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Supplesnap

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About Supplesnap

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    Warming Up
  1. Supplesnap

    Doom IV Expectations

    I predict Doom will follow almost no design (or even moral) choices that made the original Doom a success. They've already abandoned a bunch of valuable business practices that ID used back when they created Doom. For example, Doom had a free shareware episode that allowed singleplayer or 4-player cooperative and death-match right up through the first nine levels, and you were allowed to distribute this as much as you wanted for free, without breaching fair-use 117. To get THIS Doom sample, you gotta buy Wolfenstein: The New Order. That is some EA-level shit right there, and I doubt there will be a proper demo coming afterward. I think the new Doom will either flop horribly, or be a passable and forgettable game experience. I have no faith in Bethesda to deliver a quality product anymore, especially not one with the legendary reputation of Doom. Either way, unless they deliver something amazing to the end-user, it will tarnish the reputation of Doom by double-meaning. Finding anything old-Doom related is going to become a shit ton more difficult after they release a new Doom game named exactly the same as the original.
  2. Supplesnap

    LF> Doomers to join us in MP footage for 'CoD vs DOOM'

    I need stock and modded multiplayer footage. There will be quite a few recording servers, haha. I just uncovered a really well-crafted DragonBall Z gameplay conversion, and even that needs a server. But there will be stock gamemode servers, as well as servers with gamemodes that take advantage of stock gameplay like Master of Puppets Cooperative. ------------ For anyone who would like to add me, whether it's to keep me working on the project, find out more about it, make suggestions, or keep up to date, you can add my Steam here: http://steamcommunity.com/id/supplesnap/
  3. Supplesnap

    LF> Doomers to join us in MP footage for 'CoD vs DOOM'

    Updates on Script: The title of the video has been renamed to Call of Duty vs DOOM, to follow alphabetical order and to avoid being seen as biased. The final organizational format is done, so the content is pretty much falling into place at this point. The stock (unmodded) and modded segments that were previously isolated to separate segments of the video have been condensed together for added coherency, and it's made adding and organizing content much easier. Updates on Recording: The servers we'll be recording on will be going up right after a decision is made about what mods will best capture the multi-player experience. Your suggestions are welcome for this decision! After that, we set up the flags and the servers will all go live. The servers will remain online even when recording sessions aren't in progress, but I tend to keep Doomseeker or IDE on my second monitor- if I see the server populated, we're likely join and record either in-game or as spectator.
  4. Supplesnap

    LF> Doomers to join us in MP footage for 'CoD vs DOOM'

    This isn't for college or anything like that, but there are several other reasons for this project. I want better products on the market, and innovation and quality are the first victims in a dictated video-game industry. The sooner Call of Duty is dethroned and meant for a niche of consumers instead of the majority of the market, the better it will be for developers and gamers as a whole. The Modern Warfare series is beginning to feel like a single-player semi-interactive war propaganda (Davis Family Vacation), and a multi-player unbalanced hate factory. I also have an intense hatred for sleazy business tactics that take advantage of uninformed consumers. There are currently four people under Supplesnap; myself, my partner, an extreme fitness enthusiast, and a quiet philosopher type. We also met some nice and helpful supporters who have been really resourceful, suggesting mods, maps, and points for us to add. At this point, I would say 'we' is Supplesnap and anyone else who cares about the project. Youtube was actually my first choice. If we don't monetize the video, it shouldn't have advertisements even on Youtube, and it gets the accessibility of Youtube; for example, being able to embed it into almost anything. I would say the content is about 90% complete, revising is around 40% complete, and I won't know how much of filming is done until the final revision is ironed out. I'm hoping to have this done within two months, but it could take a lot longer depending on whether or not I'm satisfied with the result. I'm going with a 'when it's done' philosophy on this one, since gamers know all too well what happens when something is rushed to completion.
  5. Supplesnap

    LF> Doomers to join us in MP footage for 'CoD vs DOOM'

    The underlined mods each have a section in r3. I'm going to look into those last five. Two examples of visually nice maps that are added are HellGround and Gothic99(haha). On the subject of graphics, the HD texture packs and meshed objects are in the same segment. Thanks for your suggestions
  6. Supplesnap

    LF> Doomers to join us in MP footage for 'CoD vs DOOM'

    While the direct comparison will mainly be between Doom and Call of Duty, I will be referencing games that share good/bad characteristics on each side. To properly capture the difference between the old industry and the new, I need to draw in examples from other games around their time. Blood, Duke Nukem, Goldeneye, Hexen, Quake are each referenced to, since they share many of the meaningful characteristics of old games. STALKER, Doom 3, Deux Ex: HR, Metro 2033, are examples of newer (to varying degrees) but still arguably good products. But, I will be critiquing Duke Nukem: Forever, Homefront, Bioshock series, Medal of Honor, Battlefield, Crysis 2+, and several others. Not to say these are bad games, but they follow trends of scrapping good design practices to varying degrees. If you've played Crysis 2, you know what I'm saying. The reason I select Doom vs Call of Duty as the direct comparison, is because they both seem to be the most well-known of their times, so the message can be received by a broader demographic. While Quake may have been known more on a competitive level (especially with a skillful mechanic like rocket-jumping), I'm heavily factoring in Single-Player as well, and I think Doom MP+SP would help my argument more than Quake MP+SP, in a direct comparison. It's also a very powerful statement to say something in 1993 beats something in 2013, because I get to use the words "two decades."
  7. Supplesnap

    LF> Doomers to join us in MP footage for 'CoD vs DOOM'

    My goal by the end of this project is to show, through infallible illustration of points, that Activision has not only streamlined most of the meaningful (and especially skillful) gameplay mechanics out of Singleplayer and Multiplayer FPS, but have also intentionally removed most of the value in their product in favor of heavy marketing and hype. I personally feel this sort of business is a virus, sucking the life out of the FPS industry, and I feel Activision is fully aware of it. My goal is also to expose this, show the damage it's done, compare the new to the old in several cases, and coin the term 'Comfort gaming', which describes essentially an intentionally dumbed down form of gaming to give people fake pleasure. Think chocolate vs salad. One tries to have flavor, but no substance. The other tries to have substance, and the flavor is customizable. In leading the industry with shoddy standards, I believe that a lot of other companies are mislead by where Activision's real success comes from, and have often followed Activision's design choices, disrespecting their own consumer-bases and essentially working toward a 'one-game market'. A good example of this would be Duke Nukem: Forever. An example directly influenced by Activision, however, would be the 007 series they bought the rights for. Goldeneye: Reloaded, which threw out almost everything about the N64 counterpart, completely replacing all of the gameplay mechanics with the spitting image of Call of Duty, and marketing it to the consumer like it was the long-awaited supreme comeback of Goldeneye. No surprise, online multiplayer with mostly the same interface and gameplay mechanics as a Call of Duty title. Another reason I think this is important, is because most comparison videos are actually one-sided rants. I think an expository, formal, yet humorous tone is the weakpoint of bad business practice. "Who do you think will benefit from this information?" Confused consumers and designers. "What do you feel will be the likely outcome of your information being available? How successful do you think you are likely to be?" If I get a lot of views, damage to Activision's business model. If not, probably not a lot of anything. I think I will be successful, because a ton of work has gone into this and I've done a lot of research on presentation methods. "How will you know?" Views, likes/dislikes, official response.. Whatever comes my way. Summarized Answer: I want to educate anyone who wants to watch the video, whether they play games casually, professionally, or design them. If I didn't answer well enough, I sent a PM that might help.
  8. Supplesnap

    LF> Doomers to join us in MP footage for 'CoD vs DOOM'

    @Enjay I should clarify better to avoid confusion. You're a civil poster, no damage done. Thanks for visiting the thread!
  9. Supplesnap

    LF> Doomers to join us in MP footage for 'CoD vs DOOM'

    You removed the rest of that part. Fixed it for you. Maybe I just genuinely didn't understand the purpose of a person posting on a thread to explain how uninterested they are. Everything after: was directed to multiple people, not exclusively you. You weren't called out.
  10. Supplesnap

    LF> Doomers to join us in MP footage for 'CoD vs DOOM'

    I don't recall of anyone being asked if they care what CoD players think. That's not what this script or this thread is about; it's a lot more than that. Note for several posters: Check this out: And this isn't even a debate thread. No offense to anyone, but we're approaching the second page of replies, and the majority of contributions are people shitting on the hard work that has already been done and/or the overall purpose and validity of it. I encourage people to actually read the opening post fully before using this thread as an outlet to vent your hatred for all people and things CoD in 1-2 lines. Nobody writes 40k words of formatted points and captures a ton of footage to give up because people reply that it's hopeless or stupid.
  11. Supplesnap

    LF> Doomers to join us in MP footage for 'CoD vs DOOM'

    @phml I completely agree with all of your points, and actually had about 90% of these points already in the script, but worded a lot differently and a lot less sarcastically, ahaha! You helped me draw some inspiration into another heading, though; thank you for your input! It's a lot more helpful (and generally better) than people saying CoD fans can't be reached. Feels like some of these people aren't reading the thread before posting, and like a lot of people are going to backtrack on this "Leave them alone, they aren't affecting us" philosophy if Wolfenstein:NO and/or Doom (4) flop. Purchases are voting power in the industries, people. If everyone votes on garbage, the industry becomes garbage.
  12. Supplesnap

    LF> Doomers to join us in MP footage for 'CoD vs DOOM'

    I appreciate that, and I'm interested in speaking with them. I was planning to use OBS to record it, but demoing it is a way better method, thanks for reminding me! It'll make editing way easier, and I can listen to music without drowning the stereo mix. I think the idea you described of allowing two or more types of gameplay is fantastic if they manage to balance it, and that's often where companies mess up. Valve and UnknownWorlds seem to have executed the idea well with TF2 and NS2.
  13. Supplesnap

    LF> Doomers to join us in MP footage for 'CoD vs DOOM'

    You might be surprised how many Call of Duty players are actually decent and rational people who are just vulnerable to marketing.
  14. Supplesnap

    LF> Doomers to join us in MP footage for 'CoD vs DOOM'

    I'm not trying to convert people, I'm primarily trying to illustrate the differences between good business practices and bad business practices, because the average gaming consumer rarely gets a chance to see a true comparison between the games, rather than just disorganized ranting and raging. I think a more technical method is required for results. When designers and developers are able to succeed in charging the consumer as much for their title on a yearly basis as id did back when they launched the genre with way better business practices, then our FPS industry is being leeched on. I personally think that the difference is worth fighting for. Duke Nukem, System Shock, and Goldeneye 007 were all heavily converted, and those are just a few examples. Bad business practice is a virus that demands immediate attention, before it consumes the industry on which it thrives. And that is the Activision and EA business model. Consume, replace, market, and thrive. So I think it is an important issue, and those consumers are worth our (or at least my) trouble. You weren't rude or offensive. It's all in the tone, with which you came through in a reasonable way. Thanks for your input, and your welcoming! It's good to be here
  15. Want to get involved? We need Doomers for multiplayer footage, to be recorded in planned sessions. We have sessions planned for multiple gamemodes, three playerlimits (approximately 4, 8, and 16), and mod footage (Brutal Doom, Hideous Destructor, Realistic Weapons, Samsara, and ScoreDoom). If you would like to participate, feel free to PM me or post. We have pre-configured source-ports and batch files for anyone who would like to join, but you must have your own official IWAD files for The Ultimate Doom and Doom II. Feel free to share your thoughts below, but please don't flame or fight. Also, please don't nay-say without a viable argument. After articulating the differences between two games for tens of thousands of words, I'm not inclined to tolerate points like "Doom is too old, has bad graphics, barely has any weapons, CoD fans can't learn" etc. This is primarily a multiplayer recruitment thread; the script is already mostly finished and not really up for debate. About the Video I, like many other gamers, feel that Doom is constantly patronized by 'modern gamers' for some of the worst reasons, primarily graphics-related. After close analysis and comparison, I feel there's a lot to express about modern standards of the FPS industry compared to the 90's, but the difference is too large to easily summarize, and frankly difficult to convey to gamers who can't see beyond high-res textures and marketing. Many would dismiss these arguments as those of a no-lifer or troll, or drown them out with logical fallacies and some classic one-sided shouting (Bill 'O' Reilly-style). In the video, both franchises are broken down into basic elements, and compared in each category of design. The value of Doom as a product released back in 1993 will be compared to Call of Duty as a product released in modern times. By the end of the video, conclusions will be drawn about which direction the FPS industry was taken, and how it got there. The benefits of the PC platform as well as the amazing modding community have been accounted for. I'd like to emphasize also, that the tone will not be a mockery of consumers, but rather an exposition of the gaming industry. This video is completely for educational purposes. It is non-profit, unmonetized, and will not have any advertisements. What we have: - Script: Currently 40k words with a ton of headings/subjects (For a sense of scale, Fahrenheit 451 by Ray Bradbury is about 46k words) - Half a dozen mostly-active contributors - A lot of singleplayer footage
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