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DBP68: Outposts Of The Wasteland RC1.4 [-cl 2]
FearTheReaper replied to lunchlunch's topic in Map Releases & Development
That's some Legacy of Rust level of quality, could be as well official expansion or TC. It would make sense if after repeated hellspawn invasions civilization declined to primitive state. -
Road To Hades [32 map megawad for TNT]
FearTheReaper replied to Rose Holmes's topic in Map Releases & Development
Damn, you do really like Revenants and Pain Elementals. -
Into Sandy's Cities - a Sandy Petersen MegaWAD (now on Bethesda.net!)
FearTheReaper replied to GermanPeter's topic in Map Releases & Development
These maps for sure have that old feel, also I liked end screen for map11, being antithesis for original message. I could even see TNT mapset made that way. Everyone wanted to improve, fix it, but no one tried to closely emulate. -
[BOOM, CL9] TNTPhobia - An oniric walking-simulator tribute to TNT: Evilution [v1.2] - now on idgames!
FearTheReaper replied to Fernito's topic in Map Releases & Development
That section with torches is so random I die most of the time (even knowing original), without map mode it would be impossible, there's no way to tell which line is deadly and which free to pass. -
Road To Hades [32 map megawad for TNT]
FearTheReaper replied to Rose Holmes's topic in Map Releases & Development
According to progression of the maps looks like -
[BOOM, CL9] TNTPhobia - An oniric walking-simulator tribute to TNT: Evilution [v1.2] - now on idgames!
FearTheReaper replied to Fernito's topic in Map Releases & Development
Coldpal palette really helps to spot detail in distance, as even brightest gamma doesn't help in some areas, but Jovpal adds more atmosphere while playing this map. -
TNT : Overcharged 1.1 Boom WAD - Last Version -
FearTheReaper replied to Veemon's topic in Map Releases & Development
Death sound really makes repetitive after awhile but I don't need to hear it as this megawad works fine with PSX Doom for Vanilla Doom I noticed at least two music tracks from Doom64/PSX so it fits here. -
TNT : Overcharged 1.1 Boom WAD - Last Version -
FearTheReaper replied to Veemon's topic in Map Releases & Development
Map18 can be broken in Eternity unless "use doom floor motion behavior" is disabled in compatibility options. EDIT. Linedef too. -
TNT : Overcharged 1.1 Boom WAD - Last Version -
FearTheReaper replied to Veemon's topic in Map Releases & Development
Map21 is TNTPhobia but name on automap is called "Twisted Sectors". Twisted is understatement how liminal whole thing is. ;p -
Simulacrum | 32 MBF21 maps by muumi and myolden | now on idgames!
FearTheReaper replied to myolden's topic in Map Releases & Development
Now I can't unsee it, them pink chaingunners. Otherwise new graphics and palette looks cool, gives neon glow, cyberpunk, retro synth feel to it. -
ABSCISSION - Dark, Atmospheric Doom II Megawad [32 Vanilla Maps] Now On IdGames!
FearTheReaper replied to Snaxalotl's topic in Map Releases & Development
That statusbar looks cool, on par with OBTIC one, I could see myself play vanilla iwads with it. As there's no separate file for it loading whole AB.wad first also works with other wads. Levels and music feels like Doom3 or horror themed so it's nice for serious tone. On another note I refuse to believe that no one ever posted only hud of vanilla obtic that's not widescreen. -
Road To Hades [32 map megawad for TNT]
FearTheReaper replied to Rose Holmes's topic in Map Releases & Development
Nice, it reminds me a bit of S.T.R.A.I.N. especially final boss. Also is this intentional or mistake that only front of lost souls is red but whole thing is painted blue on all other angles? -
Liminal Doom 2 - idgames release
FearTheReaper replied to dashlet's topic in Map Releases & Development
Nice, it gives me a bit of A.L.T vibes without being slaughterfest on monsters. -
DVIIPAL (Minor update of DM2PAL)
FearTheReaper replied to Urthar's topic in Map Releases & Development
I don't know if it's the latest one, but here it is. DVIIPAL.zip