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Zulk RS

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Everything posted by Zulk RS

  1. Zulk RS

    Is using SAVES in Doom bad?

    Funnily enough, I had the opposite effect. I saw Doomtubers playing without saves and thought "This was the proper way to play" and so I tried to cut down on save-scumming. Especially since when I play Doom, I save like multiple times every minute. I am not even exaggerating. I might have saved/loaded 10 times within a single minute. I thought that my not saving, I the Doom videos I would end up making would be better for the viewer to watch. At the end though, I found myself not really enjoying Doom when I wasn't saving frequently. So I just went back to extreme save-scum. I have now turned mid-fight save/loading into its own game mechanic.
  2. Zulk RS

    Times you've talked to the police

    Due to constant internet exposure, now whenever I see someone say "Google <thing> to find out more" I automatically assume that googling that will give me some weird porn. As for my interactions with the police, nothing really noteworthy. I was walking to a place and I forgot how to get there so I went up to a police that was just nearby and asked him for directions. He told me how to get to where I wanted to go and then I went about my day.
  3. Okay so I found something that might be what I'm looking for. I found the Doom Core triology. Does it have any dehacked or custom enemies and weapons and stuff that might break mods? Also how difficult is it?
  4. I want to play some more Doom but with the RLArsenal mod. I personally feel like wads that have a more "Adventure" or sci-fi vibe to fit best with that mod so I'm looking for wads like it. Can anyone recommend me any megawads similar to Ancient Aliens, Solar Struggle or even Icarus: Alien Vanguard in their design? Also are there any magawads that give a "connected" feel like having the exit of one map be the starting room of the next map? I think megawads like that would also work well for my playthrough with the RLArsenal Mod.
  5. Strain huh? I guess I'll have to look at that. EDIT: Gave Strain a good look. Is there any way to not have the modified monsters? I think it might mess with the mod I want to play Strain with. Definitely will give it a whirl when I want to play Doom without mods though (Which is norm. Current mood is the exception) Oh I actually know about Extermination Day/Hell on Earth Starter Pack. It would have worked great for what I was looking for but the problem is that I already played through it once before with Complex Doom (Because something about playing a Brutal Doom mappack with Complex Doom seemed endlessly amusing to me at the time) and I don't feel like playing it for a 2nd time just yet.
  6. I think I might actually go and read some of the stuff linked here. Also I wrote some Doom Creepypasta myself back in 2014-2015 on my old blog. I guess I'll share them here since they are still Doom Creepypasta. https://zulkrs.blogspot.com/2016/11/hom-world-im-huge-fan-of-doom.html https://zulkrs.blogspot.com/2016/12/the-military-masacre.html https://zulkrs.blogspot.com/2016/12/26112010wad-doom-creepypasta.html These are all mediocre at best. I wonder if I should try writing another Doom Creepypasta again.
  7. Okay so I'm not sure if I missed something but where are all these terrible doom creepypastas you guys are talking about? I remember I searched for Doom creepypastas sometime in 2015 and I couldn't find any, good or bad. Were all these written in recent years? I think there was only one Doom creepypasta that I found but I think it doesn't exist anymore. EDIT: The one Doom creepypasta I did remember was here. It's a Wayback Machine link and I don't know if this story is still up on Creepypasta wiki or not. http://web.archive.org/web/20130518152556/http://creepypasta.wikia.com/wiki/DOOM_Lost_Wad
  8. Same! For the Same reason too!
  9. Zulk RS

    have you ever cried while playing doom?

    One time when I was a kid I was playing Doom and then something went in my eye and I was rubbing my eye to try and get it out and it made my eyes turn red and water.
  10. Zulk RS

    What’s a theme / setting you’d like to see in PWADs?

    Not a specific theme but more of a style. I'd like to see more wads that have a "Adventure Feel". By that I mean that all maps in a set are "Connected" by having the start of one map be the ending of the last one and the theme gradually changes as you journey from map location to map location. Extra bonus points if it allows you to actually go backwards to previous maps via UDMF cross-map teleports.
  11. Zulk RS

    Make Your Own Doom Cheat Code

    IDPARADOX - Activates Doom 2016 mode even though it is 1993 and Doom 2016 is still 23 years in the future.
  12. Zulk RS

    Make Your Own Doom Cheat Code

    Go to Horni Jail
  13. Zulk RS

    Make Your Own Doom Cheat Code

    OP asked for made up Cheat Codes in Doom, not HDoom.
  14. Zulk RS

    Make Your Own Doom Cheat Code

    IDBOUNCY - Makes all projectiles bounce of walls. IDBOOM - Makes player immune to splash damage and all enemies do one ore more barrel explosion on death IDKIDSTUFF - Replaces blood with sparkles and makes things bleed rainbow to make things kid-friendly. Also replaces gorey textures and things with kid friendly replacements. ID[Insert Celebrity/Character Here] - Changes Doomguy to a pixelized version of [elebrity/characater]. Purely cosmetic.
  15. Anyway, OP, hope you got your answer as to why the secrets in Doom are the way they are. 1. Devs are human and they make mistakes. Some secrets are super hard to get because they weren't supposed to be but the Devs didn't realize that the secret was like that. Id wasn't a big company at the time and it's easy to miss stuff like this, especially when you have more primitive mapping tools that you're working with. 2. They didn't patch it out later because they probably didn't realize the secrets were like that still. 3. Even if they did know that the secrets were broken, sending out a patch just wasn't worth it/ wasn't practical.
  16. Cool. Hope you like it. Be sure to play with jumping, crouching and freelook. Also turn infinitely-tall actors off. Many maps are literally impossible to complete (way to progress is unreachable/ some fights are impossible) without doing that.
  17. DOWNLOAD LINK AVAILABLE! DOWNLOAD VERSION 0.15_31: https://www.mediafire.com/file/wmsq7zpm9qn4tl1/hellinv15_31.wad/file PLEASE NOTE: DIFFICULTY SETTINGS HAVE NOT BEEN IMPLEMENTED YET AND THE CURRENT DIFFICULTY IS HMP, WHICH IS THE INTENDED DIFFICULTY FOR THIS WAD. All maps are designed to enable pistol start and I personally test each map that way. But the project itself was made with continuous play in mind. Contains the following maps: MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP12, MAP13, MAP 15, MAP24, MAP31 Wad Info (PLEASE READ BEFORE PLAYING): Before you ask, this isn't an Invasion wad. Ever since I got a hold of Doom Builder 2, I wanted to make a megawad of my own. This is that megawad. Here are some MAP12 screenshots: Map Index: Features: The HUD Face as a separate wad: http://www.mediafire.com/file/27hnbh75h8ishbd/hellinvhud.wad
  18. I mean it was kinda warranted. And yeah I have improved in my architecture and map design. Combat design though has gotten "Worse" (Worse because I have now started making maps that appeal to me and that tends to mean that combat is not that... "exciting")
  19. Hi, lamp. Firstly would like to thank you again for playing my MAP24 a few months back. Recently I've made what is my most ambitious/complex map yet (though not as good as MAP24). If you're not too busy, do you think you can give it a look? It's part of the same Megawad. It's MAP31 As usual, this is made for GZDoom and Jumping and Crouching and freelook is mandatory, else the map becomes impossible. Thanks again.
  20. MAP 31 is done. It's not very hard but it does have a shit ton of those "Press use to examine" furniture. Hope you enjoy.
  21. I'll tell you why. Because at the time, Devs couldn't just send out a "Bugfix patch" that people can easily download off the internet. At that time, if you wanted to fix a bug, you'd have to essentially release an updated version of the game on actual CDs/Floppy discs. I wasn't born at the time Doom 2/Final Doom released so I don't know how many of the bugs the guys at id learned about by the time of Final Doom's release but even assuming they became aware of every single bug/mistake plaguing the game, it would be too impractical to release a bug-fix version of the game at the time.
  22. Not sure if this counts but... When I was still a kid ( I think I was like 10 or 11 at the time) in school, I was in English class. I should mention for context that English is not our first language. Anyway, we were reading a chapter in our book that was meant to help us learn English. It had something like "Rob sat down to eat with his family. For dinner there was rice, fish, chicken, beans, lentils and potatoes". At the time, I did not know what lentils were. So I asked my teacher what lentils meant. He told me "Lentils means lantern."
  23. Honestly I feel like all three of them have a lot of potential if done right and can be cheap garbage if done wrong. All three of them have their different strengths and weaknesses. With zombies can lend itself well to post-apocalyptic or mid-apocalyptic stories. With the alien premise you can go for a more sci-fi story. With demons, if you're willing to stretch what you call a "Demon" you can have some really good horror settings.
  24. Zulk RS

    Was Doom Meant to be Harder?

    So I was playing Requiem again. This is my first time playing anything Doom related since getting my new laptop. And I was doing pretty well, weaving in and out of cover, shooting arachnotrons, counting out rockets in a volley to take down a mancubus and then a thought occurred to me. Because of technological and sourceport advancements, has Doom become objectively easier as a game in 2023 compared to 1993? Like I'm not talking about a skill thing. I'm wondering if actual limitations of the kind of computers and keyboards and mouses make Doom a harder game than it is now. Like if we take a modern Doom player and sit them in front of a Windows 95 Computer from the 90s, will they find Doom harder than they otherwise would with modern sourceports (Even stuff like Chocolate Doom or Crispy Doom) on modern hardware? If so, what exactly about Doom on a Pentium 2 Windows 95 computer would be so different than some of the vanilla faithful sourceports that it would make the game noticeably harder? Is it because monitors were not as high quality as they are now? Did low resolution make distant enemies and specters harder to see compared to Doom being played on modern hardware? Was Doomguy harder to control due to input lag? Was it possible to change what action was mapped to what key on the keyboard? I guess my real question is, due to the natural evolution and advancement of technology, did some parts of the game become easier in unintended ways?
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