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About FearTheReaper

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  1. I liked the old statusbar better, it gives more theme to it especially bits around ammo counters and such. This one looks like mix of MM2 and HR. Not that marble is totally out of there but doesn't blend as fine with whole thing and on screen action. It's 'heavier' to move and carry, looking around into it if you get what I mean.
  2. Doom II: Annie development continued!

    They did care about plot and design of the game around it, not complex story with narrative. It's not the same thing but it leads to similar overall synopsis like in DS where you have no story at all but there's a whole plot told by lore and design mechanics, descriptions and places. Similar thing is included in many wads that doesn't have any text story at all but design of the maps tells the plot for themselves. With limitations and simplicity comes creativity. ;p
  3. Doom II: Annie development continued!

    So this is basically, what if one of Spider Masterminds was experimented upon and imported inside computer network like AI but obviously goes rampage as in nature of original monster? ;p
  4. TNT: Resistance - Released!

    Ammo, health, armor could be washed out gold and actual numbers intense silver, as you focus more on these important numbers how much ammo, health or armor left so them being gold like others on status bar would be too distracting..
  5. WIP: The Id's RPG series coming soon

    custom, hybrid build of GZDoom for accurate PSX Doom and Doom64 sourceport, vanilla-like experience.
  6. TNT Revilution: Final release now on ID Games!

    Finished whole thing yesterday. That was some mean and big thing to go through. Definitely had these old vibes from Icarus/Obituary/Evilution and tech-hell features some of the weirdest and unique maps to date definitely better than original, but on the contrary first 11 maps transmission and variety are rather tough and not so smooth to play, original Evilution did better to a point. After them maps 12-20 defined their on, Revilutionish atmosphere and here is when new visuals blends with old gameplay and atmosphere perfectly. That middle point, if someone drops after first 11 levels will definitely miss better 'core' of that journey to Malignata. ;p Bonus levels were nice, while Anubis is cool with being complex but not too much I liked Duality more. ;p
  7. That's something unexpected but I too consider S.T.R.A.I.N. as the most unique and accurate attempts on sequel-like, especially that memorable soundtrack and semi-realistic level design, plot of Doomguy being total psycho on Black Drugs that makes dude from Doom4 comedian and new enemies...
  8. TNT Revilution: Final release now on ID Games!

    Nope it was something else, I have few versions of it, current one from idgames and the one from TNTRv1.20 to not mess them together I renamed the new to for ex. TNTR120.WAD Looks like your fix only work if name for wad is exactly TNTR.WAD, minor thing really.
  9. TNT Revilution: Final release now on ID Games!

    Ok, current version on idgames works with Doom Retro 2.5 Map30 fix but this one breaks stuff again even loading with older deh file... So, yeah, i'll wait until proper file is uploaded, not gonna scratch pending game.
  10. TNT Revilution: Final release now on ID Games!

    With original FDOOM executable demos only desync when it's trying to play previous demos just before non-existing demo4 since I found them playing correctly only first time before game quits due to obvious demo4. At least first two demos desync that way if played second time, also in Choco.
  11. TNT Revilution: Final release now on ID Games!

    It's the same with other megawads that adds or changes graphics... for ex. S.T.R.A.I.N. Zombies, Batman, Eternal Doom and so on. https://www.chocolate-doom.org/wiki/index.php/Category:TCs
  12. TNT Revilution: Final release now on ID Games!

    On map16 so far, thru Crispy Doom, didn't found anything weird so far so it's probably cosmetic stuff that normal player won't notice. Oh and that puzzle... seriously after Revilution I will never look the same way at blue keys/skulls in megawads...
  13. TNT Revilution: Final release now on ID Games!

    Missed secret blue keycard on map11 so might proceed to next episode since it's not required to continue, looks nice so far. ;p EDIT. Found it but that last secret with lost soul doesn't seem to trigger in any way unless passed through in noclip mode.
  14. TNT Revilution: Final release now on ID Games!

    In cases like this when it's finally done... "It's not a bug, it's a feature" ;D
  15. TNT Revilution: Final release now on ID Games!

    I figured as much it's the same file when loading savegame didn't bombed me out to desktop with wrong game version message. Still, I'm using Crispy Doom for this as normal Choco lacks any alt hud for widescreen view, plus these colored status bar numbers are useful. I see status bar is variation of earlier tested one since Devilution split, to look like displayers/panel glass. ;p