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Doomdude89

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About Doomdude89

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  1. Doomdude89

    Astroverse megawad

    Finished the additional maps. Pain Elementals make some big room fights very annoying and weird habit of teleporting revenants in middle of fights. I also think there should be more cells in the red cross room where you encounter 3 Cybers and several archfiends (map Achtung) The Tehran Tower the beginning is fine untill you go to the blue room Pain elemental + teleporting archfiends ugh. The wide green area with the blue pyramid in the middle is fine. But the room with the 8 pillars where after every revenant kill an archfiend spawns was straight up bs. That room managed to trigger me so bad that i seriously thought quitting the playtrough. Ofc i was greeted in later levels again with the room which took then even more time to complete and i couldnt beat the room without savestates and i tried it almost half an hour to beat it without. And i want to seriously see hardcore players do that room. Because i think its straight up bs. I dont even think its doable when you arent fully geared. So that room takes the cake, (i think the biggest problem is that the archfiends fall over the edge when you try to kill them with rockets but your design is once you go forward the pillars are supposed to lower anyways so yea...) That room really made me mad but maybe some other (hardcore players like Decino might enjoy it) Salamander overall decent. Blue platforming was okay, red platforming annoying, would remove damaging floor there personally. The brown floored room with circled brain ceiling was great and several other rooms were fun. End room with the Spidermastermind and Cybers was again okay untill again that 6 archfiend spawn ugh ,but doable. Doom Ja Vu Fine untill that previous mentioned 8 pillar room also i would light up the top side rooms with the Cacodemons and previous ones where Archfiends are hidden behind the darkness. And maybe change the walkable triggers with switches for the last room and an improved exit cause when you are in invulnerability mode player cant distinguish red from grey so telepoting to the beginning just to load again is meh (Just improvement of life in general) Overall these are pretty strong maps but designed more for people who are into heavy slaughter. Why i also enjoy them to some extent i do hate rooms with minimal cover and archfiend/pain elemental spam where you are put into an position where its more rng based than skill. Like i said before the 8 pillar room really dragged the experinece down for me personally. But great job and i do give credit for your hard work. Even when i cursed so much that one can write a bible i still played it trough. This is a testament that your wads do have polish and care put to them. And you are a great mapper.
  2. Doomdude89

    Another Generic Tech Base

    Good enemy placement & loved the use of textures in the outside are. Like mentioned before the door locks. But overall great level.
  3. With pistol start fighting archfiend and numerous revenants could be improved by adding at least the double barrel shotgun (perhaps giving the ssg in the yellow key room?) I like the 05 map itself ,good layout and fair traps.
  4. Doomdude89

    Help me test my new map! (Doom 2, limit removing)

    Nice level, the exit is a bit annoying to combat the archfiend at the end because of the height. But overall good one.
  5. Doomdude89

    Thought I might post one of my maps here.

    Trial and error like doom usually is :P
  6. Doomdude89

    Thought I might post one of my maps here.

    Im no beginner but even i died, since the area has lava floors your instinct is not to do battle in that area and getting swarmed even while having the plasma rifle isnt something i would also rather laber as beginner friendly.
  7. Pretty awesome work i got legit scared for some reason and ended it there lol
  8. Doomdude89

    Old Still Life .wad

    No problem dude you are talented ,dont get me wrong by no means were your levels bad. I can relate when it becomes to playtesting :) best of luck!
  9. Doomdude89

    MADNESS OF DEAD

    At 10:00 i did encounter missing textures. Overall an fun wad.
  10. Doomdude89

    My second wad

    Whats with the random deep random pit lol thats my only gripe with the wad. Overall I enjoyed the simplistic run & gun action is always welcomed in my book. Fun.
  11. Doomdude89

    Old Still Life .wad

    First of all amazing scenery and level design in general in the first map. Gameplay wise i would nitpick that you put way too much monsters in tiny spaces to fight. The first time i died was simply because of the lack of ammunition when encountering the archfiends. I also never figured out how you get the BFG. Thus main progression seemed a bit too harsh. Second map i wasted numerous minutes before understanding that some already pressed switches must be re activated to progress which made the experience quite tedious. I would give more ammo in the first map considering you spawn with nothing in the next map anyways.
  12. Very solid levels. I would give more health after the Hell Knight trap but overall loved the experience.
  13. Have no idea what u ment with one key. (Oh ppl jumping over thanks to the archfiend heh) What an shortcut lol
  14. I challange you to beat my 2 maps in UV
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