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Posts posted by mArt1And00m3r11339
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12 hours ago, DecoyZulu said:Why's that? I've never used Boom before.
It is because in Boom, the arch-viles and the imps don't move around because they are in the same spot. In ZDoom, they move around, allowing them to barbecue you.
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31 minutes ago, DecoyZulu said:That's a whole lot of nope lined up along the wall in that thumbnail, Jesus Christ.
If you play it with Boom, you should not have any problems. If you play it with ZDoom, however, it is the opposite.
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I looked at level 9 in GZDoom Builder and I am noticing several unknown objects. They are object types 6666, 7228, 22282, and 30105. I also can't find "Heavy Competition 7 - Demon Chaos" on YouTube.
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3 hours ago, haruko haruhara said:So you don't like the wad by masterzorc
I'm not concerned about that.
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On 6/23/2019 at 6:44 AM, Yugiboy85 said:Hmm, I skimmed through the wad a bit and it does seem to be competently made from what I played.
Map 31 could be a problem if you decide to upload this to the archive as:It pretty much is (for the start at least) the player going through all the main iwads' first levels with NO texture change whatsoever but granted, the enemies have been taken out and the sky is different. I dunno what counts as "unmodified id levels" but this seems a bit erm, borderline I'd say.
Other than that, looks cool.
I witnessed the same thing.
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On 4/4/2019 at 3:12 PM, Byeblathingal1024 said:Cuz I already got Skulltag & you cant look up at 90 degrees in Zandronum (which is unacceptable) you can only look up at 45 degrees...also the mouse control to move the player around with the mouse (not the screen) wasn't as good (horribly unsensitive [which is unacceptable]) I tried Zandronum & didn't like how it didn't have the mouse sensitivity that skulltag had NOR could you look up at 90 degrees AND it didn't have somma the shit in it that skulltag had.
In Zandronum, you can look up 90 degrees if you are using OpenGL.
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I have a play list of the levels in Andrea Gori's mod. These are all of the levels. If you would like to check out the mod, it is in the link in the description of the videos so that you can download and play it.
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Below is a playlist of levels that I have beaten from the WAD. I know that there are other people who are also playing it, and I applaud them for it. Feel free to check it out.
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I also want to address: Has anyone here managed to beat map 4 yet? The red key room is giving me a hard time.
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16 hours ago, loveless said:So the name of the file isn't what the mapper named their maps?
It isn't always the case. A lot of times, filenames don't match up with the name of the WAD. For example, suppose you have a WAD named "Cows and Chickens." Most people would just abbreviate it. I don't understand why every time I say something, it is used against me.
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1 hour ago, bemused said:looks at the title of the thread in total confusion
That is just the name of the file.
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8 hours ago, Grain of Salt said:It's not called Frogs and Toads
What's it supposed to be called then?
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Here is level 3 (note that it is a tool-assisted demo). I could make a maze level like this if I wanted to.
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I used to use FRAPS for video capturing pre-recorded demos but last year, I switched over to NVidia GeForce and it turns out to be better than that old software. I still put the video clips into Windows Live Movie Maker and save the project as a movie. Once that is done, I upload it to YouTube. If it is a level that span multiple hours, then I repeat the cycle until I finish the level and then combine the movies into one giant video that is multiple hours long (note that I delete the small videos and the temporary files from the folders and empty out the recycle bin to save space on hard drive). Then, I upload that to YouTube.
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[Completed] BaphometWorldMix - Hard Levels
in WAD Releases & Development
Posted
Level 4 is done.