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ETTiNGRiNDER

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About ETTiNGRiNDER

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  1. ETTiNGRiNDER

    Megawads ruined or redeemed by 1-2 maps?

    I don't know that I'd use as drastic a word as "ruined", since I'd still be willing to go back and enjoy the earlier maps, but I remember the last few maps of Scythe having a definite shift away from the style that the WAD had up to that point and souring the experience for me.
  2. ETTiNGRiNDER

    which monster do you hate the most?

    Chaingunners. Pistol zombies and shotgun sergeants are tolerable hitscan bullshit, yeah a sarge who manages to hit you at close range can ruin your day, but they die so easily if you get the drop on them before they can fire that it balances out. The chaingunner has 70 HP though, putting it at 10 more than the imp and more than twice as much as sarge, where a pump-action shotgun blast doesn't kill them reliably but the SSG/heavy weapons are overkill. If they had 50 HP instead, or even 60 to be equal with the imp, they'd probably be less obnoxious and still have a good 20 or 30 HP more than the sergeant. Revenants are a good enemy, damn it. Arch-viles can be annoying but at least you can (usually, unless the map designer is evil) break their attack pattern without taking any damage, and the revival power can be interesting for making them a high priority target. Pain Elementals / Lost Souls are just meh, the fact that the PE has no melee bite means it's actually really weak unless it's placed where you can't close to melee range. The Spider Mastermind is usually less annoying than the chaingunner since it's treated as a boss and you can usually BFG it or otherwise unload the heavy stuff on it without it being a waste (and it's less prone to being used in trollish ways). SS and Keen are easter eggs and not "real" enemies so I don't count them. I guess the Icon of Sin sucks pretty hard too but is rare outside of the tendency to reuse it in megawad final levels. Everyone else is fine.
  3. I stopped giving a damn about getting max scores for the most part. I put in some effort to find as many of the secrets as I can but I don't really care that much about max kills and even less about max items (especially when missing max items is often a matter of not having run over that one stupid +1 health potion in a corner somewhere).
  4. ETTiNGRiNDER

    Which sourceport to use to play heretic nowdays?

    Do you know what broke exactly? Was the mod doing something weird?
  5. ETTiNGRiNDER

    Alternative Gameplay Modding?

    I mean, niche ports with non-ZDoom modding features have been a thing, they're just a niche thing. For instance, the Hexen Mage Tower guys have been off puttering around with Doomsday modding for years now despite that what glory days that port had (let alone modding for it) seem to be long past for the most part. It's been a long while since I took a deep look into what all DDF does but if I'm recalling right it's sort of partway between a super-DeHackEd and a more DECORATE-like thing.
  6. ETTiNGRiNDER

    Thoughts on Witchaven?

    The biggest issues (IMO) were that they messed with the balance of the weapons/enemies in ways that don't make a lot of sense (it comes across as that they were experimenting with changes/placeholder data that were meant to be temporary, then rushed it out), and the new features added meant a bunch of new bugs added as well. Ken Kelly. No. Although as Ken Kelly was Frazetta's student it may have been meant to be the same character or reminiscent of.
  7. Hey Ettingrinder, I found what probably is that Q*Bert clone you were looking for - QBob on Macintosh. One of the developers provides a playthrough of the full version, and some commentary on how the game was designed and produced as well.
    https://www.youtube.com/watch?v=l-OWfyZ1Y90

    1. ETTiNGRiNDER

      ETTiNGRiNDER

      That does look very familiar and apparently there was a Windows version too, so that had to have been it.  Thanks!

  8. Not clear on if you're trying to say you want to run them from DOSBox or what but assuming that's the case, the DOS way to run wads is as follows: Unzup and put PWADs in your game folder, then run DOOM.EXE -file <somemap.wad> or DOOM2.EXE -file <somemap.wad> where <somemap.wad> is the filename of the WAD file you want to use. If you're trying to run some frontend program that came with the shovelware compilation, sometimes they don't work right in DOSBox I've found. A workaround is to get a copy of 4DOS, mount all your DOSBox stuff (you won't be able to mount while 4DOS is running), then run 4DOS before you run the frontend. If you're actually trying to just run WADs on a port then they usually understand drag-and-drop of the file though outside of (G)ZDoom you may have to unzip them first.
  9. Hey I think I remember seeing you somewhere on Discord? Samsara innit?

    1. Show previous comments  5 more
    2. SealSpace

      SealSpace

      A boomer shooter discord at least?

    3. ETTiNGRiNDER
    4. SealSpace

      SealSpace

      Damn that Mandela Effect.

  10. ETTiNGRiNDER

    ENDOOM Appreciation Thread

    The dash in the D-30 makes me a bit uncomfortable, it looks a bit too much like a Roman numeral but IIII would properly be IV in that case. Maybe the outer corners should use the right-angle symbols instead of the middle line ones?
  11. ETTiNGRiNDER

    Do you know some obscure 1990's PC games?

    I was just reminded that Freaks! exists, and while I'm pretty sure I've mentioned it on these forums before, it doesn't appear to have been in this thread, so have it again. Weird proto-FPS that's very akin to Catacomb Abyss/Armageddon/Apocalypse in the vibe it has, but in VGA, you have a gun instead of fireballs (excuse me, Magick Missiles), and the engine has a weird quirk where, although you have free movement instead of being tile-locked like in a Dungeon Master style game, you can only rotate at 90-degree angles. I suspect the devs just couldn't figure out how to program the renderer to handle arbitrary player angles, threw their hands up and said "good enough". Would I call it a good game? Probably not, even the Catacomb A* games might be better and those are primitive and rough in and of themselves, but I would say it's kind of interesting and if Catacomb turns you on it might be something of a something-similar fix for you. It's also free now. https://triptico.com/software/freaks.html
  12. Have you ever actually tried to play through the entire base game, let alone any PWADs, on Nightmare? I feel like if you had, you wouldn't be asking this.
  13. ETTiNGRiNDER

    NO MORE 3D CURSED MODELS FOR DOOM

    Was that comparison done with or without taking the VGA mode vertical stretching into account though? I think one of the problems some of the model packs have had is they make the creatures too squat due to modeling them after sprite rips viewed at a square pixel aspect ratio when the original game resolution had somewhat tall pixels.
  14. ETTiNGRiNDER

    Unpopular Doom Opinions

    I'm reminded of the bit in one interview where Michael Raymond-Judy talked about how he didn't author every map but he did touch and finalize every map; they did tennis-style mapping on Heretic (or at least on the Shadow of the Serpent Riders expansion), sending the maps back and forth between authors to do edits and corrections, and that sure sometimes it bruised your ego to have someone go "this kinda sucks, what if we put this here instead" but it resulted in better maps. This being the "unpopular Doom opinions" thread, I'll let that lead into a two-for-one: - Heretic's level design is better than Doom's. - That's in part because they followed consistent rules about how particular textures and elements were meant to be used, so if you saw a particular type of door or liquid you didn't have to puzzle over how it was supposed to work. All the arguments on which Doom flats should hurt and how much are moot for Heretic, for instance, because the rules of damage floors are all there in a perusal of the IWAD, with very few deviations (and the phoenix in E4M7 is the only curveball that's clearly deliberate, the few other inconsistencies can be fairly readily chalked up as mapping errors). Unfortunately it's eroded somewhat by third-party mappers, then and now, tending to gleefully disregard all of it, if they took the time to notice in the first place.
  15. ETTiNGRiNDER

    Random Image Thread

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