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Breezeep

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Posts posted by Breezeep


  1. It's been said a bunch of times before, but my resolution for 2024 in terms of Doom is to actually commit to and finish at least one project. It's been like 2 years since I put something playable out there, but that might change if my executive dysfunction doesn't kick me in the ass.


  2. 8 hours ago, Firebert said:

    I'm having an issue with Time Tripper. Weapon pickups aren't selectable and don't appear in my statusbar, though I can switch to them if I run out of ammo and doom's autoswitch chooses that weapon.

     

    I remember playing this before and not having this issue so I assumed it was just a bug introduced by a GZDoom update, so I tried using 4.5.0 (which is what the homepage says the mod requires). That had the same issue.

     

    Curious if anyone has any idea why this would be happening.

    Are you sure you're not loading the mod with anything else?

     

    I'd send MSX a PM about this if I were you.


  3. From what I've played of the base Q2 campaign, The thing that annoys me about how they recompiled the maps, including the ones in the expansions, is that they sometimes appear to be way too bright in some areas.

     

    2322-d5e81f9a-52e8-410b-b81e-a9f51e745ff

     

    There's a bunch of stuff that looks better than in the base game, but it's instances like these that just make me wish they just went and redid the lighting entirely for the remaster. I would prefer if they just toned down the brightness of some of the light sources (most notably the sky and lava) so that way it wouldn't look too overly bright.


  4. To be honest, there were plenty of times where I crunched myself to finish a map before the deadline of a community project. It's probably a combination of my ADHD and my incoherent, non-existent workflow, but there were several times where I bit off more than I can chew with what ideas and ambitions I had in mind for a certain map I was making. That pretty much took the enjoyment out of this hobby for me, and its regrettably self-inflicted. I recently made a vow to stop participating in community projects and just start making my own little projects at my own pace, If I ever muster up the energy and motivation to do so.


  5. I've been trying to do some stuff with a custom hud config I made, and for some reason I can't get the args to work. I've been following the docs on the github.

     

    doom full
    big_health 4 21 bottom_left
    big_armor 80 20 bottom_left
    big_ammo 192 20 bottom_right
    ammo_text 256 32 bottom_right
    weapon_text 220 42 bottom_right [grid]
    stat_totals 6 32 bottom_left
    message 0 0 top_left
    keys 0 0 none [horizontal]
    secret_message 0 76 none

    Is there something I'm doing wrong with this?

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