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meapineapple

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Everything posted by meapineapple

  1. meapineapple

    Endless Random /idgames WAD Adventures #049

    Thanks for playing, @LadyMistDragon! I had almost forgotten about that map. I'm glad you enjoyed it.
  2. You're enjoying the peaceful ocean noises when you notice something peculiar on your island home. It's hellspawn! The nearby sea fortress has been invaded by the denizens of the underworld. It's up to you to purge this demonic threat. Saltwater is a single-map Boom WAD. No jumping or crouching. Free look and free aim are permitted, but not required. Can you find your way back home after the deed has been done? Port: Boom IWAD: DOOM2.WAD Length: 20 to 30 minutes Download the latest version: Saltwater 2019-09-08 or via idgames Download an older version: Saltwater 2019-09-07 Screenshots: Changelog:
  3. meapineapple

    Brimstone Institute

    Brimstone Institute is a map that sat on my hard drive, mostly finished, for almost two years before I finally got around to wrapping it up and actually releasing it. It's not going to be the most well-balanced map I've released, thanks to an attitude of "just get it out the door, already". But at least it's finally getting out there in the world. This is a large single-map WAD intended for play in a recent GZDoom release. Explore a multi-level complex containing many different environments to find and eliminate The Boss. This map should be played with dynamic lights and shadowmaps enabled. It depends on DOOM2.WAD. Estimated play time is 30 to 45 minutes. The WAD includes 16 minutes of OGG audio in four original music tracks that I composed myself. Download: Download briminst.2022.07.24 (56 MB) Mirror Download an older version: Download briminst.2022.07.21 Mirror Screenshots:
  4. meapineapple

    Brimstone Institute

    Aha, @LadyMistDragon thank you for pointing that out. I fixed that (and another small issue with a lift in the blue key room) and uploaded a new version of the WAD.
  5. meapineapple

    Brimstone Institute

    That's odd. Can you be more specific about where this is happening? And what port are you playing in? In GZDoom 4.8.2 I don't see any HOM effects in the cavern area or anywhere else. Edit: Whoops, I think I may have found what you were talking about.
  6. meapineapple

    Mountain Village (Tower Defense!)

    I had a hard time with this map, but then my Doom skills are not what they used to be. (Not that they were never anything all that special.) I felt like I could have handled it alright, if not for constantly getting sniped by chaingunners spawning all around the map. I'd suggest either cutting down the number of chaingunners, or making them spawn on alternate sides (so that the player only has to handle getting sniped from one area at a time). Or at the very least, putting in a whole lot more medikits on HMP and lower difficulties. Also, I like how the arena is put together (and I have certainly noticed some similarities with a certain other map), although I think it might have been improved a little bit in this case if there were more than just the one little fort to provide decent cover. Maybe if there was another similar area near that teleporter dead end up on the hill? You can watch my playthrough here:
  7. meapineapple

    Raytracing in GZDoom possible?

    Who, and how much?
  8. I was having a lot of fun, up until the final encounter in the fourth map. It was an exhausting ~15 minutes of flailing around before I finally noticed the tiny red patch on the floor. The WAD was generally not great at communicating to the player what its switches are doing. But that was the one major stain on an otherwise enjoyable map set. The maps played pretty well and looked very good. I especially liked the architecture on map 3's larger rooms. I think you have a few things to learn yet about mapping for Doom specifically, but your mapping experience in general certainly shines through here. You can watch my playthrough here:
  9. meapineapple

    Brimstone Institute

    Aha! Thank you. This is awesome. The WAD is now also hosted here: https://doomshack.org/uploads/briminst.2022.07.21.zip
  10. meapineapple

    Brimstone Institute

    Huh, that's odd that the one doesn't work for you. But great that the others are working. Can you clarify what you mean about converting the music? WAV is an uncompressed audio format, and OGG is a compressed format. The audio files are much smaller in OGG form than they would be as WAV. If there's another kind of conversion you meant, I would consider it. However, I would not want to provide a download entirely without the music, since I feel that it's an important part of the WAD.
  11. meapineapple

    Brimstone Institute

    I didn't know people were even still using Avast. Weren't they caught selling everyone's browser history, a while back? It sure sounds like the problem is with Avast, taking issue with my personal website, and not with my website itself. I would like to kindly suggest trying out a different antivirus. To anyone who is confused or concerned: These are just image and WAD links hosted on my own personal website, so that nobody has to deal with mediafire or megaupload or whatever crappy free upload site people are using these days. As far as I know, you can't get a virus from viewing an image or downloading a WAD. You don't have to worry. Avast is just being very dumb.
  12. meapineapple

    Brimstone Institute

    How in hell could my little personal website ever have ended up on an Avast blacklist This is bizarre Do the links in the post work for you if you replace "https" with "http", by any chance? Like this: http://files.pineapplemachine.com/public/doom/wads/briminst.2022.07.21.zip
  13. meapineapple

    Brimstone Institute

    ????? Anyway, I added a download mirror to the original post. Here's the new alternate link: https://pineapplemachine.com/files/doomwads/briminst.2022.07.21.zip
  14. meapineapple

    Brimstone Institute

    @Dragonfly What web browser are you using? And what part of the world are you connecting from? The links are working fine for me, and also working when I connect with a VPN.
  15. meapineapple

    Brimstone Institute

    It shouldn't be. Can you explain what happens when you try the link?
  16. meapineapple

    Saltwater: A single-map Boom WAD

    Thank you for playing, and for sharing the video! Very nice work, finding all the secrets. You got the level's true ending.
  17. meapineapple

    Wyrmwood: Episode I

    The WYRMWOOD PROJECT welcomes you to explore its RESIDENTIAL CAMPUS. If you're on your BEST BEHAVIOR, then you may even be so PRIVILEGED as to have a one-on-one meeting with THE BOSS! Wade through eleven maps of blood and guts! Wyrmwood should be played continuously; don't try to pistol start these bad boys. The maps start out very easy, but you can expect the later parts of Wyrmwood to pose a serious challenge on UV difficulty. A full playthrough normally takes roughly one hour. Wyrmwood uses Doom 2 resources, is Boom-compatible, and has been tested fully with Zandronum and PrBoom+. For the very best experience, I recommend playing with a ZDoom port such as Zandronum. Download the latest version: wyrmwood.18.10.17.zip / Mirror: https://www.pineapplemachine.com/files/doomwads/wyrmwood.18.10.17.zip Download an older version: wyrmwood.18.10.13.zip / Mirror: https://www.pineapplemachine.com/files/doomwads/wyrmwood.18.10.13.zip Screenshots Videos The full readme
  18. meapineapple

    Wyrmwood: Episode I

    Wow, looks like I missed the action. Happy new year, all? @ChestedArmor if you prefer WADs that throw you into big intense action right away, then that's entirely valid. But this WAD is not that, and if that's what you expected from it then no wonder you were disappointed. Wyrmwood was modeled a little more after a traditional Doom episode. I wanted there to be a strong sense of progression and escalation, which is why there are a few short maps at the start offering only lower-level weapons and enemies. Wyrmwood was largely a result of exhaustion on my part - I've been mapping on and off for years, and just dropping the player into an arena with a bunch of threats and being done with it feels so empty these days. There's no context, no feeling of investment, just a tedious procession of billboard sprites for you to click at. My hope was that the maps at the end, throwing buckets of plasma and rockets at you as you contend with hordes of cacodemons, hell knights, revenants, and archviles, would have been built up by all that came before, drawing the player in to the fantasy, and those big fights would feel all the more intense and rewarding. Not like clicking at a bunch of sprites. I think I succeeded! I think many players did feel this investment in the maps that I hoped for, @Clippy included.
  19. meapineapple

    Wyrmwood: Episode I

    Hell yeah, thanks for playing! It was great how often you'd say something like "I could really use some health" and then a moment later find some health, or "I could really use a rocket launcher" and there one is after the next door you opened. Big props on finding all the secrets on Map 7, too, by the way. The video cuts in the middle of Map 11, were you eventually able to work it out and finish the map?
  20. meapineapple

    Saltwater: A single-map Boom WAD

    ...Wait. What? The problem wasn't the links. The problem was your antivirus, probably rejecting the links just on the basis that I hosted them on my own website instead of www.HugeCorporateOwnedFileSharingSite.com. I've put the links back the way they were before. They're links to completely normal zip files containing a readme text file and a Doom WAD file. There's a bunch of people in the forum topic who wrote responses that should have made it very clear that they downloaded the WAD just fine with no virus or anything. And you still go and remove the download links two years later? Please get a less horrible antivirus, and please do not be so quick to remove links to WADs. It's a good thing I released this WAD as CC0 Public Domain or someone might not have been kind enough to re-host it as they did. Thank you @EffinghamHuffnagel and thank you @Clippy and you too @Biodegradable, you guys are awesome
  21. In October I'll be very busy and I don't expect to have much time to do Doom mapping, but this month I'm off work and mostly free for a little while. So possibly I will participate...in spirit...by making a few maps this month, and then maybe testing and polishing when I can snatch bits of time in October. Back in 2018, a big part of the reason I was able to get a full megawad done in the month is because I had a bunch of time off work that overlapped it. For 2021, though, September is the month when I'll actually have time I could dedicate to mapping. Completely understandable @Ryath (aka scwiba) if you don't want to officially consider it a NaNoWadMo submission! But I'd like to feel like I'm participating again in some way and this is how I hope to do it this year. It'll at the very least be a NaNoWadMo submission in my own heart.
  22. Chrono-Displacement Labs is a single-map Boom WAD intended for use with the D4V ("Doom 4 Vanilla") mod. It borrows graphics from the excellent D3 Retro project. The WAD is so named because of how it takes Doom 2016 weapons and enemies, Doom 2004 textures and flats, Doom 1994 gameplay, and a 1998 Doom port and throws them all into one very anachronistic map. Format: Boom IWADs: DOOM2.WAD & D4V.WAD Length: 10 to 20 minutes Download the WAD here: chrondis.19.09.05.zip or via idgames Download an older version: • chrondis.19.09.01.zip Screenshots: Changelog: Related forum topics:
  23. meapineapple

    D4V Single Map: Chrono-Displacement Labs

    Nice, thank you for playing @RonnieColeman! Perhaps I will make more D4V maps, one of these days... @Monster Instincts There aren't any original resources in this WAD that I can recall. Everything comes from D4V or the D3 Retro project.
  24. meapineapple

    Are you an active DoomWorld Playtester?

    Oh hey I was mentioned. Yes I will still take requests. Don't expect an immediate turnaround, is all.
  25. Thank you for playing Saltwater! Your thoughts are very much appreciated. I might clarify that the brick mansion area took inspiration from real-world sea fortresses, such as Suomenlinna. (In fact, the WAD's TITLEPIC is a photo of Suomenlinna.)
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