on any site about this. Since Chex.wad runs via Boom and PrBoomPlus, I've decided to open this thread. Last post about this was in 08. Well I think this is kinda unbeatable. E1M1 in 0:01 using the corner exploit. Edit still had Strafe50 on, redone. chexquest-e1m1-01.zip
  5. Just throwing stuff out there, but would it be better to import GZDOOM Nazi's on Wolfenstein and Grosse conversions? Kust an idea.
  6. Guys, Mephisto fails the load and does not allow me to progress. https://www.dropbox.com/s/sz0a1547fvpcgan/Screenshot%202014-03-25%2019.19.30.png Plz fix Seen if all maps were working before playing through and this happens on map LOST17, when I use NEXTMAP param it just prints the error again. Sorry, I see this is Pre-Beta, it seems to be a very simple one with a simple solution, add a player start. That should get the map to load. Then LOST18 can load, but the inventory glitches because of the crash on Map17. Hope this helps.
  7. ProGamerX56

    TNT: Revilution . 2 small to medium maps wanted

    If you need any playtesters in the future, I'll be glad to help :D
  8. Just a suggestion, add these values into the default PSXDoom.cfg file. SECRETMESSAGE="A SECRET IS REVEALED" WI_SHOWTOTALTIME="TRUE" Then set the default colour of the secretmessage string to yellow. It'll feel a lot more like PSX doom, no? Just cos it resets itself every time... BTW running 2.133 with only the music PK3
  9. ProGamerX56

    Recommended TAS Tools

    Done E1M4 -turbo 175, beat OddyseyOfNoises run by like .10 tics, still very improvable. d14-09.zip
  10. ProGamerX56

    Recommended TAS Tools

    Rerecorded with PrBoomPlus2.5.1.4. Still unoptimised, but tell me if the tics were counted fine. .42 secs faster than last demo so that's good. Still working on this plus some solo-net stuff. Not final yet, mind. Used Strafe50 in these runs. My speedrunning skills are improving, but still not good enough, I will be some day though, with practice. e4m7-tux-9.zip
  11. ProGamerX56

    Recommended TAS Tools

    Copied .cfg and that added launcher plus my old settings.
  12. ProGamerX56

    Recommended TAS Tools

    Not sure what to expect in terms of replies, as I am not sure if this is optimised enough. I have been practicing non-tas but struggle to get enough control when turbo. Post what you think. Yh it's TAS, but I'm only TASing Turbo runs so I actually can have some control. The demo still needs optimisation, notably at 2.06s when I hit the pedestal. See info file for specific info. BTW I did straferun, trying to get the hang on strafe50 See ya. 47-06-trbo255tas.zip
  13. ProGamerX56

    Skulltag dll problem

    So I extracted the Skulltag zip, then I got an error, the Doomseeker DLLs were not extracted. So no multiplayer doesn't work at all and says missing DLL, when I copy it it gives me error 0x80004005 unspecified. Help would be appreciated.
  14. ProGamerX56

    Skulltag dll problem

    Found what I was doing wrong, cheers!
  15. ProGamerX56

    The Plutonia Experiment uv-max in under 1 hour [TAS]

    Alas, I cannot speak on this subject as I am just a newbie at speedrunning [improving, straferunning a lot more!!!].
  16. ProGamerX56

    PrBoom-Plus, ver.

    Did you pause at any stage? That causes desynchs with some source ports.
  17. ProGamerX56

    Console on prboom/glboom

    Found a thread from 11 saying there was no console. But how would i be able to record demos? Dumb question, but cant find anything...
  18. ProGamerX56

    Console on prboom/glboom

    So i would enter prboom.exe -file ().wad -turbo 255 -record x.lmp And glboom same?
  19. I used choc doom, now use prboom plannin to get zdoom soon tho.
  20. ProGamerX56

    Brutal DOOM V.19 issues

    If that doesnt work type in gzdoom.exe -file (brutaldoomname).pk3 on cmd or run. Leave the doom2 wad in the gzdoom dir note that for this way to work you need a copy of the pk3 in the gzdoom directory.
  21. ProGamerX56

    TNT: Revilution . 2 small to medium maps wanted

    A suggestion? Try incorperating terrain like sand, snow and woodland
  22. ProGamerX56

    Opinions on my first run?

    Thx. Ive moved to PrBoom. I straferunned a bit in that uv turbo run. I believe.
  23. ProGamerX56

    Opinions on my first run?

    Just registered on this site. I am trying to speedrun Master Levels and maybe some other stuff. .lmp for Attack.wad is below. No Monsters - 39s Easily improvable, but ok for my first try :) I know it's crap, I'll try to improve. attack nm-no monsters.zip
  24. ProGamerX56

    Is this trick possible?

    Test it out with the -turbo 255 parameter. Then have a go at reg speed.
  25. ProGamerX56


    Ok, i need a souce port that will let me add no monsters or turbo and let me record my shtty runs (improving). Do i need to get a source port? Or can i reassign my doomit executable from ml to ultimate. Are chocolate doom and prboom self installing or do i have to spend two hours manually exracing files (dosbox)