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Posts posted by mArt1And00m3r11339
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5 hours ago, Yugiboy85 said:A secret that could not be opened? Huh?
This is odd. I tested this multiple times in prboom+ and all and i could open all the secrets. Maybe an isolated incident, i dunno. But im pretty sure all secrets are accessible
Anyhow, thank you for the demo. Will check later :D
Never mind, I realized that I was humping the wrong room. It was located in the yellow one and not the red. I just rerecorded the demo so here is the new run. Kills (1,635/1,461) and 100% on items and secrets. Record for low health = 1. Time = 1:04:23.
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I beat level 1. Kills (1,490/1,486), items (691/692), and secrets (22/23). Record for low health = 18.
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52 minutes ago, H3XM0D said:I second backing up your WADS. Google Drive works for backup too.
You could do that. You could also save them on an external device, such as your jump drive.
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My recommendation is back up your IWADs by emailing them to yourself and when you install a Doom engine on a new computer, download the IWADs you sent to yourself and move them into the same folder as the .exe file.
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I did a new run of level 5. This time, I scored 100% for the secrets. I did the arch-vile jump to access 3 of them and I opened the one that contained the soul sphere. Instead of 15 enemies left alive, there was 1 left.
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On 7/11/2018 at 10:45 AM, Garbage said:Map Name: Parabola
Most inspired by: Pandemonium
Build time: around 5 hours
Music: From E1M9
Coop support: Mostly completed but untested
DM support: 4 starts, some extra weapon placement
Description: A demon filled cave encrusted with bricks, metal, and flesh.
Demo: Included in download, recorded in PrBoom+ 2.5.1.5 on HMP
Download: parabola.wad.zip
Actual file is in proper naming format
-Fixed the tutti-frutti on the stairs, added new details, changed some areas, and edited the difficulties
I beat your level.
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On 2/13/2018 at 3:48 PM, Glaice said:I beat your Stoned level.
Regular version:
TBrown0065 version:
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I noticed a couple of broken levels in this project. Level 28 has a bug where the spider masterminds do not teleport at the last room. As for level 34, there is no ammunition for the weapons provided (and the weapons had finite ammunition).
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@TimeOfDeath Ever since I played your Nostril Caverns level, I've been playing through more of your other levels. Below is a playlist of levels that I've done from this WAD.
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I play Antares31's level, "3,000 Cyberdemons." I know I have seen some other people play it on YouTube, but I wonder if any of you on here played it.
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Here's a list of levels that I played from this WAD so far. Some maps are going to be skipped because they were already beaten in some other WADs.
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I don't know if I shared this with you already but if I didn't, then here it is. I beat your level on Ultra-Violence.
Flotsam - 16 hard boom compatible maps
in WAD Releases & Development
Posted
I beat level 7 of Beta 3. My question is what changes to the WAD were made between Beta 3 and Beta 4?
0Flotsam_v3_07.zip