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Posts posted by mArt1And00m3r11339
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Someone else has also recorded a footage of my Temple of Despair level.
Demo by Julien Fouquet: https://www.youtube.com/watch?v=k1CHu17Ny-k -
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My level is finished. Video of it will be up soon.
http://www.mediafire.com/file/9abkyjtqrjr38c9/Temple_of_Despair.wad -
FractalXX said:No problem, but if you somehow manage to finish it in the near future, it will be included for sure.
We are looking forward to it.I used similar textures as the ones from Sunlust.
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FractalXX said:There are two free slots, so if you finish a map before we fill them, it will get included.
I am nearly finished with my level. All I have to do is add ammunition and health. Once the level is done, I'll have the video posted to YouTube.
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Suitepee said:If this project is still alive, I'd like to see dannebubinga do a slaughter map based off his pet cat (aka the "Sunlust cat").
That would be an idea. I would love to see it.
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Benjogami said:The overlapping trees and monsters shouldn't appear in the same difficulties, so I don't think anyone will be stuck. Killer5 recorded a UV Max so UV must be okay. I suppose lower difficulties could have related bugs, but I think I tested that.
I put those trees in there to keep the monsters all packed in even when their numbers are reduced on lower difficulties. Dunno if it really matters, but it felt good to me.
I tested it on Ultra Violence and the enemies didn't move as a result of overlapping trees. I've recorded my Dinosaur Foot level and the torches blocked projectiles.
https://www.youtube.com/watch?v=1e4bAYJ2njk -
I opened up level 3 in Doom Builder and I notice that there are teleporting enemies that are stuck in trees, rendering them as unable to move.
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scifista42 said:Joe-ilya said "I've finished my huge layout, now onto thing placement.", implying that the map has unfinished thing placement and thus isn't ready to be playable.
Then in that case, I meant that after he gets done placing the things on the level and then provide the download link.
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joe-ilya said:There are more than 32 maps in the list at the OP, no idea what's stopping him from uploading it into IDgames.
I was about to ask the same question. It's been on here since the beginning of 2014. I see there hasn't been a new version of the WAD being released.
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joe-ilya said:http://i.imgur.com/SsV4Qw7.png
I've finished my huge layout, now onto thing placement. It's approximately 6000x8000.Do you have a download link to the file? I would like to try it out.
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Royal_Sir said:Allright, I apologize. Slaughtermaps aren't my forte, I'm not that good with them. I shouldn't be the one judging them.
It's okay. I don't know if my level is going to get accepted into this community project, though. FractalXX will have to take a look at it.
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Royal_Sir said:Three words.
What. The. Hell.
It's a slaughtermap, but there's no room to go anywhere due to the lamps. Not to mention, the PEs shooting out a hundred skulls while you can't do anything about them yet.
It's pretty hard to find walkable gaps between the lamps.
Maybe it could have been beatable had it not been for the massive amounts of PEs.
Have you beaten your map, martian doomer?Yes, I have. I played my level on ZDoom.
My Demo: https://www.youtube.com/watch?v=1e4bAYJ2njk
Unknown Space Marine's Demo: https://www.youtube.com/watch?v=3imUXZYoPUI
Julien Fouquet's Demo: https://www.youtube.com/watch?v=lUXO7TT4mvA -
I would like to introduce to you my Dinosaur Foot level.
http://www.mediafire.com/download/k4rkcyx3gm71cyk/Dinosaur_Foot.wad -
bioshockfan90 said:Alright, here it is.
https://www.dropbox.com/s/9gjpgfs6jyggb4x/64x64.wad?dl=0
Added the hard mode, everything should be working. Wasn't sure if I made it a bit unfair for more 'casual' players, but if you use saves, it shouldn't be much trouble.When I tried the WAD that you provided, it only showed 1 level instead of all of the ones combined into the project.
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Ninehills42 said:I dont exactly know what operation system you use, but there should be something like that :D
Like 'open picture in new window' or something like that
I am using Windows 7. -
Ninehills42 said:Finally. I finished my level:
Name: The Show Must Go On
Link: http://www.mediafire.com/download/9x6az7cme39k6s4/The+Show+Must+Go+On%28v1.1%29.wad
Version: v1.1
Difficulty: Slaughterfest
Difficulty settings: No... At least not yet
Custom music: No, feel free to suggest one
Textures: cc4 and doom2
Some enemies failed to teleport.
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Ninehills42 said:You right click on the image, press 'open in new page', and you copy the link :)
This actually took some time for me as well to figure it out.
When I right clicked, the "open in new page" option wasn't available. -
Ninehills42 said:My map was based on the map called Supernib from Slaughterfest 2011, and its for the Slaughterfest 3, which is a megawad made bye the Doom community, just like the previous Slaughterfests.
How did you embed images into your post?
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Empyre said:I had similar problems with my most recent map. It turns out that you need to keep the X and Y of your map within + and - 16k, or else this error can happen.
Sounds reasonable.
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I am currently playtesting a level the size of the Okuplok level that I designed. I am having a difficulty where if I move to 1 side of the room, I get pushed back and get slashed by an imp and die when in fact it is not in there. I am using ZDoom.
http://www.mediafire.com/view/tos232kgvhyvyn0/Doom%20Builder%20Project%20malfunction.png
[RELEASED] Gridlock - A community project (maps aligned to the 64 units grid)
in WAD Releases & Development
Posted
What level is the one in the bottom image?