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Status Updates posted by ETTiNGRiNDER

  1. Found a Quake font on one of those font sites that let you type in your own test phrase.

    Found https://wordsmith.org/pangram/


    If ever in this situation, "Jumpy Quakers zap excited fiends with big volts" is the phrase for you.


    Other, slightly longer options that I came up with:

    "Fiend jump eviscerates Quaker in ugly box with haze"

    "Vore and zombie jaws gorily chomp ax-fighting Quaker"

    "Quad damage excites foe, zap-hit jerks now very bloody"

  2. For those who follow this sort of thing, I've updated my pages at http://ettingrinder.youfailit.net.

    - Added HUMP Mini to the Heretic WADs page.  It's the same file you'd get from idgames but I mirror all the WADs I contributed to so there it is.

    - Found and uploaded a couple more Hexen II maps, one by whirledtsar and one by Kenon.

    For some reason a guy described my interest in the Witchaven games as "fetishistic".

    - Other stuff that seemed in need of updating got updated.  Or at least some of it did.

  3. TIL that changing code pointers in HHE does work.  It just works differently and a bit less conveniently than doing it in DeHackEd.


    Will have to update the page on my site accordingly when I get a chance, but for now...



    I have the power!

    1. Show previous comments  1 more


      I assumed it was that DeHackEd continued development longer and got more polish while HHE was abandoned early, rather than that HHE "reverted" to a worse way of doing things.  Is that not the case?

    3. fraggle


      I actually don't know, but probably you're correct. I assumed HHE came afterwards.



      Figured it was worth looking into, and if timestamps are to be believed it seems like it was almost certainly the case.  The EXE for HHE v1.1 is from May 1995 while DeHackEd v3.1 is from November 1996.

  4. On the off chance that any resident internet packrats can help:

    A mirror/dump/archive/whatever of the things that used to be on:


    would be appreciated if anyone can hook me up with one.

    I'm particularly interested in anything Hexen II or Heretic II related that was hosted there (maps, old mods or demos of mods, etc. etc.)

  5. From "Hank Leukart's Hacker's Guide to Doom" (1995) page 125:

      "No Doom player in the world enjoys walking into a room with 50 monsters in it"



    1. Show previous comments  3 more
    2. 42PercentHealth


      What really annoys me is walking into a room with 1 or 2 monsters in it.

    3. BigDickBzzrak


      If only he knew what maniacs would rule the Doom mapping world in 22 years...


      I am personally annoyed with > 10 monsters.




      A world where computers were significantly slower, for one thing; hilarious-in-hindsight wording and "nobody can like what I don't like" attitudes aside, the paragraph in question does try to make a somewhat valid point about not bogging down slower systems to an unplayable state.  That segment could be updated and summarized in a nutshell as "don't make NUTS.WAD", more or less.


      Editor specifics aside, some of what the book covers on WAD-making has some relevance even today, but it's got a fair share of things like this that make it an interesting time capsule into the old days of Dooming, too.

  6. If there are any Warcraft II fans on here, I'm trying to recover the rest of the map files that were hosted on the site "Warcraft II Occult" before it went down.