Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

T_Silverwolf

Members
  • Content count

    66
  • Joined

  • Last visited

Everything posted by T_Silverwolf

  1. T_Silverwolf

    A question for Half-life mappers

    A lot of the idtech engines are similar in their core construction stuff. I've been using Radiant for years to make stuff and still find myself smiling at how easy it is to make stuff in. :P That said, here's a page that'll help with your half life endeavours. https://developer.valvesoftware.com/wiki/Modding_Sites Good luck and have fun!
  2. T_Silverwolf

    Cassie Steele (formerly "nonlinear vanilla map")

    Heya, Yes, it is zdoom based. Sorry for not specifying. It uses 2.7.1 linux version. Not sure whether or not that will make a difference but I can record it with fraps or something if it doesn't work. No biggie.
  3. T_Silverwolf

    Cassie Steele (formerly "nonlinear vanilla map")

    https://drive.google.com/file/d/0B_nH1ANA14lbVTVuV3VOVVdLaWc/edit?usp=sharing my fda I posted my thoughts within the demo, I'll give it another try when I have time to give it more attention. Keep up the great work!
  4. T_Silverwolf

    2114 - Doom 2 20th Anniversary Level Remake

    Good morning, I had 2 free hours last night and instead of spending them with my significant other, I decided I'd put together something. This would (ideally) be the very start of the map or near it. I'm going to build a little transition point from the Underhalls into this, but I'll see what I can come up with. Ignore some of the graphical anomalies and skyclipping, I'll fix that soon enough. This was 2 hours of speed mapping rather than trying to pin down things for final release. I've not played the maps you're referring to but I will give them a shot as soon as I have time. Have a good day!
  5. T_Silverwolf

    2114 - Doom 2 20th Anniversary Level Remake

    Cheers for the heads up! I will get something up as soon as possible.
  6. T_Silverwolf

    My first doom wad

    use L .lmp as in lump ^_^
  7. T_Silverwolf

    2114 - Doom 2 20th Anniversary Level Remake

    I would like to give map 03 Gauntlet a try if you'll have the map. My time has been extremely limited lately so it might take me a little bit, but I'll wait for your word before I start.
  8. T_Silverwolf

    My first doom wad

    From within zdoom, drop the console (tilde key ~) and type playdemo (demoname).lmp
  9. T_Silverwolf

    Oculus Rift Purchased By Facebook

    Though I find it a rather surprising move for Facebook (and not, at the same time; a company wants to make more money? Surely I must be dreaming) the implication for personal freedoms and monitoring raise my hackles considerably. Like most American Internet companies, FB doesn't exactly have a stellar record in terms of security, anonymity or protecting user data. I left my home country for this very reason only to find it increasing disconcerting that more people aren't aware of this kind of thing and how it can be used against the very users of these services. Without wanting to turn things into a debate on social science or the like, it's well worth considering just how this (much like Glass) could be used against you and, rather than throwing a hissy fit, do something constructive with that knowledge. I don't know, perhaps find someone out there who's willing an able to make a competitor, or something. Chances are good someone in China will sell the right person the schematics for Rift once it goes into production. I'm sure you can tell that I greatly fear consolidation, but time has proven again and again that it's a justified fear. My greatest solace is that I'll be dead before the world goes full on Cyberpunk. But that doesn't mean I want it to happen.
  10. T_Silverwolf

    My first doom wad

    Hey there, I don't know if you're looking for first run demos but I recorded one, here you go: https://www.dropbox.com/s/3s2v4d0wc4nru9p/moretest_FRUN.lmp My thoughts: I really can't tell if this was a serious attempt considering what I've read about the proliferation of joke wads in this community, but uh. . . Without commenting on things like tedious monster placement, an over abundance of powerful weapons and a lack of any kind of gameplay value, I'm really, really, really curious why this wad is 6 megs for one level and a hand full of textures. I had 10 minutes to spare today, but I can only hope I can get them back doing something meaningful. . . Maybe setting fire to an orphanage or something, surely that will absolve me of the sin of gazing upon this map. All that said, here's what I enjoyed and how (if you're actually making an attempt at making a real map. . .) you might want to consider approaching your next project: Minimize your resource usage. Please, do us all a favour, there's no reason for a 6 meg download for this map. None whatsoever. Add borders to do things like your doors so they don't look like badly tiled. The use of distinct textures was good in that it gave you a visual identifier that this was how to continue, but a little framing would really help. Visual (linedef) detail is not your enemy. Things like height variation, light variation and even a couple windows wouldn't go amiss. Consider some angles that make sense. I understand what you were trying to accomplish with the automap and it looks pretty neat, but if you wanted to add some verisimilitude, maybe a few harder lines and mechanical (if doing a base) or natural lines (if doing something organic) would break it up and make it more palpable. Like I said, I'm not sure you're being at all serious, so I have to take this map with a grain of salt, but I hope you'll post something else in the future. -Tam
  11. T_Silverwolf

    Obsidian's One-hour Map Repository

    These are some interesting looking maps. I wish I had more time to play, but the idea of a 1 hour speed mapping stint sounds like fun! I may have to give this a shot before I go to bed tonight.
  12. T_Silverwolf

    My first doom map -- Rabbit Hole

    Hey, hey, I just finished my first speed map (and first complete, start to finish) Doom map and I was hoping some of you intrepid sorts would be willing to give it a run and maybe provide some feedback on gameplay and flow. Difficulties are implemented, albeit half heartedly, I simply didn't have enough time to do what I wanted to, so textures and detailing start lacking but I tried to do the best I could within my self imposed time limit of 4 hours. You'll need ZDoom to play it because of the slopes and mouselook/jumping is recommended, though not necessary. Screenshot: http://i.imgur.com/uAKeXBn.png Dropbox download: https://www.dropbox.com/s/2b4tmr3qr6oggfd/RabbitHole.zip Have fun!
  13. T_Silverwolf

    My first doom map -- Rabbit Hole

    Hey, 7hm, Thanks for taking the time to post a video and commentary, I really do appreciate it and hope that once I get the time to underp the design, you'll consider taking another shot at it. I think I have a good idea of what needs to be ironed out and how to do so, so when I get home I will take another look at it and repost it with some polish. Thanks again! -T
  14. T_Silverwolf

    My first doom map -- Rabbit Hole

    Hey hey, First, thank you all very much for your demos and comments. I'm on the road right now but when I get home I'll have another pass at it and perhaps I can come up with a different approach on things. Regarding detail, I agree that it does need some work but I noticed I was eating up a lot of time on the start area so I knew I couldn't follow through with it throughout the map because, you know, self imposed time limit and all. :P I'll give this another pass later today or perhaps tomorrow, see what I can do to undo the mental damage I've already done to you poor people. :) Thanks again for running through it! Also, Xbobby64 =/= T_Silverwolf. I've no idea where you got that idea 😼
  15. T_Silverwolf

    My first doom map -- Rabbit Hole

    I forgot to mention, first play through videos would be super, super appreciated!
×