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mArt1And00m3r11339

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Posts posted by mArt1And00m3r11339


  1. 28 minutes ago, loveless said:

      

    I honestly don't care if you're offended or not.  I was surprised to find out that you don't actually play and finish these maps, in these videos, in real time.  I have made several TAS demos myself and have never uploaded or shared with the impression of them being non-TAS.  Now I know that Tim Brown videos are TAS, by his own admission, and that is good enough for me.

    Maybe when it comes to difficult maps. But even if they are TAS, they are still entertaining to watch.


  2. 21 minutes ago, loveless said:

     

      

    That's also incredibly misleading and dishonest to the viewer if they're expecting someone to play a map without any assistance, tool, or cheat.

    Say what you want because I am not offended.


  3. 54 minutes ago, Ancalagon said:

    There is a very big difference between a demo where the player actually did what's in the demo and a tas where anything goes (but you can specify what features were used), you should always tell the people what they are watching.

    How can others tell though? Someone may have super fast reflexes and may do something the regular way as rapidly as someone who does it the TAS way. That can happen. 


  4. 3 hours ago, Benjogami said:

    Impressive! I read on your Youtube channel that you use slow motion to record demos. I just wanted to let you know that slow motion is considered TAS. But that's still an amazing feat. I'm interested to see your strategy for the big vile fight near the end. I'll watch it once I'm done watching your "Long Roads, No Turns" demo; I'm about 40% through watching that one.

    As far as dealing with the arch-viles is concerned, I just take out 1 or 2 at a time. If several of them are alert simultaneously along with the cyberdemons then I let the cybers infight with the viles in conjunction with camping so that I don't get boxed in or anything bad.


  5. 19 minutes ago, Ancalagon said:

    TAS also is pressing the slow down key during recording, this is not necesarily in the command line, also you should use complevel 9 as that's boom compatibility.

    Whether it is TAS or not, I still say that it is entertaining to watch. The audience wouldn't actually know the difference between the demos alone. It could be that the player may have very fast reflexes so they may not know for certain.


  6. 2 hours ago, Benjogami said:

    Impressive! I read on your Youtube channel that you use slow motion to record demos. I just wanted to let you know that slow motion is considered TAS. But that's still an amazing feat. I'm interested to see your strategy for the big vile fight near the end. I'll watch it once I'm done watching your "Long Roads, No Turns" demo; I'm about 40% through watching that one.

    Here is the syntax that I use for recording demos:

    DoomEngine -iwad IWAD -file PWAD -complevel 17 -warp MAP## -record demoname -skill 4

    It is non-TAS. I didn't add "slowmotion" or anything along the lines in the .bat file and I use -complevel 17. TAS would be something like -complevel 6. It may also follow the following syntax:
    DoomEngine -iwad PWAD -file PWAD -warp MAP## -record DemoName


  7. 17 hours ago, tmorrow said:

     

    A real shame. It seems that @Serekay has lost interest in this project since he never replied to my bug post in Jan 2018. It's too bad since this significant extension to holyhell is quite playable and reasonably polished with only a few bugs remaining, so close to release.

    That can be universally agreed upon. In the meantime, I've made myself some levels longer than the original level 5 from Holy Hell (they take approximately 6 hours to beat, ranging from 10K-25K enemies), most recently, "Peanut Butter Cake Massacre" (17K enemies). Serekay would love to try that one out, especially with a ton of Doom 3 sound effects and some Hard Doom sounds put in there. Not to mention, I recently have beaten "Long Road, No Turns" which took me 9 hours (in-game).


  8. 42 minutes ago, Byeblathingal1024 said:

    that's only if you are playing with the wrong wad file.  They are not all made for playing in doom2.wad.  Some of them take TNT.wad & some of them take PLATONIA.wad & all of them run in Skulltag

    Thanks for the information, Jason. If I actually played through these levels, they may take a couple of days (in-game) to beat them, based on the footages that you have up.


  9. The only thing that I care about when it comes to mapping is that as long as the level is beatable (regardless of the format of the level), I would play and record it. Longer levels are more of my style than the shorter ones, unlike the majority of the Doom community. Some enjoy the longer ones just as much as I do. It's all a matter of preference. As far as the difficulty settings are concerned, I don't really care too much about that.


  10. 11 hours ago, Pegleg said:

     

    If you would be willing to offer your services, by all means, please add your name to the above-mentioned thread.

     

    I've been meaning to clean it up and make it more useful to people searching for testers, too.

    I wouldn't have an issue with that. Meanwhile, I recently have beaten Benjogami's level, "Long Road, No Turns."


  11. 21 hours ago, Pegleg said:

    About 6 months, I posted the following thread:

     

    I agree with boris that creating a thread on WADs & Mods" (follow the recommendations for what to provide when you post your map, please) will get you some feedback, if you would prefer to get some feedback before going public, check out the people who responded to the October thread.

    I've been a private playtester myself the whole time I was creating custom WADs.


  12. If you would like to check out the rest of the maps that I've played, they are located in the play list below. I honestly don't see the point of this WAD when all it is is just a bunch of levels with little or no enemies. It reminds me of Experiencing Nirvana.

     

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