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Status Updates posted by Jaxxoon R
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Not sure how to explain this one...
I guess at this rate it's almost becoming an actual gameplay mod.
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Ate food today.
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Be sure to tell us when you shit it out as well!
*starts yet another goddamn argument about the pointlessness of status updates*
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This is a professional video game forum!
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I think a deciding factor in the fixation on Post Hell, in terms of people stirring up trouble just to end up there, is the fact that it had a 'cute' little skin that was basically a shitpost in itself, and played up the idiocy/troublemaking angle.
Had it been a boring, stock-looking subforum called something along the lines of "Deleted Threads" all these years, there'd probably have been far less undesired attention given to it.
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Latest GZDoom dev builds have ambient occlusion on models.
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Does anyone remember the name of that painting with the creepy children standing in front of the glass patio door with all the hands pressed against it?
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Mmhm. I was even more surprised with this than learning it was a contemporary painting, despite its history.
The prequel, The Hands Invent Him:
Which reveals the void to be far less sinister, as it's where the artist dwells, showing that most of the stranger features of the original painting were props.
And Threshold of Revelation:
Which uh... I'm not sure I really get it.
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What if Spider Man was an actual spider piloting a man-shaped robot?
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So, Otamatones. They're great and they make beautiful music.
Unfortunately with the one I've got, the threading for the screw that held on the battery compartment's lid on broke, and the thing needs so much pressure to make contact that it just pushes back open if I try to tape it shut.
Not even duct-tape can do it. Must be haunted.Kind of hesitant to buy a replacement since the newer ones with the English packaging are a revision with less features. Like the lack of a "too fucking loud" setting. Life sucks.
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Hahaha, looks like the Kerbal Space Program forum uses the same software as Doomworld.
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Welp, wonder if Bethesda's conference will be of interest.
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@R1ck don't talk too fast, friend. We don't know anything yet. Who knows if both Doom or Wolf are going impress or disappoint us.
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That EA conference has put me in a strange mood. I'm not angery or anything, I just feel slightly less human now.
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It's just really draining watching the pod people on stage try to sell me StarWar Futball 2018. It's like they're emanating deadly hypno rays.
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A bunch of creepy bees keep flying by my window. I hate it!
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Got this fool rigged, now to finish all the animations and collision.
In other news, my sunburn got better.
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@ShotgunDemolitionYeah, it's one of the 2006 sets.
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Went to a parade and got sunburnt to all fuck. Forgot that redheads are basically knockoff bootleg vampires.
Next time I'll bring a parasol or something.
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Got standard bounces and rebound stomps working again. Here's a progress video:
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Every video of this makes me want it more
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A TC? Thats bad ass man. Can't wait to try it. The Slide jump to slam attacks (in the tower) animation transition feels very sudden. The normal jump to slam looks fine. Everything else looks good. I also think when you bounce off of the goombas if your other knee could be raised instead the same as normal jump, as to diversify to two, I think that would look nice. If you ever want me to play test for you hit me up anytime. or any other kind of help I might be able to provide. It's looking really good though.
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Seems Rayman 3 doesn't want to launch. Not even the grace of an error message, the thing just doesn't open. Having to wait for discs 1-3 to install was all for nothing, I guess.
If worse comes to worst, I'll just have to emulate one of the console versions instead.
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@Jaxxoon R god that fucking blows, I hate waiting like 9999 years for something to install just to find out it doesn't work for one reason or another..
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@Jaxxoon R I don't know if this would help but I stumbled across this GoG thread with possible fixes for the game: https://www.gog.com/forum/rayman_series/better_rayman_3_includes_widescreen_patch
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@Avoozl I appreciate the gesture, but that mod was one of the first things I tried. Along with, I think, pretty much every possible fix on the internet at this point. From what I can tell, the only other examples of this exact issue happened to Windows 8/10 users, but that's really odd since I'm using 7 still, and Rayman 3 worked just fine on my previous computer, which also ran 7.
@Dragonfly Rayman 3 had better combat mechanics and bosses than 2, but the tone and atmosphere isn't quite on the same level. It's overall less eerie and surreal, and has more of an emphasis on slapstick and comedy (As in, "mention Spiderman 2 by name"-level comedy). Fortunately, the flying one-liner goblin leaves after the first level and never comes back.
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I never got to see how I died.
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Making progress with the new enemy collision script:
Now to touch up the variable-height stomp bounces a bit.