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MathsDevil

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Everything posted by MathsDevil

  1. MathsDevil

    PJ Plays Doom

    Map 21 of Doom 2 really tests my Nirv(ana). Sandy Petersen allows the monsters to teleport around, but I did take No Damage in fewer attempts than expected. How many exactly?
  2. MathsDevil

    PJ Plays Doom

    New for 2020 is my YouTube channel, starting with a No Damage 100 per cent demo of Ultimate Doom E1M1, with commentary. Enjoy!
  3. MathsDevil

    Scythe demos [-complevel 2]

    Map 16 UV Max + Reality + Items in 2:08 Please list me on the archive as 'PJ Plays Doom'. Thanks. sc16mitems208reality.zip
  4. MathsDevil

    PJ Plays Doom

    Scythe's Map 16 'Burial Grounds' is not hard for No Damage play. But when I rush for a World Record Speedrun, anything is a challenge. I also invented some imaginary friends for a fictional live stream. Don't judge me!
  5. MathsDevil

    PJ Plays Doom

    Tarnsman likes harsh hitscanner traps, but somehow I managed to tame the threats in Doom 2 In Spain Only's second map. See the successful run & clips of 11 outtakes:
  6. MathsDevil

    PJ Plays Doom

    It's a return to Going Down and the ground floor of Cyriak's masterpiece. I needed to discover a new tactic to get the Mastermind killed.
  7. MathsDevil

    Doom 2 in under 10 minutes [TAS]

    There is some witchcraft involved here and I can't understand what's going on most of the time. Maybe Earth shouldn't let Doomguy back after he destroys the Icon of Sin, after all. Seriously --- well done!
  8. MathsDevil

    DOOM II demos [-complevel 2]

    Doom 2 Map 13 UV Max + Reality + Items in 8:13 Please list me on the DSDA as 'PJ Plays Doom'. Please also update Overmind's leaderboard entry to mention the Items (I got the Items because he did). lv13mreality-813.zip
  9. MathsDevil

    PJ Plays Doom

    I'm determined to take on some longer speedruns, because I have certain long-term goals in mind ;-) So here is Sandy Petersen's Downtown, cleared without damage as fast as I can. Thanks to Overmind for inspiring me with his 2021 record in 16:48. By how much did I beat that record?
  10. MathsDevil

    PJ Plays Doom

    Up the difficulty curve we go in Doom 2 with John Romero's Map 20 'Gotcha!'. That famous infight isn't very dangerous for Reality play, but the lost souls on the other hand...
  11. MathsDevil

    PJ Plays Doom

    I fancied playing a map I didn't know, and boy, did Tarnsman have some surprises in store! Lots of drama in Map 05 of Doom 2 In Spain Only...
  12. MathsDevil

    PJ Plays Doom

    Now for a one-off video. I like to listen to Doom soundtracks but couldn't find the entire Japanese Community Project music anywhere on YouTube. So here it is. Enjoy!
  13. MathsDevil

    PJ Plays Doom

    That Toxic slime tunnel in that Refinery has allowed me through without taking any damage! Find out how, and whether those hitscanners gave me trouble.
  14. MathsDevil

    PJ Plays Doom

    I played the wrong version of Underhalls back in 2020, so it's time to get a legitimate UV Max + Reality time on the board. Ancalagon's record is too good for me to get close to, but did I get sub 2 minutes?
  15. Doom 2 Map 02 UV Max + Reality in 1:58 Please list me on DSDA as 'PJ Plays Doom'. Thanks. lv02mreality-158.zip
  16. MathsDevil

    A new trick discovery: zero press!

    Thanks, ZeroMaster! Yes, it seems more practical to time my movement through the poison passageway (I call it tic counting), which I am having some success with. I am curious though in case another method could be used.
  17. MathsDevil

    A new trick discovery: zero press!

    Hi again, I'm wondering about the DR Door Open (Wait) Close Door on Ultimate Doom's E1M3 whose easterly end is at (-1984,-1464). Could I Zero press it open from the corridor 32 units to the East? I'm hoping a monster may keep it open for me then while I go around to the lift (might not work?) so I don't have to go through poison on a Reality run to reach the switch that gives me access to the area including the secret exit.
  18. MathsDevil

    PJ Plays Doom

    The BFG in this map is 'unreachable' behind a teleporter line, inserted as a cruel joke by mapmaker Kim 'Torn' Bach. 4ShockBlast found a way to grab it anyway, and he was kind enough to share his expertise with me. The rest, as they say, is history...
  19. MathsDevil

    Things about Doom you just found out

    Ugh, I attached the wrong demo. The previous post should make more sense now.
  20. MathsDevil

    Things about Doom you just found out

    Here's a demo I made, quite an awesome find. Can't believe I didn't know this before! E2M2SlowCrushers.zip
  21. MathsDevil

    PJ Plays Doom

    Doom 2 continues here, with a not-very-hard but still worthy-of-respect map before things get very hard from Map 20 onwards!
  22. Thanks, Shepardus. I've got it working now! I have noticed one strange bug though. When I am capturing video footage using XBox Game Bar in Windows 10 while playing back a demo in camera mode, the camera cannot be controlled very well once I start video capturing (but I can move the camera around absolutely fine before that). So it seems that XBox Game Bar is interacting in some way. I have resorted to going back to PrBoom+ to capture camera footage, because the bug does not occur then.
  23. Ok, that's what I would expect, so why can I not see it in the folder? Have I downloaded the wrong folder? I can only see: Folders called '.github', 'docs', 'patch_notes', prboom2, soundfont, spec and some files called 'gitattributes' 'gitignore' '.rspec' and 'readme.md'.
  24. Ok, I'm obviously missing something very dumb, but I've downloaded the dsda-doom-0.24.1 zip file and extracted the contents into a folder. Where is the .exe such as prboom-plus? I have no idea how to progress. For context: I usually use a DOS Command Prompt to type things such as 'prboom-plus -iwad doom2.wad -file...'
  25. MathsDevil

    PJ Plays Doom

    No fewer than 8 cyberdemons among the (possibly record for No Damage) 1143 monsters in Cyriak's lovely slaughtermap. Ok, I had to hide while they fought each other. But that's still fun, right?
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