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Everything posted by Jaxxoon R
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PC Doom Flavor PSX Doom Flavor (Vanilla Format) So, have you ever been annoyed how so many monsters reuse sound effects, and how a few of them have no sounds to call their own? Tired of Revenants making the same old "DEEU-EEUH" sounds when shot instead of a suitably skeletony shriek? How about that naughty Archvile, and his distinct lack of sounds in the PSX version's style? Well now you're in luck! With the magic of a little SNDINFO, Audacity, and some sounds I had lying around, anything is possible! (For everybody!)
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Started to get sharing requests in my inbox and remembered that Google felt the need to invalidate old Drive links for """""my protection""""" or somesuch. The links are now fixed.
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Well, I had no idea this even existed... Weird. Very weird. But I can dig it. More info in the video description, I guess. Or here: http://www.assemblergames.com/forums/showthread.php?52471-Doom-for-Nintendo-64 64Doom on GitHub can be found at: https://github.com/jnmartin84/64doom
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Yes This is a 2.5D platformer TC based off of Nash's Side Scroller Game Starter Kit. What started off as a dumb experiment quickly metamorphosed into a cronenbergian wonderland. Guide the evil Waluigi on his mission to kill everything in existence! Defeat hideous foes and make countless jumpy-type movements! Punch Goombas and probably Bionicles into orbit! Featuring: An extensive movelist including sliding, jump sliding, jumping, etc Overly melodramatic 3D animated cutscenes Absurd setpieces A plot originally written by a small terrifying child seriously Waluigi only came to this town to watch people burn apparently Epic Infringe 3D Content ripped from random video games to make this even more better No rules Sephiroth (spoiler he dies) And maybe more When can you play it? Now. https://drive.google.com/open?id=1VPNdHwhTciVdYTI_mU8MFJVBAAAHqll2 Credits: jmickle66666666 Nash Quetzal Nintendo Sephiroth
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There is an alpha: Akumajou Waluigi X: Wando of Blood
Jaxxoon R replied to Jaxxoon R's topic in WADs & Mods
Essentially the way I scripted the HUD worked back in 2017, but at some point something was changed internally and now it causes GZDoom to crash. I've gone ahead and uploaded a version with the HUD commented out. I'm really sad I let this slip by the wayside but unfortunately I'm not really in a position to work on it at the moment, else I would have put together a proper fix by now. If it's any consolation this version is a tiny bit further along than the previous. -
I've heard a number of them needed amputations. That makes things way worse, since even if they survive they likely won't be able to work in the animation industry anymore. The man literally took their lives and their livelihoods from them forever.
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Oh you don't need a benchmark PC to play modern games, just something made in the last 5 years. Really the bare minimum is that your machine supports whatever API the game uses, and since the majority of indie games use premade engines (RPG Maker, Unity, Game Maker), being unable to run modern games even when forced down to potato settings probably won't lead to an enjoyable experience (if they boot at all). Buying anything other than midrange is also waste of money in the long term, as all those Titans eventually get outclassed by future lineups (while having far less of the support and QOL features later cards have). There's one dirty truth you have to accept: the mass majority of indie games are either scams, completely incoherent, fangames, or otherwise indistinguishable from each other. All it takes is one look at itch.io, Gamejolt, and the amount of stolen clipart hentai shovelware games flooding Steam to see that. The majority of anything is awful, and this is a factor in all media.
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Rayman 2: The Great Escape is the greatest 3D platformer of its generation and to this day has few peers that reach its illustrious heights of quality and Rayman 2, a term derived from the title of the game that holds a meaning of utmost quality.
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Most indie games are derivative and samey, rarely expressing any interesting plot/setting/tonal concepts that weren't taken from a popular game the developers played either recently or when they were children. Any of the ones with high production values are either extremely limited mechanically or a bige metaphor for depression/anxiety/quirky teenage emotion. Any exception is either a one-in-a-million fluke or had publisher backing.
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I had a dream they showed more Doom Eternal footage, and one of the plot points was that Hell was on the brink of economic collapse and that's why they conquer other realms. There were a bunch of demons sleeping in the streets outside a run-down apartment building, along with that weird old guy from Detroit: Become Human. This was supposed to be extremely sad. There was a "sadness" mechanic, where the more sad things Doomguy saw the blurrier the screen became. The only way to fix this was to find a tissue box scattered somewhere in the level and doomguy would put his face up to it and blow his nose, then he would punch it. There wasn't any kind of giant screen for them to show this footage off with, so it was just Marty Stratton and Hugo Martin wandering around the crowd holding up their phones.
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The buildings in the ending crawl use curvilinear perspective, likely to convey their massive height while still fitting into frame. It also gives the city a sort of off-kilter vibe in my opinion, like that vertigo-esque feeling you get when you look directly upwards at a tall structure.
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Looking for a mod where you were a zombie-revenant
Jaxxoon R replied to qweqioweuo123's topic in WAD Discussion
Ghouls VS Humans? -
Open-sourcing Doom 2016 may not happen...
Jaxxoon R replied to crazyflyingdonut's topic in Doom 2016
I thought this was already established prior to the games' release. The game would likely be in an Unreal-1-esq situation anyway, where it relies on a number of proprietary backends and libraries that no one wants to, or are able to, rip out and make functioning replacements for. I recall from an old Mick Gordon interview that the sound systems are licensed from somewhere else, for example. -
What if id software didn't make Quake and instead made a different game that is called "Doom 3"?
Jaxxoon R replied to crazyflyingdonut's topic in Doom General
@Pegleg I really want to see this as a Quake TC now. Just a sort of "what if" mod to translate Doom characters and settings into Quake's grungy tone and aesthetic. -
None of these are cursed, they're all just either inane or vulgar. These all lack the proper energy images need to exude to be properly cursed. For example: There's a certain wrongness that runs through this, compellingly unpleasant. It almost tells a story on its own. And now, just as a simple example, in the hopes you can learn to properly comprehend this medium, a direct Doom-related analogue: But even this pales in comparison to a real cursed image, it lacks enough view of the surrounding area to properly convey the out-of-place otherness it would have wherever this thing would be.
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I played Perfect Dark on an actual N64 a short while ago. I guess it was okay, it ran poorly and I don't particularly recall any of the cutscenes, but it functioned well and had a funny animation quirk where if you looked down while crouching Joann Dark would contort horrifically. I'd sum it up as a legally-distinct Goldeneye sequel. Forgot to mention, but I really liked the main menu theme.
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Why did D'sparil build his fortresses underwater?
Jaxxoon R replied to printz's topic in Doom General
D'sparil really loved marine biology and would commonly put his ear against the side of the dome to hear all the whale sounds. -
Nightmare Reaper, upcoming shooter heavily influenced by Wolfenstein, Doom and the Build engine games
Jaxxoon R replied to ItBurn's topic in Everything Else
Reminds me of Minecraft. -
This looks like it could be funny.
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Good Soundtrack, Bad memories [videogames]
Jaxxoon R replied to DynamiteKaitorn's topic in Everything Else
No one's mentioned the Silenced Cathedral from Soul Reaver? Solving block puzzles while angry spidermen punch you in the groin was not a satisfactory experience in my opinion. -
Teaser pic of "Sonic" movie pretty dang weird
Jaxxoon R replied to Koko Ricky's topic in Everything Else
I hate how it suggests he's got some kind of fucked up skeletomuscular system, yet still has this big dumb lumpy cartoon face. It looks like Ken Penders art, or that old viral image of photorealistic Homer Simpson. I'd honestly prefer if he was an evil monster, because the fact that he's this fucked up looking but still presented as friendly and heroic makes him even creepier. -
Extra-Terrestribution 52
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PS1 DooM music converted to MIDI grab here.
Jaxxoon R replied to I.C.H.I. Znot's topic in Console Doom
The cyberdemon's stomp actually makes for a pretty sick drum sample. -
Announcing BSP2Doom - build Doom levels with a Quake editor
Jaxxoon R replied to GooberMan's topic in Doom Editing
It's a sincere question. -
Announcing BSP2Doom - build Doom levels with a Quake editor
Jaxxoon R replied to GooberMan's topic in Doom Editing
Well gee, son. Why don't you find GZDoom projects interesting?