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Everything posted by MathsDevil
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Map 21 of Doom 2 really tests my Nirv(ana). Sandy Petersen allows the monsters to teleport around, but I did take No Damage in fewer attempts than expected. How many exactly?
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New for 2020 is my YouTube channel, starting with a No Damage 100 per cent demo of Ultimate Doom E1M1, with commentary. Enjoy!
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Map 16 UV Max + Reality + Items in 2:08 Please list me on the archive as 'PJ Plays Doom'. Thanks. sc16mitems208reality.zip
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Scythe's Map 16 'Burial Grounds' is not hard for No Damage play. But when I rush for a World Record Speedrun, anything is a challenge. I also invented some imaginary friends for a fictional live stream. Don't judge me!
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Tarnsman likes harsh hitscanner traps, but somehow I managed to tame the threats in Doom 2 In Spain Only's second map. See the successful run & clips of 11 outtakes:
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It's a return to Going Down and the ground floor of Cyriak's masterpiece. I needed to discover a new tactic to get the Mastermind killed.
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Doom 2 in under 10 minutes [TAS]
MathsDevil replied to almostmatt1's topic in Speed Demo Submissions
There is some witchcraft involved here and I can't understand what's going on most of the time. Maybe Earth shouldn't let Doomguy back after he destroys the Icon of Sin, after all. Seriously --- well done! -
Doom 2 Map 13 UV Max + Reality + Items in 8:13 Please list me on the DSDA as 'PJ Plays Doom'. Please also update Overmind's leaderboard entry to mention the Items (I got the Items because he did). lv13mreality-813.zip
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I'm determined to take on some longer speedruns, because I have certain long-term goals in mind ;-) So here is Sandy Petersen's Downtown, cleared without damage as fast as I can. Thanks to Overmind for inspiring me with his 2021 record in 16:48. By how much did I beat that record?
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Up the difficulty curve we go in Doom 2 with John Romero's Map 20 'Gotcha!'. That famous infight isn't very dangerous for Reality play, but the lost souls on the other hand...
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I fancied playing a map I didn't know, and boy, did Tarnsman have some surprises in store! Lots of drama in Map 05 of Doom 2 In Spain Only...
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Now for a one-off video. I like to listen to Doom soundtracks but couldn't find the entire Japanese Community Project music anywhere on YouTube. So here it is. Enjoy!
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That Toxic slime tunnel in that Refinery has allowed me through without taking any damage! Find out how, and whether those hitscanners gave me trouble.
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I played the wrong version of Underhalls back in 2020, so it's time to get a legitimate UV Max + Reality time on the board. Ancalagon's record is too good for me to get close to, but did I get sub 2 minutes?
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Personal Best Demo Thread (pt. 2) ← POST YOUR NON-WRs HERE
MathsDevil replied to dew's topic in Speed Demo Submissions
Doom 2 Map 02 UV Max + Reality in 1:58 Please list me on DSDA as 'PJ Plays Doom'. Thanks. lv02mreality-158.zip -
A new trick discovery: zero press!
MathsDevil replied to ZeroMaster010's topic in Other Demos & Discussion
Thanks, ZeroMaster! Yes, it seems more practical to time my movement through the poison passageway (I call it tic counting), which I am having some success with. I am curious though in case another method could be used. -
A new trick discovery: zero press!
MathsDevil replied to ZeroMaster010's topic in Other Demos & Discussion
Hi again, I'm wondering about the DR Door Open (Wait) Close Door on Ultimate Doom's E1M3 whose easterly end is at (-1984,-1464). Could I Zero press it open from the corridor 32 units to the East? I'm hoping a monster may keep it open for me then while I go around to the lift (might not work?) so I don't have to go through poison on a Reality run to reach the switch that gives me access to the area including the secret exit. -
The BFG in this map is 'unreachable' behind a teleporter line, inserted as a cruel joke by mapmaker Kim 'Torn' Bach. 4ShockBlast found a way to grab it anyway, and he was kind enough to share his expertise with me. The rest, as they say, is history...
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Ugh, I attached the wrong demo. The previous post should make more sense now.
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Here's a demo I made, quite an awesome find. Can't believe I didn't know this before! E2M2SlowCrushers.zip
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Doom 2 continues here, with a not-very-hard but still worthy-of-respect map before things get very hard from Map 20 onwards!
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dsda-doom guide [Usage, recording demos, and some extra info]
MathsDevil replied to Daerik's topic in Speed Demo Submissions
Thanks, Shepardus. I've got it working now! I have noticed one strange bug though. When I am capturing video footage using XBox Game Bar in Windows 10 while playing back a demo in camera mode, the camera cannot be controlled very well once I start video capturing (but I can move the camera around absolutely fine before that). So it seems that XBox Game Bar is interacting in some way. I have resorted to going back to PrBoom+ to capture camera footage, because the bug does not occur then. -
dsda-doom guide [Usage, recording demos, and some extra info]
MathsDevil replied to Daerik's topic in Speed Demo Submissions
Ok, that's what I would expect, so why can I not see it in the folder? Have I downloaded the wrong folder? I can only see: Folders called '.github', 'docs', 'patch_notes', prboom2, soundfont, spec and some files called 'gitattributes' 'gitignore' '.rspec' and 'readme.md'. -
dsda-doom guide [Usage, recording demos, and some extra info]
MathsDevil replied to Daerik's topic in Speed Demo Submissions
Ok, I'm obviously missing something very dumb, but I've downloaded the dsda-doom-0.24.1 zip file and extracted the contents into a folder. Where is the .exe such as prboom-plus? I have no idea how to progress. For context: I usually use a DOS Command Prompt to type things such as 'prboom-plus -iwad doom2.wad -file...' -
No fewer than 8 cyberdemons among the (possibly record for No Damage) 1143 monsters in Cyriak's lovely slaughtermap. Ok, I had to hide while they fought each other. But that's still fun, right?