Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

mArt1And00m3r11339

Members
  • Content count

    1022
  • Joined

  • Last visited

Posts posted by mArt1And00m3r11339


  1. 5 minutes ago, Ribbiks said:

     

    @mArt1And00m3r11339, the claim is accurately identifying the song. But what's really impressive to me is that the algorithm successfully detected not the audio of the actual track, but a midi playback with both your soundfont and mine. that's amazing/horrifying/probably-leads-to-annoying-false-positives-for-a-lot-of-people...

     

    As a side note, about time I shouted out The Rippingtons and their rad catalogue of high-energy-but-somehow-completely-milquetoast jazz tracks that have been powering the frog/toad/frogtoad cinematic universe. E.g: 1 2 3 4

    The issue is that remixes of music (including rearranged soundtracks) fall under derivative work which is not protected under Fair Use.


  2. 4 minutes ago, Kira said:

    @mArt1And00m3r11339 If you want to be on the safe side, upload it with -nomusic or using a music wad above it. Ruins the mood when the music was fitting but oh well...

    As I told Zachary (Ribbiks), the copyright laws in the United States are outdated and that without the Content ID system, YouTube could not exist because of lawsuits from the movie and the recording industry. Now that Article 13 is moving forward, more videos on YouTube are going to get hit with copyright claims. 


  3. I beat level 1 (note that it is Tool-Assisted). My question is do you think I should dispute the copyright claim? I'm sort of reluctant in doing it because I don't want to risk getting a copyright strike on YouTube. Note that the claim was automated and I hear that the system does not know the difference between in-game music and someone uploading the soundtrack. Edit: I deleted the video. New version of the run will be up soon (same as the old demo but with no music).

    Copyright notice.png


  4. 2 minutes ago, rdwpa said:

     

    Ah, who could forget the old Compet-N battles over strawberrycaverns.wad.

     

    (You meant to post this in the Misc demos thread.) 

    No, I only submitted it here because I wanted to have someone look at it to see if it was tool-assisted or not because I didn't remember if slow motion was used during the battle with the spectres while recording the demo.


  5. I am only submitting this demo because I didn't recall if slow motion was used when punching the spectres in my level (if it was, then I would have to update the title of the video and add "TAS" to let the audience know that it is a tool-assisted demo) so if someone were to have a look at it, it would definitely be appreciated. I also wanted to note that I used -complevel 17 instead of -complevel 9 because voodoos don't work in -complevel 9. 

    Strawberry Caverns UV Max in 3:45:24.

    https://drive.google.com/open?id=1NFfDbcnj-S3vshLhW6EaW_udApg-EHhP

     


  6. I've dealt with trojans and spyware but that was on my old laptop. On my desktop computer, I may have had a potentially unwanted program (or PUP) but I removed it. That was a long time ago. After that, I never got malware. I also want to let you know that there are other types of malware out there, such as rootkits (malware that allows hackers to take over your machine) and keylogger (keystrokes are forwarded to the hacker). More examples are listed on the website titled "Comodo Antivirus."

    https://antivirus.comodo.com/blog/comodo-news/malware-examples-and-their-removal/


  7. 11 minutes ago, Edward850 said:

    Because such methods wouldn't be referred to as TAS tools, seeing as nobody uses ZDoom for demos in the first place.

    You could try recording a demo with ZDoom but you may run into some issues. For example, if you were to pause the game while recording, it displays the menu to you but it doesn't pause the game. In Boom, you can pause the game without any issues as that only records in-game movements, nothing else (let alone loading a saved game if you loaded a saved game). Most players who like recording stuff would use external software (such as Fraps) for recording maps if they are played with ZDoom-derived source ports.


  8. On 4/29/2019 at 11:58 AM, Nine Inch Heels said:

    And I'm not going to give away how it can be done, neither publically nor via PM so don't bother messaging me about this, because I have no interest in spreading knowledge that can be used in ways that fools the viewers of demos or videos for that matter.

     

    The point I was looking to make was that ZDoom derivatives aren't the magic cure which ensures that whatever people are watching is 100% guaranteed to not be a TAS, because these ports can also be used to TAS, and you wouldn't even need a custom exe for that (which is as much as I'm willing to say about this in the first place).

     

    And the fact that a custom exe isn't required is why I don't give away how to do it in to begin with, especially not when the vast majority of viewers believes that TASing with port XY isn't doable at all.

    You're not helping. From the research that I performed, I don't see anything about TAS in ZDoom-derived source ports. I only see TAS in Boom.


  9. 9 hours ago, Nine Inch Heels said:

    Not quite. ZDoom derivative ports don't have built in tas-features, but you could still make tases with for example GZDoom if you really wanted.

    I wonder how that would be possible. Another thing is that when playing with ZDoom-derived source ports, I video capture using NVidia GeForce instead of creating .bat files to make demo files.


  10. On 4/27/2019 at 1:41 PM, loveless said:

      

    I honestly don't care if you're offended or not.  I was surprised to find out that you don't actually play and finish these maps, in these videos, in real time.  I have made several TAS demos myself and have never uploaded or shared with the impression of them being non-TAS.  Now I know that Tim Brown videos are TAS, by his own admission, and that is good enough for me.

    About videos being TAS; if these maps were played with ZDoom-derived source ports, then they would not be TAS because they don't support that feature.


  11. 1 hour ago, Nine Inch Heels said:

    I am entirely fine with making "tases" for entertainment purposes, and if you have fun doing that, by all means have fun in any way you like. However, if you don't tell viewers that your videos show tased runs instead of "normal ones", you're giving away the impression that you can actually do this stuff under normal circumstances, when in reality you perhaps cannot and actually didn't.

    Never once when you linked a video here on doomworld have you stated that the run that's being shown is tased, all you do is your usual "I beat your map", and then there's a video. I really don't care how entertaining the run is if you're hiding the fact that it's tased, because I'm not being told how that run came to be, and that's what the problem is.

     

    All it takes to be upfront and fair towards your viewers is a disclaimer that says it's a tased run, meant only to show off the map on UV for entertainment purposes, and nobody would actually criticize you for that. It really is that simple.

    Check this thread again.


  12. 1 hour ago, Kira said:

    @mArt1And00m3r11339 For your information, I started watching your runs when it looked like they did stop being so long and I was genuinely thinking "this guy is rusty sometimes but he is sure improving lately". And now this discussion makes me feel like a dumbass really.

     

    It costs you nothing to add a "[TAS]" before the title of your videos, and saying "slowmo used while recording" in your descriptions/posts. People can still enjoy the run for what it is and those who are serious about that whole "beating slaughtermaps" thing aren't fooled.

     

    I'm sure there is no ill-intent here so it is not a day for me to take out the pitchfork, but honestly, consider being transparent about this. Otherwise it's just going to escalate as it goes on, and you are going to be mad and sad and you'll punch your desk and your phalanges will hurt. Or idk, something not cool.

     

    Edit: looks like you started adding "[TAS]" to your videos? I appreciate your willingness to comply with this if so.

    Look at this here:

     


  13. 18 minutes ago, Kira said:

    @mArt1And00m3r11339 For your information, I started watching your runs when it looked like they did stop being so long and I was genuinely thinking "this guy is rusty sometimes but he is sure improving lately". And now this discussion makes me feel like a dumbass really.

     

    It costs you nothing to add a "[TAS]" before the title of your videos, and saying "slowmo used while recording" in your descriptions/posts. People can still enjoy the run for what it is and those who are serious about that whole "beating slaughtermaps" thing aren't fooled.

     

    I'm sure there is no ill-intent here so it is not a day for me to take out the pitchfork, but honestly, consider being transparent about this. Otherwise it's just going to escalate as it goes on, and you are going to be mad and sad and you'll punch your desk and your phalanges will hurt. Or idk, something not cool.

    I am currently updating the title of the videos to tell people that they are TAS.


  14. 28 minutes ago, loveless said:

      

    I honestly don't care if you're offended or not.  I was surprised to find out that you don't actually play and finish these maps, in these videos, in real time.  I have made several TAS demos myself and have never uploaded or shared with the impression of them being non-TAS.  Now I know that Tim Brown videos are TAS, by his own admission, and that is good enough for me.

    Maybe when it comes to difficult maps. But even if they are TAS, they are still entertaining to watch.

×