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ImpieEyez95

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Everything posted by ImpieEyez95

  1. Currently I'm using the textures from Packer's remake, but i have to resize/rename them so they fit the texture alignment within Gzdoom's engine.
  2. ImpieEyez95

    2016 Goals

    Continue working / Recreating Conker's BFD within GZDoom. Working on my spriting/ ACS / Decorate abilities.
  3. Okay! Again, I am HORRIBLE at spriting and whatnot :( ill try based on the image you provided though.
  4. Oh wow! That looks wicked, but does this mean that I'll have to have 100s of edits of the face hud or only like 8 or so (however many rotations it is?) Also which Sourceport has TrueColor? I know of Delphi Doom but is that the only one? as for the Music, should it be different than a midi file? like ogg or something?
  5. - Working on the multi maps first, right now, but yes i agree! I'll have to contact the author of that As for the Conker Sprites, heres a pic i got from the textures of the original game for use within the HUD / SBARINFO http://imgur.com/bwZwWFl I also saw that someone made a Double Jump mod (not sure if that's the "Hover" mod you're talking about?) As for the Weapons they're going to be harder (I'm not the best sprite person in the world but I'm gonna have a go at it.) - here's some sprites for them in-game possibly? http://imgur.com/a/LBVwA I currently have a week+ off from University. I'll be working on this throughout the week! :)
  6. Portions of the Multiplayer map (with stock Doom Textures as placement for now.) http://imgur.com/z1Suu1w also currently ripping all the textures from the game (through the use of an emulator/plugin), along with having gotten the MIDI files for the soundtrack. Ambitious project, but do-able. It would be easier if i had a team of people but well i gotta show off what I can do (i.e. level design, and whatnot) also yes, i am asking for help, but yes! I'll totally do that within the future! Thank you! Also working on the HUD right now too!
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