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mArt1And00m3r11339

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Posts posted by mArt1And00m3r11339


  1. Benjogami said:

    The overlapping trees and monsters shouldn't appear in the same difficulties, so I don't think anyone will be stuck. Killer5 recorded a UV Max so UV must be okay. I suppose lower difficulties could have related bugs, but I think I tested that.

    I put those trees in there to keep the monsters all packed in even when their numbers are reduced on lower difficulties. Dunno if it really matters, but it felt good to me.


    I tested it on Ultra Violence and the enemies didn't move as a result of overlapping trees. I've recorded my Dinosaur Foot level and the torches blocked projectiles.
    https://www.youtube.com/watch?v=1e4bAYJ2njk


  2. Royal_Sir said:

    Three words.

    What. The. Hell.

    It's a slaughtermap, but there's no room to go anywhere due to the lamps. Not to mention, the PEs shooting out a hundred skulls while you can't do anything about them yet.

    It's pretty hard to find walkable gaps between the lamps.

    Maybe it could have been beatable had it not been for the massive amounts of PEs.

    Have you beaten your map, martian doomer?

    Yes, I have. I played my level on ZDoom.
    My Demo: https://www.youtube.com/watch?v=1e4bAYJ2njk
    Unknown Space Marine's Demo: https://www.youtube.com/watch?v=3imUXZYoPUI
    Julien Fouquet's Demo: https://www.youtube.com/watch?v=lUXO7TT4mvA


  3. bioshockfan90 said:

    Alright, here it is.

    https://www.dropbox.com/s/9gjpgfs6jyggb4x/64x64.wad?dl=0

    Added the hard mode, everything should be working. Wasn't sure if I made it a bit unfair for more 'casual' players, but if you use saves, it shouldn't be much trouble.

    When I tried the WAD that you provided, it only showed 1 level instead of all of the ones combined into the project.

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